Testing out JmonkeyEngine to make a game in Scala with Akka Actors within a pure FP layer
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package wow.doge.mygame.launcher
import scalafx.geometry.Insets import scalafx.geometry.Orientation import scalafx.geometry.Pos import scalafx.scene.Scene import scalafx.scene.control.Button import scalafx.scene.effect.DropShadow import scalafx.scene.layout.FlowPane import scalafx.scene.layout.HBox import scalafx.scene.layout.VBox import scalafx.scene.paint.Color._ import scalafx.scene.paint._ import scalafx.scene.text.Text
object DefaultUI { def scene( // stage: Stage,
launchButton: Button, exitButton: Button ) = new Scene { fill = Color.rgb(38, 38, 38) content = new VBox { children = Seq( new HBox { padding = Insets(50, 80, 50, 80) children = Seq( new Text { text = "JMonkeyEngine" style = "-fx-font: normal bold 50pt sans-serif" fill = new LinearGradient(endX = 0, stops = Stops(Red, DarkRed)) }, new Text { text = " Game" style = "-fx-font: italic bold 50pt sans-serif" fill = new LinearGradient( endX = 0, stops = Stops(White, DarkGray) ) effect = new DropShadow { color = DarkGray radius = 15 spread = 0.25 } } ) }, new FlowPane { hgap = 10 padding = Insets(50, 80, 50, 80) orientation = Orientation.Horizontal alignment = Pos.Center children = Seq(launchButton, exitButton) } ) } // onMousePressed = (pressEvent) => {
// onMouseDragged = (dragEvent) => {
// stage.setX(dragEvent.getScreenX() - pressEvent.getSceneX())
// stage.setY(dragEvent.getScreenY() - pressEvent.getSceneY())
// }
// }
}
}
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