Testing out JmonkeyEngine to make a game in Scala with Akka Actors within a pure FP layer
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package wow.doge.mygame.game.entities
import akka.actor.typed.ActorRef
import akka.actor.typed.LogOptions
import akka.actor.typed.scaladsl.Behaviors
import com.typesafe.scalalogging.Logger
import org.slf4j.event.Level
import wow.doge.mygame.subsystems.events.PlayerCameraEvent
import wow.doge.mygame.subsystems.events.PlayerMovementEvent
import wow.doge.mygame.subsystems.movement.ImMovementActor
object PlayerMovementEventListener {
import PlayerMovementEvent._
def apply(
movementActor: ActorRef[ImMovementActor.Command]
) =
Behaviors.logMessages(
LogOptions()
.withLevel(Level.TRACE)
.withLogger(
Logger[PlayerMovementEventListener.type].underlying
),
Behaviors.setup[PlayerMovementEvent](ctx =>
Behaviors.receiveMessage {
case PlayerMovedLeft(pressed) =>
movementActor ! ImMovementActor.MovedLeft(pressed)
Behaviors.same
case PlayerMovedRight(pressed) =>
movementActor ! ImMovementActor.MovedRight(pressed)
Behaviors.same
case PlayerMovedForward(pressed) =>
movementActor ! ImMovementActor.MovedUp(pressed)
Behaviors.same
case PlayerMovedBackward(pressed) =>
movementActor ! ImMovementActor.MovedDown(pressed)
Behaviors.same
case PlayerJumped =>
movementActor ! ImMovementActor.Jump
Behaviors.same
// case PlayerTurnedRight =>
// movementActor ! ImMovementActor.RotateRight
// Behaviors.same
// case PlayerTurnedLeft =>
// movementActor ! ImMovementActor.RotateLeft
// Behaviors.same
}
)
)
}
object PlayerCameraEventListener {
import PlayerCameraEvent._
def apply(
playerCameraActor: ActorRef[PlayerCameraActor.Command]
) =
Behaviors.logMessages(
LogOptions()
.withLevel(Level.TRACE)
.withLogger(
Logger[PlayerCameraEventListener.type].underlying
),
Behaviors.setup[PlayerCameraEvent](ctx =>
Behaviors.receiveMessagePartial {
case CameraMovedUp =>
playerCameraActor ! PlayerCameraActor.RotateUp
Behaviors.same
case CameraMovedDown =>
playerCameraActor ! PlayerCameraActor.RotateDown
Behaviors.same
case CameraLeft =>
playerCameraActor ! PlayerCameraActor.RotateLeft
Behaviors.same
case CameraRight =>
playerCameraActor ! PlayerCameraActor.RotateRight
Behaviors.same
}
)
)
}