Testing out JmonkeyEngine to make a game in Scala with Akka Actors within a pure FP layer
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package wow.doge.mygame.game.subsystems.input
import com.jme3.input.KeyInput
import com.jme3.input.MouseInput
import com.jme3.input.controls.KeyTrigger
import com.jme3.input.controls.MouseAxisTrigger
import monix.{eval => me}
import wow.doge.mygame.implicits._
import wow.doge.mygame.utils.wrappers.jme.InputManager
class InputMappings(inputManager: InputManager) {
def setup =
for {
_ <- setupMovementKeys
_ <- setupAnalogMovementKeys
_ <- setupCameraKeys
_ <- cursorToggle
} yield ()
def setupMovementKeys =
inputManager.withEnumMappings(PlayerMovementInput) {
case PlayerMovementInput.WalkRight =>
new KeyTrigger(KeyInput.KEY_D) :: Nil
case PlayerMovementInput.WalkLeft =>
new KeyTrigger(KeyInput.KEY_A) :: Nil
case PlayerMovementInput.WalkForward =>
new KeyTrigger(KeyInput.KEY_W) :: Nil
case PlayerMovementInput.WalkBackward =>
new KeyTrigger(KeyInput.KEY_S) :: Nil
case PlayerMovementInput.Jump =>
new KeyTrigger(KeyInput.KEY_SPACE) :: Nil
}
def setupAnalogMovementKeys =
inputManager.withEnumMappings(PlayerAnalogMovementInput) {
case PlayerAnalogMovementInput.TurnRight =>
Seq(new KeyTrigger(KeyInput.KEY_D))
case PlayerAnalogMovementInput.TurnLeft =>
Seq(new KeyTrigger(KeyInput.KEY_A))
}
def setupCameraKeys =
inputManager.withEnumMappings(PlayerCameraInput) {
case PlayerCameraInput.CameraRotateLeft =>
Seq(
new KeyTrigger(KeyInput.KEY_LEFT),
new MouseAxisTrigger(MouseInput.AXIS_X, false)
)
case PlayerCameraInput.CameraRotateRight =>
Seq(
new KeyTrigger(KeyInput.KEY_RIGHT),
new MouseAxisTrigger(MouseInput.AXIS_X, true)
)
case PlayerCameraInput.CameraRotateUp =>
Seq(
new KeyTrigger(KeyInput.KEY_UP),
new MouseAxisTrigger(MouseInput.AXIS_Y, false)
)
case PlayerCameraInput.CameraRotateDown =>
Seq(
new KeyTrigger(KeyInput.KEY_DOWN),
new MouseAxisTrigger(MouseInput.AXIS_Y, true)
)
}
def cursorToggle =
inputManager.withMapping(
MiscInput.ToggleCursor,
new KeyTrigger(KeyInput.KEY_Z)
) >>
inputManager
.enumEntryObservableAction(MiscInput.ToggleCursor)
.doOnNext(action =>
action.binding match {
case MiscInput.ToggleCursor =>
if (action.value)(inputManager.cursorVisible =
!inputManager.cursorVisible).toTask
else me.Task.unit
}
)
.completedL
.toIO
.hideErrors
.startAndForget
}