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129 lines
4.3 KiB
129 lines
4.3 KiB
package wow.doge.mygame.game.entities
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import scala.concurrent.duration._
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import akka.actor.typed.ActorRef
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import akka.actor.typed.Behavior
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import akka.actor.typed.LogOptions
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import akka.actor.typed.scaladsl.ActorContext
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import akka.actor.typed.scaladsl.Behaviors
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import akka.util.Timeout
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import com.typesafe.scalalogging.Logger
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import monix.eval.Task
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import monix.execution.CancelableFuture
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import monix.reactive.Observable
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import org.slf4j.event.Level
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import wow.doge.mygame.executors.Schedulers
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import wow.doge.mygame.implicits._
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import wow.doge.mygame.subsystems.events.PlayerCameraEvent
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import wow.doge.mygame.subsystems.events.PlayerMovementEvent
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import wow.doge.mygame.subsystems.movement.ImMovementActor
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object PlayerMovementEventListener {
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final case class State(staminaTimer: CancelableFuture[Unit])
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class Props(
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val movementActor: ActorRef[ImMovementActor.Command],
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val statsActor: PlayerActorSupervisor.Ref,
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val asyncScheduler: Schedulers.AsyncScheduler
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) {
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def behavior =
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Behaviors.setup[PlayerMovementEvent] { ctx =>
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new PlayerMovementEventListener(ctx, this)
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.receive(State(CancelableFuture.unit))
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}
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}
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}
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class PlayerMovementEventListener(
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ctx: ActorContext[PlayerMovementEvent],
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props: PlayerMovementEventListener.Props
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) {
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import PlayerMovementEventListener._
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import PlayerMovementEvent._
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def receive(state: State): Behavior[PlayerMovementEvent] =
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Behaviors.logMessages(
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LogOptions()
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.withLevel(Level.TRACE)
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.withLogger(
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Logger[PlayerMovementEventListener.type].underlying
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),
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Behaviors.setup[PlayerMovementEvent] { ctx =>
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implicit val timeout = Timeout(1.second)
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implicit val sched = ctx.system.scheduler
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def makeStaminaTimer =
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Task.deferAction(implicit s =>
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Observable
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.interval(250.millis)
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.doOnNextF(_ =>
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props.statsActor.askL(
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PlayerActorSupervisor
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.ConsumeStamina(CharacterStats.DamageStamina(1), _)
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)
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)
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.completedL
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)
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def handleStamina(pressed: Boolean) =
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if (pressed)
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State(makeStaminaTimer.runToFuture(props.asyncScheduler.value))
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else {
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state.staminaTimer.cancel()
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State(CancelableFuture.unit)
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}
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Behaviors.receiveMessage {
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case PlayerMovedLeft(pressed) =>
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props.movementActor ! ImMovementActor.MoveLeft(pressed)
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receive(handleStamina(pressed))
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case PlayerMovedRight(pressed) =>
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props.movementActor ! ImMovementActor.MoveRight(pressed)
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receive(handleStamina(pressed))
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case PlayerMovedForward(pressed) =>
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props.movementActor ! ImMovementActor.MoveUp(pressed)
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receive(handleStamina(pressed))
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case PlayerMovedBackward(pressed) =>
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props.movementActor ! ImMovementActor.MoveDown(pressed)
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receive(handleStamina(pressed))
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case PlayerJumped =>
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props.movementActor ! ImMovementActor.Jump
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Behaviors.same
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// case PlayerTurnedRight =>
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// movementActor ! ImMovementActor.RotateRight
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// Behaviors.same
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// case PlayerTurnedLeft =>
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// movementActor ! ImMovementActor.RotateLeft
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// Behaviors.same
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}
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}
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)
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}
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//not used
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object PlayerCameraEventListener {
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import PlayerCameraEvent._
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def apply(playerCameraActor: ActorRef[PlayerCameraActor.Command]) =
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Behaviors.logMessages(
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LogOptions()
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.withLevel(Level.TRACE)
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.withLogger(
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Logger[PlayerCameraEventListener.type].underlying
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),
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Behaviors.setup[PlayerCameraEvent](ctx =>
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Behaviors.receiveMessagePartial {
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case CameraMovedUp =>
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playerCameraActor ! PlayerCameraActor.RotateUp
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Behaviors.same
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case CameraMovedDown =>
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playerCameraActor ! PlayerCameraActor.RotateDown
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Behaviors.same
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case CameraLeft =>
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playerCameraActor ! PlayerCameraActor.RotateLeft
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Behaviors.same
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case CameraRight =>
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playerCameraActor ! PlayerCameraActor.RotateRight
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Behaviors.same
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}
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)
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)
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}
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