Testing out JmonkeyEngine to make a game in Scala with Akka Actors within a pure FP layer
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/*******************************************************************************
* Copyright 2014 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package wow.doge.mygame.game.subsystems.ai.gdx;
import com.badlogic.gdx.ai.pfa.Connection;
import com.badlogic.gdx.utils.Array;
// import java.lang.Iterable;
import java.util.List;
import scala.collection.immutable.IndexedSeq;
/**
* A graph is a collection of nodes, each one having a collection of outgoing
* {@link Connection connections}.
*
* @param <N> Type of node
*
* @author davebaol
*/
public interface Graph<N> {
/**
* Returns the connections outgoing from the given node.
*
* @param fromNode the node whose outgoing connections will be returned
* @return the array of connections outgoing from the given node.
*/
public IndexedSeq<Connection<N>> getConnections(N fromNode);
}