Testing out JmonkeyEngine to make a game in Scala with Akka Actors within a pure FP layer
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  1. /*******************************************************************************
  2. * Copyright 2014 See AUTHORS file.
  3. *
  4. * Licensed under the Apache License, Version 2.0 (the "License");
  5. * you may not use this file except in compliance with the License.
  6. * You may obtain a copy of the License at
  7. *
  8. * http://www.apache.org/licenses/LICENSE-2.0
  9. *
  10. * Unless required by applicable law or agreed to in writing, software
  11. * distributed under the License is distributed on an "AS IS" BASIS,
  12. * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. * See the License for the specific language governing permissions and
  14. * limitations under the License.
  15. ******************************************************************************/
  16. package wow.doge.mygame.game.subsystems.ai.gdx;
  17. import com.badlogic.gdx.ai.pfa.Connection;
  18. import com.badlogic.gdx.utils.Array;
  19. // import java.lang.Iterable;
  20. import java.util.List;
  21. import scala.collection.immutable.IndexedSeq;
  22. /**
  23. * A graph is a collection of nodes, each one having a collection of outgoing
  24. * {@link Connection connections}.
  25. *
  26. * @param <N> Type of node
  27. *
  28. * @author davebaol
  29. */
  30. public interface Graph<N> {
  31. /**
  32. * Returns the connections outgoing from the given node.
  33. *
  34. * @param fromNode the node whose outgoing connections will be returned
  35. * @return the array of connections outgoing from the given node.
  36. */
  37. public IndexedSeq<Connection<N>> getConnections(N fromNode);
  38. }