Testing out JmonkeyEngine to make a game in Scala with Akka Actors within a pure FP layer
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package wow.doge.mygame.game.entities
import akka.actor.typed.ActorRef import akka.actor.typed.LogOptions import akka.actor.typed.scaladsl.Behaviors import com.typesafe.scalalogging.Logger import org.slf4j.event.Level import wow.doge.mygame.subsystems.events.PlayerCameraEvent import wow.doge.mygame.subsystems.events.PlayerMovementEvent import wow.doge.mygame.subsystems.movement.ImMovementActor
object PlayerMovementEventListener { import PlayerMovementEvent._ def apply( movementActor: ActorRef[ImMovementActor.Command] ) = Behaviors.logMessages( LogOptions() .withLevel(Level.TRACE) .withLogger( Logger[PlayerMovementEventListener.type].underlying ), Behaviors.setup[PlayerMovementEvent](ctx => Behaviors.receiveMessage { case PlayerMovedLeft(pressed) => movementActor ! ImMovementActor.MovedLeft(pressed) Behaviors.same case PlayerMovedRight(pressed) => movementActor ! ImMovementActor.MovedRight(pressed) Behaviors.same case PlayerMovedForward(pressed) => movementActor ! ImMovementActor.MovedUp(pressed) Behaviors.same case PlayerMovedBackward(pressed) => movementActor ! ImMovementActor.MovedDown(pressed) Behaviors.same case PlayerJumped => movementActor ! ImMovementActor.Jump Behaviors.same // case PlayerTurnedRight =>
// movementActor ! ImMovementActor.RotateRight
// Behaviors.same
// case PlayerTurnedLeft =>
// movementActor ! ImMovementActor.RotateLeft
// Behaviors.same
} ) ) }
object PlayerCameraEventListener { import PlayerCameraEvent._ def apply( playerCameraActor: ActorRef[PlayerCameraActor.Command] ) = Behaviors.logMessages( LogOptions() .withLevel(Level.TRACE) .withLogger( Logger[PlayerCameraEventListener.type].underlying ), Behaviors.setup[PlayerCameraEvent](ctx => Behaviors.receiveMessagePartial { case CameraMovedUp => playerCameraActor ! PlayerCameraActor.RotateUp
Behaviors.same case CameraMovedDown => playerCameraActor ! PlayerCameraActor.RotateDown Behaviors.same case CameraLeft => playerCameraActor ! PlayerCameraActor.RotateLeft Behaviors.same case CameraRight => playerCameraActor ! PlayerCameraActor.RotateRight Behaviors.same } ) ) }
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