Testing out JmonkeyEngine to make a game in Scala with Akka Actors within a pure FP layer
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package wow.doge.mygame.utils.wrappers.jme
import com.jme3.input.controls.InputListener
import com.jme3.input.controls.Trigger
import com.jme3.{input => jmei}
import enumeratum._
import monix.bio.UIO
import monix.reactive.Observable
import wow.doge.mygame.ActionEvent
import wow.doge.mygame.AnalogEvent
import wow.doge.mygame.EnumActionEvent
import wow.doge.mygame.EnumAnalogEvent
import wow.doge.mygame.implicits._
final class InputManager(val delegate: jmei.InputManager) {
/**
* Create a new mapping to the given triggers.
*
* <p>
* The given mapping will be assigned to the given triggers, when
* any of the triggers given raise an event, the listeners
* registered to the mappings will receive appropriate events.
*
* @param mappingName The mapping name to assign.
* @param triggers The triggers to which the mapping is to be registered.
*/
def withMapping(mapping: String, triggers: Trigger*): UIO[Unit] =
UIO(delegate.withMapping(mapping, triggers: _*)).void
def withMapping[T <: EnumEntry](
mapping: T,
triggers: Trigger*
): UIO[Unit] = UIO(delegate.withMapping(mapping, triggers: _*)).void
def withListener(listener: InputListener, mappings: String*) =
UIO(delegate.withListener(listener, mappings: _*))
/**
* Creates new mappings from the values of the given Enum
*
* <p>
* The given mapping will be assigned to the given triggers, when
* any of the triggers given raise an event, the listeners
* registered to the mappings will receive appropriate events.
*
* @param mappingName The mapping name to assign.
* @param mappingFn Function from enum values to the sequence of trigers.
*
* @example
*
* {{{
*
* sealed trait PlayerAnalogMovementInput extends EnumEntry with UpperSnakecase
* object PlayerAnalogMovementInput extends Enum[PlayerAnalogMovementInput] {
* val values = findValues
* case object TurnRight extends PlayerAnalogMovementInput
* case object TurnLeft extends PlayerAnalogMovementInput
* }
*
* {
* inputManager.withEnumMappings(PlayerAnalogMovementInput) {
* case PlayerAnalogMovementInput.TurnRight =>
* Seq(new KeyTrigger(KeyInput.KEY_RIGHT))
* case PlayerAnalogMovementInput.TurnLeft =>
* Seq(new KeyTrigger(KeyInput.KEY_LEFT))
* }
* }
* }}}
*/
def withEnumMappings[T <: EnumEntry](
mappingEnum: Enum[T]
)(mappingFn: T => Seq[Trigger]) =
UIO(delegate.withEnumMappings(mappingEnum)(mappingFn))
/**
* Create an observable which emits the given mappings as elements of an observable
*
* @param mappingNames
* @return Observable of action events
*
* @see [[ActionEvent]]
* @see [[enumObservableAction]]
*/
def observableAction(mappingNames: String*): Observable[ActionEvent] =
delegate.observableAction(mappingNames: _*)
/**
* <p>
* Create an observable which emits the values of the given
* enum as elements of an observable
*
* @param mappingNames
* @return Observable of enum values
*
* @example {{{
* inputManager
* .enumObservableAction(PlayerMovementInput)
* .doOnNext { action =>
* action.binding match {
* case PlayerMovementInput.WalkLeft => Task {/* your actions */}
* }
* }
* }}}
*
* @see [[EnumActionEvent]]
* @see [[enumAnalogObservable]]
*/
def enumObservableAction[T <: EnumEntry](
mappingEnum: Enum[T]
): Observable[EnumActionEvent[T]] =
delegate.enumObservableAction(mappingEnum)
def enumEntryObservableAction[T <: EnumEntry](
mappingEnumEntry: T
) = delegate.enumEntryObservableAction(mappingEnumEntry)
def analogObservable(mappingNames: String*): Observable[AnalogEvent] =
delegate.analogObservable(mappingNames: _*)
def enumAnalogObservable[T <: EnumEntry](
mappingEnum: Enum[T]
): Observable[EnumAnalogEvent[T]] = delegate.enumAnalogObservable(mappingEnum)
def cursorVisible_=(value: Boolean) = UIO(delegate.setCursorVisible(value))
def cursorVisible = delegate.isCursorVisible
}