Testing out JmonkeyEngine to make a game in Scala with Akka Actors within a pure FP layer
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package wow.doge.mygame.launcher
import scalafx.geometry.Insets
import scalafx.geometry.Orientation
import scalafx.geometry.Pos
import scalafx.scene.Scene
import scalafx.scene.control.Button
import scalafx.scene.effect.DropShadow
import scalafx.scene.layout.FlowPane
import scalafx.scene.layout.HBox
import scalafx.scene.layout.VBox
import scalafx.scene.paint.Color._
import scalafx.scene.paint._
import scalafx.scene.text.Text
object DefaultUI {
def scene(
// stage: Stage,
launchButton: Button,
exitButton: Button
) =
new Scene {
fill = Color.rgb(38, 38, 38)
content = new VBox {
children = Seq(
new HBox {
padding = Insets(50, 80, 50, 80)
children = Seq(
new Text {
text = "JMonkeyEngine"
style = "-fx-font: normal bold 50pt sans-serif"
fill = new LinearGradient(endX = 0, stops = Stops(Red, DarkRed))
},
new Text {
text = " Game"
style = "-fx-font: italic bold 50pt sans-serif"
fill = new LinearGradient(
endX = 0,
stops = Stops(White, DarkGray)
)
effect = new DropShadow {
color = DarkGray
radius = 15
spread = 0.25
}
}
)
},
new FlowPane {
hgap = 10
padding = Insets(50, 80, 50, 80)
orientation = Orientation.Horizontal
alignment = Pos.Center
children = Seq(launchButton, exitButton)
}
)
}
// onMousePressed = (pressEvent) => {
// onMouseDragged = (dragEvent) => {
// stage.setX(dragEvent.getScreenX() - pressEvent.getSceneX())
// stage.setY(dragEvent.getScreenY() - pressEvent.getSceneY())
// }
// }
}
}