esp8266-react-framework/lib/framework/SystemStatus.cpp

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#include <SystemStatus.h>
SystemStatus::SystemStatus(AsyncWebServer* server, SecurityManager* securityManager) {
server->on(SYSTEM_STATUS_SERVICE_PATH,
HTTP_GET,
securityManager->wrapRequest(std::bind(&SystemStatus::systemStatus, this, std::placeholders::_1),
AuthenticationPredicates::IS_AUTHENTICATED));
}
void SystemStatus::systemStatus(AsyncWebServerRequest* request) {
AsyncJsonResponse* response = new AsyncJsonResponse(false, MAX_ESP_STATUS_SIZE);
JsonObject root = response->getRoot();
#ifdef ESP32
root["esp_platform"] = "esp32";
root["max_alloc_heap"] = ESP.getMaxAllocHeap();
root["psram_size"] = ESP.getPsramSize();
root["free_psram"] = ESP.getFreePsram();
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#elif defined(ESP8266)
root["esp_platform"] = "esp8266";
root["max_alloc_heap"] = ESP.getMaxFreeBlockSize();
root["heap_fragmentation"] = ESP.getHeapFragmentation();
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#endif
root["cpu_freq_mhz"] = ESP.getCpuFreqMHz();
root["free_heap"] = ESP.getFreeHeap();
root["sketch_size"] = ESP.getSketchSize();
root["free_sketch_space"] = ESP.getFreeSketchSpace();
root["sdk_version"] = ESP.getSdkVersion();
root["flash_chip_size"] = ESP.getFlashChipSize();
root["flash_chip_speed"] = ESP.getFlashChipSpeed();
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// TODO - Ideally this class will take an *FS and extract the file system information from there.
// ESP8266 and ESP32 do not have feature parity in FS.h which currently makes that difficult.
#ifdef ESP32
root["fs_total"] = ESPFS.totalBytes();
root["fs_used"] = ESPFS.usedBytes();
#elif defined(ESP8266)
FSInfo fs_info;
ESPFS.info(fs_info);
root["fs_total"] = fs_info.totalBytes;
root["fs_used"] = fs_info.usedBytes;
#endif
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response->setLength();
request->send(response);
}