Testing out JmonkeyEngine to make a game in Scala with Akka Actors within a pure FP layer
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/******************************************************************************* * Copyright 2014 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0
* * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/
package wow.doge.mygame.game.subsystems.ai.gdx;
import com.badlogic.gdx.ai.pfa.Connection;
import com.badlogic.gdx.utils.Array; // import java.lang.Iterable;
import java.util.List; import scala.collection.immutable.IndexedSeq;
/** * A graph is a collection of nodes, each one having a collection of outgoing * {@link Connection connections}. * * @param <N> Type of node * * @author davebaol */ public interface Graph<N> {
/** * Returns the connections outgoing from the given node. * * @param fromNode the node whose outgoing connections will be returned * @return the array of connections outgoing from the given node. */ public IndexedSeq<Connection<N>> getConnections(N fromNode); }
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