forked from nova/jmonkey-test
Commit 2
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64480e8e03
@ -1,5 +0,0 @@
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Hey guys, few days ago I discovered I could load objects created in scripts at runtime, and cast them to an interface to call their methods provided
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1. both host program and script have access to the same interface via a common library
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2. script object implements that interface
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I was thinking, maybe I could implement appstates in scripts to implement game mechanics and attach them to the state manager at runtime, and similarly for components of an ECS. What do you guys think?
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@ -6,10 +6,10 @@ import akka.actor.typed.SpawnProtocol
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import akka.util.Timeout
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import cats.effect.Resource
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import cats.effect.concurrent.Deferred
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import cats.syntax.eq._
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import com.jme3.app.state.AppStateManager
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import com.jme3.asset.AssetManager
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import com.jme3.asset.plugins.ZipLocator
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import com.jme3.bullet.BulletAppState
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import com.jme3.bullet.control.BetterCharacterControl
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import com.jme3.input.InputManager
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import com.jme3.renderer.Camera
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@ -35,21 +35,21 @@ import wow.doge.mygame.game.entities.NpcMovementActor
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import wow.doge.mygame.game.entities.PlayerController
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import wow.doge.mygame.game.entities.PlayerControllerTags
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import wow.doge.mygame.game.subsystems.input.GameInputHandler
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import wow.doge.mygame.game.subsystems.level.DefaultGameLevel
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import wow.doge.mygame.implicits._
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import wow.doge.mygame.launcher.Launcher
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import wow.doge.mygame.launcher.Launcher.LauncherResult
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import wow.doge.mygame.math.ImVector3f
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import wow.doge.mygame.subsystems.events.EventsModule
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import wow.doge.mygame.subsystems.events.EventsModule.GameEventBus
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import wow.doge.mygame.subsystems.events.PlayerEvent
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import wow.doge.mygame.subsystems.events.TickEvent
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import wow.doge.mygame.subsystems.scriptsystem.ScriptInitMode
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import wow.doge.mygame.subsystems.scriptsystem.ScriptSystemResource
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import wow.doge.mygame.utils.AkkaUtils
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import wow.doge.mygame.utils.GenericConsoleStream
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import cats.syntax.eq._
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import wow.doge.mygame.subsystems.events.EventsModule.GameEventBus
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import wow.doge.mygame.utils.wrappers.jme.AppNode
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import wow.doge.mygame.game.subsystems.level.DefaultGameLevel
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import com.jme3.math.FastMath
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class MainApp(
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logger: Logger[Task],
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@ -83,7 +83,7 @@ class MainApp(
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assetManager <- gameApp.assetManager
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stateManager <- gameApp.stateManager
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camera <- gameApp.camera
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rootNode <- gameApp.rootNode
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rootNode <- Task.pure(gameApp.rootNode)
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enqueueR <- Task(gameApp.enqueue _)
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viewPort <- gameApp.viewPort
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_ <- logger.info("before")
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@ -98,12 +98,13 @@ class MainApp(
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// _ <- Task(consoleStream := consoleTextArea)
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// _ <- Task(jfxUI += consoleTextArea)
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_ <- logger.info("after")
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bulletAppState <- Task(new BulletAppState())
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_ <- Task(stateManager.attach(bulletAppState))
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// bulletAppState <- Task(new BulletAppState())
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// _ <- Task(stateManager.attach(bulletAppState))
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// bulletAppState <- Task.pure(gameApp.bulletAppstate)
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_ <- logger.info("Initializing console stream")
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_ <-
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wire[MainAppDelegate]
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.init(gameApp.scheduler)
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.init()
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.executeOn(gameApp.scheduler)
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} yield gameAppFib
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}
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@ -141,20 +142,22 @@ class MainAppDelegate(
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camera: Camera,
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viewPort: ViewPort,
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enqueueR: Function1[() => Unit, Unit],
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rootNode: Node @@ GameAppTags.RootNode,
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bulletAppState: BulletAppState
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rootNode: AppNode[Task] @@ GameAppTags.RootNode
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// bulletAppState: BulletAppState
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)(implicit
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spawnProtocol: ActorSystem[SpawnProtocol.Command],
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@annotation.unused timeout: Timeout,
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@annotation.unused scheduler: Scheduler
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) {
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val physicsSpace = bulletAppState.physicsSpace
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// val physicsSpace = bulletAppState.physicsSpace
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val physicsSpace = gameApp.physicsSpace
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def init(
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appScheduler: monix.execution.Scheduler
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// appScheduler: monix.execution.Scheduler
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// consoleStream: GenericConsoleStream[TextArea]
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) =
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for {
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_ <- loggerL.info("Initializing Systems")
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_ <- loggerL.debug(physicsSpace.toString())
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_ <- Task(
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assetManager.registerLocator(
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os.rel / "assets" / "town.zip",
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@ -164,14 +167,12 @@ class MainAppDelegate(
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_ <- loggerL.info("test")
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// _ <- Task(consoleStream.println("text"))
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_ <- DefaultGameLevel(assetManager, viewPort)
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.addToGame(
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rootNode,
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bulletAppState.physicsSpace
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)
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_ <- createPlayerController(appScheduler)
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.absorbWith(e => DummyException("boom"))
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.onErrorRestart(3)
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_ <- wire[GameInputHandler.Props].begin.onErrorRestart(3)
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.addToGame(rootNode, physicsSpace)
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_ <- createPlayerController()
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.absorbWith(e => DummyException(e.toString()))
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// .onErrorRestart(3)
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_ <- wire[GameInputHandler.Props].begin
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// .onErrorRestart(3)
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// johnActor <- createTestNpc(appScheduler, "John").executeOn(appScheduler)
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// _ <- johnActor !! NpcActorSupervisor.Move(ImVector3f(0, 0, 20))
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@ -193,7 +194,7 @@ class MainAppDelegate(
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} yield ()
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def createPlayerController(
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appScheduler: monix.execution.Scheduler
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// appScheduler: monix.execution.Scheduler
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): IO[PlayerController.Error, Unit] = {
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val playerPos = ImVector3f.ZERO
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val modelPath = os.rel / "Models" / "Jaime" / "Jaime.j3o"
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@ -204,12 +205,14 @@ class MainAppDelegate(
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// PlayerController.Defaults
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// .defaultCamerNode(camera, playerPos)
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// .taggedWith[PlayerControllerTags.PlayerCameraNode]
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val playerModel = assetManager
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.loadModel(modelPath)
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.asInstanceOf[Node]
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.withRotate(0, FastMath.PI, 0)
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val mbPlayerNode = PlayerController.Defaults
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.defaultPlayerNode(
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assetManager,
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modelPath,
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playerPos,
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// camNode
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playerModel,
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playerPhysicsControl
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)
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val cameraPivotNode = new Node(EntityIds.CameraPivot.value)
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@ -240,7 +243,7 @@ class MainAppDelegate(
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} yield ()
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}
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def createTestNpc(
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appScheduler: monix.execution.Scheduler,
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// appScheduler: monix.execution.Scheduler,
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npcName: String
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) = {
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val initialPos = ImVector3f(50, 5, 0)
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@ -273,11 +276,14 @@ class MainAppDelegate(
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for {
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npcNode <- IO.fromEither(mbNpcNode)
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npcActor <- npcActorTask
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_ <- IO {
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physicsSpace += npcPhysicsControl
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physicsSpace += npcNode
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rootNode += npcNode
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}
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// _ <- IO {
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// physicsSpace += npcPhysicsControl
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// physicsSpace += npcNode
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// // rootNode += npcNode
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// }
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_ <- physicsSpace += npcPhysicsControl
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_ <- physicsSpace += npcNode
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_ <- rootNode += npcNode
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} yield npcActor
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}
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@ -4,6 +4,7 @@ import cats.effect.Resource
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import cats.effect.concurrent.Deferred
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import com.jme3.app.state.AppStateManager
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import com.jme3.asset.AssetManager
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import com.jme3.bullet.BulletAppState
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import com.jme3.input.InputManager
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import com.jme3.scene.Node
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import com.jme3.scene.Spatial
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@ -17,78 +18,49 @@ import monix.catnap.ConcurrentChannel
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import monix.catnap.ConsumerF
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import monix.catnap.Semaphore
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import monix.eval.Coeval
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import monix.execution.CancelablePromise
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import monix.execution.Scheduler
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import wow.doge.mygame.executors.Schedulers
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import wow.doge.mygame.game.subsystems.ui.JFxUI
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import wow.doge.mygame.implicits._
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import monix.execution.annotations.UnsafeBecauseImpure
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import monix.reactive.Observable
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import wow.doge.mygame.utils.wrappers.jme._
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sealed trait Error
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case object FlyCamNotExists extends Error
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object GameAppTags {
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sealed trait RootNode
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sealed trait GuiNode
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}
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class GameApp(logger: Logger[Task], val app: SimpleAppExt) {
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import Ops._
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class GameApp private (logger: Logger[Task], app: SimpleAppExt) {
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def stateManager: Task[AppStateManager] = Task(app.getStateManager())
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def inputManager: Task[InputManager] = Task(app.getInputManager())
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def assetManager: Task[AssetManager] = Task(app.getAssetManager())
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def guiNode = Task(app.getGuiNode().taggedWith[GameAppTags.GuiNode])
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def addToGuiNode = guiNode.flatMap(rn => Task(new AddToNode(rn)))
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def guiNode2 = AppNode[Task](app.getGuiNode()).taggedWith[GameAppTags.GuiNode]
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def flyCam =
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IO(app.getFlyByCamera()).onErrorHandleWith(_ =>
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IO.raiseError(FlyCamNotExists)
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)
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def camera = Task(app.getCamera())
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def viewPort = Task(app.getViewPort())
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def rootNode = Task(app.getRootNode().taggedWith[GameAppTags.RootNode])
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def rootNode2 =
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WrappedNode(app.getRootNode()).taggedWith[GameAppTags.RootNode]
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// def rootNode2 = SynchedObject(app.getRootNode())
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def addToRootNode = rootNode.flatMap(rn => Task(new AddToNode(rn)))
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// def rootNode = Task(app.getRootNode().taggedWith[GameAppTags.RootNode])
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val rootNode =
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AppNode[Task](app.getRootNode()).taggedWith[GameAppTags.RootNode]
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val physicsSpace = new PhysicsSpace[Task](app.bulletAppState.physicsSpace)
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def enqueue(cb: () => Unit) =
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app.enqueue(new Runnable {
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override def run() = cb()
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})
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def enqueueL[T](cb: () => T): Task[T] = app.enqueueL(cb)
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def start = Task(app.start())
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def stop = Task(app.stop())
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def scheduler = app.scheduler
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def jfxUI = JFxUI(app)
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}
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class WrappedNode private (node: Node) {
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// def +=(spat: Spatial) = lock.withPermit(Task(node.attachChild(spat)))
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def children: Observable[Spatial] = node.observableChildren
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def attachChild(n: Node): Task[Unit] = Task(node.attachChild(node))
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def add(wn: WrappedNode): Task[Unit] =
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Task(node.attachChild(wn.unsafeDelegate))
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/**
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* Get the underlying wrapped value
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*/
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@UnsafeBecauseImpure
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def unsafeDelegate = node
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}
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object WrappedNode {
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def apply(name: String) = new WrappedNode(new Node(name))
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def apply(n: Node) = new WrappedNode(n)
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implicit class WrappedNodeOps(private val wn: WrappedNode) extends AnyVal {
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def +=(n: Node) = wn.attachChild(n)
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def +=(wn: WrappedNode) = wn.add(wn)
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}
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}
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object GameApp {
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def resource(
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@ -96,10 +68,12 @@ object GameApp {
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jmeThread: Scheduler,
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schedulers: Schedulers
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) =
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Resource.make(
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Resource.make {
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lazy val bullet = new BulletAppState
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for {
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startSignal <- Task(CancelablePromise[Unit]())
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app <- Task(new SimpleAppExt(schedulers, startSignal))
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// bullet <- Task(new BulletAppState)
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// startSignal <- Task(CancelablePromise[Unit]())
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app <- Task(new SimpleAppExt(schedulers, bullet))
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_ <- Task {
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val settings = new AppSettings(true)
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settings.setVSync(true)
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@ -111,11 +85,15 @@ object GameApp {
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app.setShowSettings(false)
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app.setSettings(settings)
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}
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fib <- Task(app.start).executeOn(jmeThread).start
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_ <- Task.deferFuture(app.started)
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// _ <- Task.fromCancelablePromise(startSignal)
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_ <- Task(pprint.log(bullet.toString()))
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_ <- Task(println(bullet.physicsSpace.toString()))
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gameApp <- Task(new GameApp(logger, app))
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fib <- gameApp.start.executeOn(jmeThread).start
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_ <- Task.fromCancelablePromise(startSignal)
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} yield gameApp -> fib
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)(_._2.cancel)
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}(_._2.cancel)
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/**
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* Synchronization wrapper for a mutable object
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@ -11,10 +11,11 @@ import monix.execution.Scheduler
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import monix.execution.atomic.Atomic
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import wow.doge.mygame.executors.GUIExecutorService
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import wow.doge.mygame.executors.Schedulers
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import com.jme3.bullet.BulletAppState
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// import wow.doge.mygame.implicits._
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class SimpleAppExt(
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schedulers: Schedulers,
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startSignal: CancelablePromise[Unit],
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val bulletAppState: BulletAppState,
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appStates: AppState*
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) extends SimpleApplication(appStates: _*) {
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import SimpleAppExt._
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@ -22,11 +23,22 @@ class SimpleAppExt(
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/**
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* A non blocking synchronized queue using an immutable scala queue and monix's atomic class
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*/
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private lazy val taskQueue2 = Atomic(Queue.empty[MyTask[_]])
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private val taskQueue2 = Atomic(Queue.empty[MyTask[_]])
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// lazy val bulletAppState: BulletAppState = new BulletAppState
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// def bulletAppState = synchronized(_bulletAppState)
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// def tickObservable: Observable[Float] = tickSubject
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// lazy val bulletAppState = stateManager.state[BulletAppState]()
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private val startSignal: CancelablePromise[Unit] = CancelablePromise()
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def started: CancelableFuture[Unit] = startSignal.future
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override def simpleInitApp(): Unit = {
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// _bulletAppState = new BulletAppState
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stateManager.attach(bulletAppState)
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startSignal.success(())
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}
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@ -71,7 +71,7 @@ class NpcActorSupervisor(
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import NpcActorSupervisor._
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implicit val timeout = Timeout(1.second)
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private val movementTimer = ctx.spawn(
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val movementTimer = ctx.spawn(
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GenericTimerActor
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.Props(
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children.npcMovementActor,
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@ -7,7 +7,6 @@ import akka.util.Timeout
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import cats.implicits._
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import com.jme3.asset.AssetManager
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import com.jme3.bullet.BulletAppState
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import com.jme3.bullet.PhysicsSpace
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import com.jme3.bullet.control.BetterCharacterControl
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import com.jme3.math.FastMath
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import com.jme3.renderer.Camera
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@ -29,7 +28,8 @@ import wow.doge.mygame.subsystems.events.PlayerEvent
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import wow.doge.mygame.subsystems.events.TickEvent
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import wow.doge.mygame.subsystems.movement.ImMovementActor
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import wow.doge.mygame.utils.AkkaUtils
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import com.softwaremill.macwire._
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import wow.doge.mygame.utils.wrappers.jme._
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import monix.bio.UIO
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object PlayerControllerTags {
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sealed trait PlayerTag
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@ -44,13 +44,14 @@ object PlayerController {
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class Props(
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enqueueR: Function1[() => Unit, Unit],
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rootNode: Node @@ GameAppTags.RootNode,
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rootNode: AppNode[Task] @@ GameAppTags.RootNode,
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loggerL: Logger[Task],
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physicsSpace: PhysicsSpace,
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// physicsSpace: com.jme3.bullet.PhysicsSpace,
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physicsSpace: PhysicsSpace[Task],
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initialPlayerPos: ImVector3f = ImVector3f.ZERO,
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playerEventBus: GameEventBus[PlayerEvent],
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playerPhysicsControl: BetterCharacterControl,
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appScheduler: monix.execution.Scheduler,
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// appScheduler: monix.execution.Scheduler,
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playerNode: Node @@ PlayerControllerTags.PlayerTag,
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cameraNode: CameraNode @@ PlayerControllerTags.PlayerCameraNode,
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cameraPivotNode: Node @@ PlayerControllerTags.PlayerCameraPivotNode,
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@ -85,17 +86,27 @@ object PlayerController {
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playerActorBehavior,
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"playerActorSupervisor"
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)
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_ <- Task(rootNode += playerNode)
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// _ <- Task(rootNode += playerNode)
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// _ <- Task(pprint.log("Physicsspace = " + physicsSpace.toString()))
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// _ <- Task(pprint.log("playerNode = " + playerNode.toString()))
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_ <- rootNode += playerNode
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_ <- physicsSpace += playerNode
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_ <- physicsSpace += playerPhysicsControl
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_ <- IO {
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physicsSpace += playerNode
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physicsSpace += playerPhysicsControl
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// physicsSpace += playerNode
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// physicsSpace += playerPhysicsControl
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// rootNode += cameraNode
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cameraPivotNode += cameraNode
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// playerNode += cameraPivotNode
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rootNode += cameraPivotNode
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// rootNode += cameraPivotNode
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}
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_ <- rootNode += cameraPivotNode
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} yield ())
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.onErrorHandleWith(e => IO.raiseError(GenericError(e.getMessage())))
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.onErrorHandleWith(e =>
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UIO(e.printStackTrace()) >> IO.raiseError(
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GenericError(e.getMessage())
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)
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)
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// .executeOn(appScheduler)
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}
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@ -166,9 +177,8 @@ object PlayerController {
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.withLookAt(playerPos, ImVector3f.UNIT_Y)
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def defaultPlayerNode(
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assetManager: AssetManager,
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modelPath: os.RelPath,
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playerPos: ImVector3f,
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playerModel: Node,
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// camNode: CameraNode,
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playerPhysicsControl: BetterCharacterControl
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) =
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@ -177,10 +187,7 @@ object PlayerController {
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Node("PlayerNode")
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.withChildren(
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// camNode,
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assetManager
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.loadModel(modelPath)
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.asInstanceOf[Node]
|
||||
.withRotate(0, FastMath.PI, 0)
|
||||
playerModel
|
||||
)
|
||||
.withLocalTranslation(playerPos)
|
||||
.withControl(playerPhysicsControl)
|
||||
|
@ -9,7 +9,7 @@ import com.jme3.input.KeyInput
|
||||
import com.jme3.input.MouseInput
|
||||
import com.jme3.input.controls.KeyTrigger
|
||||
import com.jme3.input.controls.MouseAxisTrigger
|
||||
import monix.bio.UIO
|
||||
import monix.bio.Task
|
||||
import monix.{eval => me}
|
||||
import wow.doge.mygame.implicits._
|
||||
import wow.doge.mygame.subsystems.events.EventBus
|
||||
@ -18,7 +18,6 @@ import wow.doge.mygame.subsystems.events.PlayerCameraEvent
|
||||
import wow.doge.mygame.subsystems.events.PlayerEvent
|
||||
import wow.doge.mygame.subsystems.events.PlayerMovementEvent
|
||||
import wow.doge.mygame.utils.IOUtils._
|
||||
import monix.bio.Task
|
||||
|
||||
object GameInputHandler {
|
||||
|
||||
|
@ -1,15 +1,15 @@
|
||||
package wow.doge.mygame.game.subsystems.level
|
||||
|
||||
import com.jme3.bullet.PhysicsSpace
|
||||
import com.jme3.bullet.control.RigidBodyControl
|
||||
import com.jme3.light.AmbientLight
|
||||
import com.jme3.light.DirectionalLight
|
||||
import com.jme3.scene.Node
|
||||
import com.jme3.scene.Spatial
|
||||
import com.softwaremill.tagging._
|
||||
import monix.bio.Task
|
||||
import wow.doge.mygame.game.GameAppTags
|
||||
import wow.doge.mygame.implicits._
|
||||
// import wow.doge.mygame.implicits._
|
||||
import wow.doge.mygame.utils.wrappers.jme.AppNode
|
||||
import wow.doge.mygame.utils.wrappers.jme.PhysicsSpace
|
||||
|
||||
class GameLevel(
|
||||
model: Spatial,
|
||||
@ -18,15 +18,15 @@ class GameLevel(
|
||||
directionalLight: DirectionalLight
|
||||
) {
|
||||
def addToGame(
|
||||
rootNode: Node @@ GameAppTags.RootNode,
|
||||
physicsSpace: PhysicsSpace
|
||||
rootNode: AppNode[Task] @@ GameAppTags.RootNode,
|
||||
physicsSpace: PhysicsSpace[Task]
|
||||
) = {
|
||||
for {
|
||||
_ <- Task(rootNode += model)
|
||||
_ <- Task(rootNode :+ ambientLight)
|
||||
_ <- Task(rootNode :+ directionalLight)
|
||||
_ <- Task(physicsSpace += model)
|
||||
_ <- Task(physicsSpace += physicsControl)
|
||||
_ <- rootNode += model
|
||||
_ <- rootNode += ambientLight
|
||||
_ <- rootNode += directionalLight
|
||||
_ <- physicsSpace += model
|
||||
_ <- physicsSpace += physicsControl
|
||||
} yield ()
|
||||
}
|
||||
}
|
||||
|
@ -726,7 +726,7 @@ package object implicits {
|
||||
space.add(anyObject)
|
||||
space
|
||||
}
|
||||
def :-(anyObject: Any) = {
|
||||
def -(anyObject: Any) = {
|
||||
space.remove(anyObject)
|
||||
space
|
||||
}
|
||||
@ -738,7 +738,7 @@ package object implicits {
|
||||
space
|
||||
}
|
||||
|
||||
def :-(spatial: Spatial) = {
|
||||
def -(spatial: Spatial) = {
|
||||
space.removeAll(spatial)
|
||||
space
|
||||
}
|
||||
|
@ -1,6 +1,8 @@
|
||||
package wow.doge.mygame.launcher
|
||||
|
||||
import cats.effect.Resource
|
||||
import cats.effect.concurrent.Deferred
|
||||
import cats.kernel.Eq
|
||||
import javafx.application.Platform
|
||||
import javafx.beans.value.ObservableValue
|
||||
import monix.bio.Task
|
||||
@ -17,8 +19,6 @@ import scalafx.stage.StageStyle
|
||||
import wow.doge.mygame.executors.Schedulers
|
||||
import wow.doge.mygame.implicits.JavaFXMonixObservables._
|
||||
import wow.doge.mygame.utils.IOUtils._
|
||||
import cats.effect.Resource
|
||||
import cats.kernel.Eq
|
||||
object Launcher {
|
||||
sealed trait LauncherResult
|
||||
object LauncherResult {
|
||||
|
@ -1,14 +1,21 @@
|
||||
package wow.doge.mygame.utils
|
||||
|
||||
case class Display(
|
||||
width: Int = 640,
|
||||
height: Int = 480,
|
||||
title: String = "JME-Game",
|
||||
fullScren: Boolean = false,
|
||||
vsync: Boolean = false,
|
||||
frameRate: Int = -1
|
||||
width: Int,
|
||||
height: Int,
|
||||
title: String,
|
||||
fullScren: Boolean,
|
||||
vsync: Boolean,
|
||||
frameRate: Int
|
||||
)
|
||||
object Display {
|
||||
val default = Display()
|
||||
val default = Display(
|
||||
width = 640,
|
||||
height = 480,
|
||||
title = "JME-Game",
|
||||
fullScren = false,
|
||||
vsync = false,
|
||||
frameRate = -1
|
||||
)
|
||||
}
|
||||
case class GlobalSettings(display: Display = Display.default)
|
||||
|
7
src/main/scala/wow/doge/mygame/utils/package.scala
Normal file
7
src/main/scala/wow/doge/mygame/utils/package.scala
Normal file
@ -0,0 +1,7 @@
|
||||
package wow.doge.mygame
|
||||
|
||||
// import wow.doge.mygame.utils.wrappers.Node
|
||||
|
||||
package object utils {
|
||||
// type AppNode = Node
|
||||
}
|
76
src/main/scala/wow/doge/mygame/utils/wrappers/jme/Node.scala
Normal file
76
src/main/scala/wow/doge/mygame/utils/wrappers/jme/Node.scala
Normal file
@ -0,0 +1,76 @@
|
||||
package wow.doge.mygame.utils.wrappers.jme
|
||||
|
||||
import cats.effect.Sync
|
||||
import com.jme3.{scene => jmes}
|
||||
import monix.execution.annotations.UnsafeBecauseImpure
|
||||
import monix.reactive.Observable
|
||||
import wow.doge.mygame.implicits._
|
||||
import com.jme3.light.Light
|
||||
|
||||
trait NodeDelegate {
|
||||
|
||||
/**
|
||||
* Get the underlying wrapped value
|
||||
*/
|
||||
@UnsafeBecauseImpure
|
||||
def unsafeDelegate: jmes.Node
|
||||
}
|
||||
|
||||
abstract class NodeWrapper[F[_]: Sync] protected (node: jmes.Node) {
|
||||
def children: Observable[jmes.Spatial] = node.observableChildren
|
||||
def attachChild(n: jmes.Spatial): F[Unit] = Sync[F].delay(node.attachChild(n))
|
||||
def add(wn: Node[F]): F[Unit] =
|
||||
Sync[F].delay(node.attachChild(wn.unsafeDelegate))
|
||||
def remove(n: jmes.Spatial): F[Unit] =
|
||||
Sync[F].delay(node.detachChild(n))
|
||||
def remove(wn: Node[F]): F[Unit] =
|
||||
Sync[F].delay(node.detachChild(wn.unsafeDelegate))
|
||||
def addLight(light: Light) =
|
||||
Sync[F].delay {
|
||||
node.addLight(light)
|
||||
}
|
||||
def removeLight(light: Light) =
|
||||
Sync[F].delay {
|
||||
node.removeLight(light)
|
||||
}
|
||||
def asSpatial: F[jmes.Spatial] = Sync[F].delay(node)
|
||||
}
|
||||
object NodeWrapper {
|
||||
implicit class NodeOps[F[_]](private val nw: NodeWrapper[F]) extends AnyVal {
|
||||
def +=(n: jmes.Spatial) = nw.attachChild(n)
|
||||
def +=(n: Node[F]) = nw.add(n)
|
||||
def -=(n: jmes.Spatial) = nw.remove(n)
|
||||
def -=(wn: Node[F]) = nw.remove(wn)
|
||||
def +=(light: Light) = {
|
||||
nw.addLight(light)
|
||||
}
|
||||
|
||||
def -=(light: Light) = {
|
||||
nw.removeLight(light)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
final class Node[F[_]: Sync] private (node: jmes.Node)
|
||||
extends NodeWrapper[F](node)
|
||||
with NodeDelegate {
|
||||
|
||||
/**
|
||||
* Get the underlying wrapped value
|
||||
*/
|
||||
@UnsafeBecauseImpure
|
||||
def unsafeDelegate = node
|
||||
}
|
||||
object Node {
|
||||
def apply[F[_]: Sync](name: String) = new Node[F](new jmes.Node(name))
|
||||
def apply[F[_]: Sync](n: jmes.Node) = new Node[F](n)
|
||||
}
|
||||
|
||||
final class AppNode[F[_]: Sync] private (node: jmes.Node)
|
||||
extends NodeWrapper[F](node)
|
||||
object AppNode {
|
||||
|
||||
def apply[F[_]: Sync](name: String) = new AppNode[F](new jmes.Node(name))
|
||||
def apply[F[_]: Sync](n: jmes.Node) = new AppNode[F](n)
|
||||
|
||||
}
|
@ -0,0 +1,53 @@
|
||||
package wow.doge.mygame.utils.wrappers.jme
|
||||
import cats.effect.Sync
|
||||
import com.jme3.{bullet => jmeb}
|
||||
import com.jme3.{scene => jmes}
|
||||
import wow.doge.mygame.implicits._
|
||||
|
||||
final class PhysicsSpace[F[_]: Sync](space: jmeb.PhysicsSpace) {
|
||||
def add(anyObject: Any) = Sync[F].delay(space.add(anyObject))
|
||||
|
||||
def remove(anyObject: Any) =
|
||||
Sync[F].delay {
|
||||
space.remove(anyObject)
|
||||
space
|
||||
}
|
||||
|
||||
def addAll(spatial: jmes.Spatial) = Sync[F].delay(space.addAll(spatial))
|
||||
|
||||
def removeAll(spatial: jmes.Spatial) =
|
||||
Sync[F].delay {
|
||||
space.removeAll(spatial)
|
||||
space
|
||||
}
|
||||
|
||||
def collisionObservable = space.collisionObservable()
|
||||
def physicsTickObservable = space.physicsTickObservable()
|
||||
}
|
||||
object PhysicsSpace {
|
||||
implicit final class PhysicsSpaceOps[F[_]](private val space: PhysicsSpace[F])
|
||||
extends AnyVal {
|
||||
def +=(anyObject: Any) = space.add(anyObject)
|
||||
|
||||
def :+(anyObject: Any) = {
|
||||
space.add(anyObject)
|
||||
space
|
||||
}
|
||||
def -(anyObject: Any) = {
|
||||
space.remove(anyObject)
|
||||
space
|
||||
}
|
||||
|
||||
def +=(spatial: jmes.Spatial) = space.addAll(spatial)
|
||||
|
||||
def :+(spatial: jmes.Spatial) = {
|
||||
space.addAll(spatial)
|
||||
space
|
||||
}
|
||||
|
||||
def -(spatial: jmes.Spatial) = {
|
||||
space.removeAll(spatial)
|
||||
space
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
package wow.doge.mygame.utils.wrappers.jme
|
||||
|
||||
package object node {}
|
Loading…
Reference in New Issue
Block a user