added javafx ui in game

This commit is contained in:
Rohan Sircar 2020-11-26 10:40:31 +05:30
parent c93d0704b5
commit 2d3fea4fd8
41 changed files with 2415 additions and 463 deletions

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@ -21,6 +21,7 @@ scalaVersion := "2.13.3"
resolvers += "Jcenter" at "https://jcenter.bintray.com/"
resolvers += "JME Bintray" at "https://bintray.com/jmonkeyengine/com.jme3"
resolvers += "Jitpack" at "https://jitpack.io"
resolvers += Resolver.mavenLocal
resolvers += Resolver.sonatypeRepo("snapshots")
@ -48,7 +49,7 @@ lazy val root = (project in file(".")).settings(
organization := "wow.doge",
version := "1.0-SNAPSHOT",
libraryDependencies ++= Seq(
"org.scala-lang.modules" %% "scala-parser-combinators" % "1.1.2",
// "org.scala-lang.modules" %% "scala-parser-combinators" % "1.1.2",
// https://mvnrepository.com/artifact/org.jmonkeyengine/jme3-core
"org.jmonkeyengine" % "jme3-core" % jmeVersion,
// https://mvnrepository.com/artifact/org.jmonkeyengine/jme3-desktop
@ -58,23 +59,18 @@ lazy val root = (project in file(".")).settings(
"org.jmonkeyengine" % "jme3-effects" % jmeVersion,
"org.jmonkeyengine" % "jme3-plugins" % jmeVersion,
"org.jmonkeyengine" % "jme3-blender" % jmeVersion,
// https://mvnrepository.com/artifact/com.github.stephengold/Minie
"com.github.stephengold" % "Minie" % "3.0.0",
// https://mvnrepository.com/artifact/com.simsilica/zay-es
"com.simsilica" % "zay-es" % "1.2.1",
"org.typelevel" %% "cats-core" % "2.1.1",
"com.lihaoyi" % "ammonite" % "2.2.0" cross CrossVersion.full,
"org.jetbrains.kotlin" % "kotlin-main-kts" % "1.4.10",
"org.jetbrains.kotlin" % "kotlin-scripting-jsr223" % "1.4.10",
"org.codehaus.groovy" % "groovy-all" % "3.0.6" pomOnly (),
// "wow.doge" % "game" % "1.0-SNAPSHOT",
"org.scalafx" %% "scalafx" % "14-R19",
"com.typesafe.akka" %% "akka-actor-typed" % "2.6.10",
// "ch.qos.logback" % "logback-classic" % "1.2.3",
"org.typelevel" %% "cats-core" % "2.1.1",
"org.typelevel" %% "cats-effect" % "2.1.4",
"io.monix" %% "monix" % "3.2.2",
// "io.monix" %% "monix-bio" % "1.0.0",
"io.monix" %% "monix-bio" % "1.1.0",
"io.circe" %% "circe-core" % "0.13.0",
"io.circe" %% "circe-generic" % "0.13.0",
@ -85,15 +81,21 @@ lazy val root = (project in file(".")).settings(
"com.github.valskalla" %% "odin-monix" % "0.8.1",
"com.github.valskalla" %% "odin-json" % "0.9.1",
"com.softwaremill.macwire" %% "util" % "2.3.7",
"com.softwaremill.macwire" %% "macros" % "2.3.6" % "provided",
"com.softwaremill.macwire" %% "macrosakka" % "2.3.6" % "provided",
"com.softwaremill.macwire" %% "macros" % "2.3.7" % "provided",
// "com.softwaremill.macwire" %% "macrosakka" % "2.3.6" % "provided",
"com.github.valskalla" %% "odin-slf4j" % "0.8.1",
"com.softwaremill.quicklens" %% "quicklens" % "1.6.1",
"org.scala-lang.modules" %% "scala-parallel-collections" % "1.0.0-RC1",
"com.typesafe.scala-logging" %% "scala-logging" % "3.9.2",
"io.circe" %% "circe-config" % "0.8.0",
"com.beachape" %% "enumeratum-circe" % "1.6.1",
"com.lihaoyi" %% "os-lib" % "0.7.1"
"com.lihaoyi" %% "os-lib" % "0.7.1",
// "com.jayfella" % "jme-jfx-11" % "1.1.5",
"com.github.goxr3plus" % "FX-BorderlessScene" % "4.4.0",
"com.github.Oshan96" % "CustomStage" % "v1.3.1",
"com.badlogicgames.gdx" % "gdx-ai" % "1.8.2",
"org.recast4j" % "recast" % "1.2.5",
"org.recast4j" % "detour" % "1.2.5"
),
// Determine OS version of JavaFX binaries

BIN
lib/jme-jfx-11-1.1.5.jar Normal file

Binary file not shown.

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@ -0,0 +1,10 @@
package com.jayfella.jme
package object jfx {
// object JavaFxUI {
// def apply(app: Application) = {
// JavaFxUI.initialize(app)
// JavaFxUI.getInstance()
// }
// }
}

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@ -4,7 +4,8 @@ import com.jme3.input.Action
package object animation {
implicit class AnimChannelWrap(private val uval: AnimChannel) extends AnyVal {
implicit final class AnimChannelWrap(private val uval: AnimChannel)
extends AnyVal {
/**
* Set the current animation that is played by this AnimChannel.
@ -28,12 +29,14 @@ package object animation {
* with the old one. If zero, then no blending will occur and the new
* animation will be applied instantly.
*/
def setAnim(action: Action, blendTime: Float): Unit = uval.setAnim(action.name, blendTime)
def setAnim(action: Action, blendTime: Float): Unit =
uval.setAnim(action.name, blendTime)
}
implicit class AnimEventListenerWrap(private val uval: AnimEventListener) extends AnyVal {
implicit final class AnimEventListenerWrap(
private val uval: AnimEventListener
) extends AnyVal {
/**
* Invoked when an animation "cycle" is done. For non-looping animations,
@ -44,7 +47,11 @@ package object animation {
* @param channel The channel being altered
* @param action The new animation action that is done.
*/
def onAnimCycleDone(control: AnimControl, channel: AnimChannel, action: Action): Unit =
def onAnimCycleDone(
control: AnimControl,
channel: AnimChannel,
action: Action
): Unit =
uval.onAnimCycleDone(control, channel, action.name)
/**
@ -54,9 +61,12 @@ package object animation {
* @param channel The channel being altered
* @param action The new animation action set.
*/
def onAnimChange(control: AnimControl, channel: AnimChannel, action: Action): Unit =
def onAnimChange(
control: AnimControl,
channel: AnimChannel,
action: Action
): Unit =
uval.onAnimChange(control, channel, action.name)
}
}

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@ -5,12 +5,13 @@ package com.jme3
*/
package object app {
implicit class SimpleApplicationWrap(private val uval: SimpleApplication) extends AnyVal {
implicit final class SimpleApplicationWrap(
private val uval: SimpleApplication
) extends AnyVal {
//FIXME: proof of concept, remove later
def testWrap: String = uval.hashCode().toString
}
}

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@ -5,7 +5,8 @@ package com.jme3.input
*/
package object controls {
implicit class ActionListenerWrap(private val uval: ActionListener) extends AnyVal {
implicit final class ActionListenerWrap(private val uval: ActionListener)
extends AnyVal {
/**
* Called when an input to which this listener is registered to is invoked.
@ -18,7 +19,8 @@ package object controls {
uval.onAction(action.name, keyPressed, tpf)
}
implicit class AnalogListenerWrap(private val uval: AnalogListener) extends AnyVal {
implicit final class AnalogListenerWrap(private val uval: AnalogListener)
extends AnyVal {
/**
* Called to notify the implementation that an analog event has occurred.

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@ -8,7 +8,8 @@ import com.jme3.input.controls.Trigger
*/
package object input {
implicit class InputManagerWrap(private val uval: InputManager) extends AnyVal {
implicit final class InputManagerWrap(private val uval: InputManager)
extends AnyVal {
def addMapping(action: Action, triggers: Trigger*): Unit =
uval.addMapping(action.name, triggers: _*)
def addListener(listener: InputListener, actions: Action*): Unit =

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@ -33,14 +33,14 @@ package object scene {
def apply(name: String): Node = new Node(name)
}
implicit class NodeWrap(private val uval: Node) extends AnyVal {
implicit final class NodeWrap(private val uval: Node) extends AnyVal {
def getControlMaybe[T <: Control](controlType: Class[T]): Option[T] =
Option(uval.getControl(controlType))
}
implicit class SpatialWrap(private val uval: Spatial) extends AnyVal {
implicit final class SpatialWrap(private val uval: Spatial) extends AnyVal {
def toNode: Either[ClassCastException, Node] =
uval match {

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@ -69,6 +69,9 @@ class StaticLoggerBinder extends OdinLoggerBinder[IO] {
case asyncHttpClient
if asyncHttpClient.startsWith("org.asynchttpclient.netty") =>
defaultConsoleLogger.withMinimalLevel(Level.Warn)
case s if s.startsWith("com.jayfella.jme.jfx.util.JfxPlatform") =>
defaultConsoleLogger.withMinimalLevel(Level.Info)
// case s
// if s.startsWith(
// "wow.doge.mygame.subsystems.movement.PlayerMovementEventHandler"

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@ -2,7 +2,6 @@ package wow.doge.mygame
import scala.concurrent.duration._
import _root_.monix.bio.Task
import akka.util.Timeout
import cats.effect.ExitCode
import cats.implicits._
@ -11,17 +10,19 @@ import io.odin._
import io.odin.json.Formatter
import io.odin.syntax._
import wow.doge.mygame.game.GameAppResource
import wow.doge.mygame.subsystems.scriptsystem.ScriptSystemResource
import _root_.monix.bio.BIOApp
import _root_.monix.bio.Task
import _root_.monix.bio.UIO
import cats.effect.Resource
import scalafx.scene.control.TextArea
import wow.doge.mygame.utils.GenericConsoleStream
object Main extends BIOApp with MainModule {
import java.util.logging.{Logger => JLogger, Level}
JLogger.getLogger("").setLevel(Level.SEVERE)
implicit val timeout = Timeout(1.second)
def appResource =
def appResource(consoleStream: GenericConsoleStream[TextArea]) =
for {
logger <-
consoleLogger().withAsync(timeWindow = 1.milliseconds) |+|
@ -31,89 +32,38 @@ object Main extends BIOApp with MainModule {
).withAsync(timeWindow = 1.milliseconds)
jmeScheduler <- jMESchedulerResource
actorSystem <- actorSystemResource2(logger)
scriptCacheActor <- new ScriptSystemResource(os.pwd, actorSystem)(
timeout,
actorSystem.scheduler
).make
// akkaScheduler = actorSystemResource2.scheduler
// consoleTextArea <- Resource.liftF(Task(new TextArea()))
// consoleStream <- wireWith(JFXConsoleStream.textAreaStream _)
(gameApp) <- {
gameApp <- {
// new BulletAppState()
// bas.setThreadingType(Thr)
// gameAppResource(new StatsAppState())
wire[GameAppResource].get2
wire[GameAppResource].get
}
_ <- Resource.liftF(
new MainApp(logger, gameApp, actorSystem, jmeScheduler)(
new MainApp(
logger,
gameApp,
actorSystem,
jmeScheduler,
schedulers,
consoleStream
)(
timeout,
actorSystem.scheduler
).gameInit
).program
)
// fib <- Resource.liftF(
// gameApp
// .enqueueL(() =>
// new MainApp(logger, gameApp, actorSystem, jmeScheduler)(
// timeout,
// actorSystem.scheduler
// )
// )
// .start
// )
// _ <- Resource.liftF(fib.join.flatMap(_.gameInit)
// app = gameApp
// inputManager = gameApp.inputManager
// assetManager = gameApp.assetManager
// bulletAppState = new BulletAppState()
// (playerMovementEventBus, playerCameraEventBus) <- new EventsModule2(
// actorSystem
// ).resource
// b1 = playerMovementEventBus
// b2 = playerCameraEventBus
// playerPos = ImVector3f.ZERO
// playerNode = None.taggedWith[Player]
// modelPath = os.rel / "Models" / "Jaime" / "Jaime.j3o".taggedWith[Player]
// playerController <- Resource.liftF {
// implicit val s = actorSystem.scheduler
// wire[PlayerController.Props].create.onErrorHandle(err =>
// logger.error(err.toString())
// )
// }
// gameSystemsInitializerFib <- Resource.make(
// logger.info("creating game systems initializer") >>
// gameApp
// .enqueueL(() => wire[GameSystemsInitializer])
// .start
// )(c => logger.info("destroying game systems initializer") >> c.cancel)
// _ <- Resource.liftF(gameSystemsInitializerFib.join.flatMap(_.init))
} yield ()
// def createPlayerController(
// playerMovementEventBus: ActorRef[
// EventBus.Command[PlayerMovementEvent]
// ],
// playerCameraEventBus: ActorRef[EventBus.Command[PlayerCameraEvent]]
// ): IO[PlayerController.Error, Unit] = {
// val playerPos = ImVector3f.ZERO
// val playerNode = None.taggedWith[Player]
// val modelPath = os.rel / "Models" / "Jaime" / "Jaime.j3o"
// wire[PlayerController.Props].create
// }
def run(args: List[String]): UIO[ExitCode] = {
// Console.withOut(
// new JFXConsoleStream(
// new scalafx.scene.control.TextArea(),
// new ByteArrayOutputStream(35)
// )
// )(())
appResource
lazy val consoleStream = GenericConsoleStream.textAreaStream()
Console.withOut(consoleStream)(
appResource(consoleStream)
.use(_ => Task.unit)
.onErrorHandle(_.printStackTrace())
.as(ExitCode.Success)
)
}
}

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@ -20,7 +20,7 @@ import monix.bio.IO
import monix.bio.Task
import wow.doge.mygame.events.EventBus
import wow.doge.mygame.game.GameApp2
import wow.doge.mygame.game.nodes.Player
import wow.doge.mygame.game.nodes.PlayerTag
import wow.doge.mygame.game.nodes.PlayerController
import wow.doge.mygame.game.subsystems.input.GameInputHandler
import wow.doge.mygame.implicits._
@ -32,12 +32,32 @@ import wow.doge.mygame.game.subsystems.level.DefaultGameLevel
import com.jme3.renderer.ViewPort
import wow.doge.mygame.subsystems.scriptsystem.ScriptSystemResource
import wow.doge.mygame.subsystems.scriptsystem.ScriptInitMode
import wow.doge.mygame.launcher.Launcher
import wow.doge.mygame.executors.Schedulers
import scalafx.application.JFXApp.PrimaryStage
import scalafx.geometry.Insets
import scalafx.scene.Scene
import scalafx.scene.control.Button
import scalafx.scene.layout.StackPane
import scalafx.scene.paint.Color
import scalafx.scene.shape.Rectangle
import scalafx.Includes._
import scala.concurrent.duration._
import cats.effect.concurrent.Deferred
import monix.bio.Fiber
import wow.doge.mygame.launcher.Launcher.LauncherResult
import scalafx.scene.control.TextArea
import com.jayfella.jme.jfx.JavaFxUI
import wow.doge.mygame.utils.GenericConsoleStream
import java.io.PrintStream
class MainApp(
logger: Logger[Task],
gameApp: GameApp2,
spawnProtocol: ActorSystem[SpawnProtocol.Command],
jmeThread: monix.execution.Scheduler
jmeThread: monix.execution.Scheduler,
schedulers: Schedulers,
consoleStream: GenericConsoleStream[TextArea]
)(implicit
@annotation.unused timeout: Timeout,
@annotation.unused scheduler: Scheduler
@ -46,19 +66,21 @@ class MainApp(
lazy val scriptSystemInit =
new ScriptSystemResource(os.pwd, spawnProtocol, ScriptInitMode.Eager).init
lazy val gameInit: Task[Unit] = for {
def gameInit: Task[Fiber[Throwable, Unit]] =
for {
eventsModule <- Task(new EventsModule2(spawnProtocol))
playerMovementEventBus <- eventsModule.playerMovementEventBusTask
playerCameraEventBus <- eventsModule.playerCameraEventBusTask
gameAppFib <- gameApp.start.executeOn(jmeThread).start
/**
* schedule a fiber to run on the JME thread and wait for it's completion
* schedule a task to run on the JME thread and wait for it's completion
* before proceeding forward, as a signal that JME thread has been
* initialized, otherwise we'll get NPEs trying to access the fields
* of the game app
*/
initFib <- gameApp.enqueueL(() => Task("done")).start
_ <- initFib.join
res <- gameApp.enqueueL(() => Task("done")).flatten
_ <- logger.info(s"Result = $res")
inputManager <- gameApp.inputManager
assetManager <- gameApp.assetManager
stateManager <- gameApp.stateManager
@ -66,19 +88,74 @@ class MainApp(
rootNode <- gameApp.rootNode
enqueueR <- Task(gameApp.enqueue _)
viewPort <- gameApp.viewPort
_ <- logger.info("before")
// jfxUI <- Task(JavaFxUI.initialize(gameApp.app))
// .executeOn(gameApp.scheduler) >> Task.sleep(500.millis) >> Task(
// JavaFxUI.getInstance()
// )
// .start
jfxUI <- gameApp.jfxUI
consoleTextArea <- Task(new TextArea {
text = "hello"
editable = false
wrapText = true
// maxHeight = 150
// maxWidth = 300
})
_ <- Task(consoleStream := consoleTextArea)
_ <- Task(jfxUI += consoleTextArea)
// consoleStream <- Task(
// GenericConsoleStream.textAreaStream(consoleTextArea)
// )
_ <- logger.info("after")
bulletAppState <- Task(new BulletAppState())
appScheduler <- Task(gameApp.scheduler)
// enqueueL <- Task(gameApp.enqueueL _)
_ <- Task(stateManager.attach(bulletAppState))
_ <- logger.info("Initializing console stream")
// _ <- Task(GenericConsoleStream.textAreaStream(consoleTextArea)).bracket(
// consoleStream =>
// Task { System.setOut(consoleStream) } >> wire[MainAppDelegate]
// .init(gameApp.scheduler, consoleStream)
// // consoleLogger
// // Console.withOut(consoleStream)(
// // wire[MainAppDelegate].init(gameApp.scheduler, consoleStream)
// // )
// )(stream => Task(stream.close()).onErrorHandle(_.printStackTrace()))
// _ <- Task { System.setOut(new PrintStream(consoleStream, true)) }
// _ <- Task {
// Console.withOut(consoleStream)(println("hello"))
// }
_ <- wire[MainAppDelegate].init(gameApp.scheduler)
_ <- gameAppFib.join
} yield ()
} yield (gameAppFib)
lazy val program = for {
scriptSystem <- scriptSystemInit
game <- gameInit
/**
* Signal for synchronization between the JavaFX launcher and the in-game JavaFX GUI
* Without this, we get a "Toolkit already initialized" excResult. The launch button
* in the launcher completes the signal. The game init process which listens for this
* signal can then continue
*/
launchSignal <- Deferred[Task, Launcher.LauncherResult]
launcher <- new Launcher.Props(schedulers, launchSignal).create
cancelToken <- launcher.init()
launchResult <- launchSignal.get
_ <- cancelToken.cancel
_ <-
if (launchResult == LauncherResult.Exit)
logger.info("Exiting")
else gameInit.flatMap(_.join)
// _ <- Task.sleep(2000.millis)
// gameAppFib <- gameInit
/**
* Wait for game window to close
*/
// _ <- gameAppFib.join
} yield ()
}
/**
* Class with all dependencies in one place for easy wiring
*/
class MainAppDelegate(
gameApp: GameApp2,
spawnProtocol: ActorSystem[SpawnProtocol.Command],
@ -101,16 +178,20 @@ class MainAppDelegate(
@annotation.unused scheduler: Scheduler
) {
def init(appScheduler: monix.execution.Scheduler) =
def init(
appScheduler: monix.execution.Scheduler
// consoleStream: GenericConsoleStream[TextArea]
) =
for {
_ <- loggerL.info("Initializing Systems")
_ <- Task(stateManager.attach(bulletAppState))
_ <- Task(
assetManager.registerLocator(
(os.rel / "assets" / "town.zip"),
classOf[ZipLocator]
)
)
_ <- loggerL.info("test hmm")
// _ <- Task(consoleStream.println("text"))
_ <- DefaultGameLevel(assetManager, viewPort)
.addToGame(
rootNode,
@ -131,7 +212,7 @@ class MainAppDelegate(
@annotation.unused
val playerPos = ImVector3f.ZERO
@annotation.unused
val playerNode = None.taggedWith[Player]
val playerNode = None.taggedWith[PlayerTag]
@annotation.unused
val modelPath = os.rel / "Models" / "Jaime" / "Jaime.j3o"
wire[PlayerController.Props].create

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@ -16,26 +16,68 @@ import wow.doge.mygame.executors.GUIExecutorService
import wow.doge.mygame.executors.Schedulers
class GameApp(
// actorSystem: ActorSystem[SpawnProtocol.Command],
schedulers: Schedulers,
appStates: AppState*
) extends SimpleApplication(appStates: _*) {
import GameApp._
// implicit val timeout = Timeout(10.seconds)
// implicit val scheduler = actorSystem.scheduler
// private lazy val taskQueueS = new ConcurrentLinkedQueue[MyTask[_]]()
/**
* A non blocking synchronized queue using an immutable scala queue and monix's atomic class
*/
private lazy val taskQueue2 = Atomic(Queue.empty[MyTask[_]])
private val tickSubject =
ConcurrentSubject[Float](multicast = MulticastStrategy.publish)(
schedulers.async
)
// (scheduler)
override def simpleInitApp(): Unit = {
def tickObservable: Observable[Float] = tickSubject
println("gameapp" + Thread.currentThread().getName())
override def simpleInitApp(): Unit = {}
override def simpleUpdate(tpf: Float): Unit = {
tickSubject.onNext(tpf)
}
override def stop(): Unit = {
tickSubject.onComplete()
super.stop()
}
def enqueueScala[T](cb: () => T): CancelableFuture[T] = {
val p = Promise[T]()
taskQueue2.transform(_ :+ MyTask(p, cb))
p.future
}
def enqueueL[T](cb: () => T): Task[T] =
Task.deferFuture(enqueueScala(cb))
override protected def runQueuedTasks(): Unit = {
taskQueue2.transform { current =>
current.dequeueOption.fold(current) {
case (MyTask(p, cb), updated) =>
p.success(cb())
updated
}
}
super.runQueuedTasks()
}
object JMEExecutorService extends GUIExecutorService {
override def execute(command: Runnable): Unit =
enqueueScala(() => command.run())
// enqueue(command)
// new SingleThreadEventExecutor()
// sys.addShutdownHook(JMEExecutorService.shutdown())
}
lazy val scheduler = Scheduler(JMEExecutorService)
}
object GameApp {
private[game] case class MyTask[T](p: Promise[T], cb: () => T)
}
// val ship = ed.createEntity()
// val mbState = stateManager().state[EntityDataState]().map(_.getEntityData())
@ -79,36 +121,6 @@ class GameApp(
// wbActor.map(a => a.ask(Greeter.Greet("hello", _)).map(println))
}
def tickObservable: Observable[Float] = tickSubject
override def simpleUpdate(tpf: Float): Unit = {
// val rot2 = rot.fromAngleAxis(FastMath.PI, new Vector3f(0, 0, 1))
// val rotation = geom.getLocalRotation()
// rotation.add(rot2)
// geom.rotate(rot2)
// geom.updateModelBound()
// geom.updateGeometricState()
tickSubject.onNext(tpf)
}
override def stop(): Unit = {
tickSubject.onComplete()
super.stop()
}
def enqueueScala[T](cb: () => T): CancelableFuture[T] = {
val p = Promise[T]()
// p.success(cb())
// taskQueueS.add(MyTask(p, cb))
taskQueue2.transform(_ :+ MyTask(p, cb))
p.future
}
// taskQueue2.transform(_ :+ MyTask(p, cb))
// p
def enqueueL[T](cb: () => T): Task[T] =
// Task(Promise[T]()).flatMap { p =>
// Task(taskQueue2.transform(_ :+ MyTask(p, cb))) >>
// Task.fromCancelablePromise(p)
@ -118,35 +130,3 @@ class GameApp(
// taskQueue2.transform(_ :+ MyTask(p, cb))
// p
// }
Task.deferFuture(enqueueScala(cb))
// taskQueueS.add(MyTask(p, cb))
override protected def runQueuedTasks(): Unit = {
// Option(taskQueueS.poll()).foreach {
// case MyTask(p, cb) =>
// p.success(cb())
// }
taskQueue2.transform { current =>
current.dequeueOption.fold(current) {
case (MyTask(p, cb), updated) =>
p.success(cb())
updated
}
}
super.runQueuedTasks()
}
object JMEExecutorService extends GUIExecutorService {
override def execute(command: Runnable) =
enqueue(command)
// new SingleThreadEventExecutor()
// sys.addShutdownHook(JMEExecutorService.shutdown())
}
lazy val scheduler = Scheduler(JMEExecutorService)
}
object GameApp {
private[game] case class MyTask[T](p: Promise[T], cb: () => T)
}

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@ -6,11 +6,16 @@ import com.jme3.asset.AssetManager
import com.jme3.input.InputManager
import monix.bio.IO
import monix.bio.Task
import com.jme3.scene.Node
import monix.catnap.Semaphore
import com.jme3.scene.Spatial
import wow.doge.mygame.game.GameApp2.SynchedObject
import wow.doge.mygame.game.subsystems.ui.JFxUI
sealed trait Error
case object FlyCamNotExists extends Error
class GameApp2(app: GameApp) {
class GameApp2(val app: GameApp) {
def stateManager: Task[AppStateManager] = Task(app.getStateManager())
def inputManager: Task[InputManager] = Task(app.getInputManager())
def assetManager: Task[AssetManager] = Task(app.getAssetManager())
@ -22,6 +27,7 @@ class GameApp2(app: GameApp) {
def camera = Task(app.getCamera())
def viewPort = Task(app.getViewPort())
def rootNode = Ref[Task].of(app.getRootNode())
def rootNode2 = SynchedObject(app.getRootNode())
def enqueue(cb: () => Unit) =
app.enqueue(new Runnable {
override def run() = cb()
@ -31,5 +37,35 @@ class GameApp2(app: GameApp) {
def start = Task(app.start())
def stop = Task(app.stop())
def scheduler = app.scheduler
def jfxUI = JFxUI(app)
}
object GameApp2 {
class WrappedNode(node: Node, lock: Semaphore[Task]) {
def +=(spat: Spatial) = lock.withPermit(Task(node.attachChild(spat)))
}
/**
* Synchronization wrapper for a mutable object
*
* @param obj the mutable object
* @param lock lock for synchronization
*/
class SynchedObject[A](obj: A, lock: Semaphore[Task]) {
def modify(f: A => Unit): Task[Unit] =
lock.withPermit(Task(f(obj)))
def flatModify(f: A => Task[Unit]): Task[Unit] =
lock.withPermit(f(obj))
def get: Task[A] = lock.withPermit(Task(obj))
}
object SynchedObject {
def apply[A](obj: A) =
Semaphore[Task](1).flatMap(lock => Task(new SynchedObject(obj, lock)))
}
}

View File

@ -17,7 +17,7 @@ class GameAppResource(
jmeScheduler: Scheduler,
schedulers: Schedulers
) {
def get: Resource[Task, (GameApp2, Fiber[Throwable, Unit])] =
def get2: Resource[Task, (GameApp2, Fiber[Throwable, Unit])] =
Resource.make(
for {
_ <- logger.info("Creating game app")
@ -37,7 +37,7 @@ class GameAppResource(
} yield (app2 -> fib)
)(logger.info("Closing game app") >> _._2.cancel)
def get2: Resource[Task, GameApp2] =
def get: Resource[Task, GameApp2] =
Resource.make(
for {
_ <- logger.info("Creating game app")
@ -45,9 +45,12 @@ class GameAppResource(
app2 <- Task {
val settings = new AppSettings(true)
settings.setVSync(true)
settings.setUseInput(true)
// new FlyCamAppState
// settings.setFrameRate(250)
/**
* disables the launcher
* We'll be making our own launcher anyway
*/
app.setShowSettings(false)
app.setSettings(settings)
// JMERunner.runner = app
new GameApp2(app)

View File

@ -22,7 +22,7 @@ import monix.bio.IO
import monix.bio.Task
import monix.reactive.Consumer
import wow.doge.mygame.events.EventBus
import wow.doge.mygame.game.nodes.Player
import wow.doge.mygame.game.nodes.PlayerTag
import wow.doge.mygame.game.nodes.PlayerController
import wow.doge.mygame.game.subsystems.input.GameInputHandler
import wow.doge.mygame.implicits._
@ -86,7 +86,7 @@ class GameSystemsInitializer(
@annotation.unused
val playerPos = ImVector3f.ZERO
@annotation.unused
val playerNode = None.taggedWith[Player]
val playerNode = None.taggedWith[PlayerTag]
@annotation.unused
val modelPath = os.rel / "Models" / "Jaime" / "Jaime.j3o"
wire[PlayerController.Props].create

View File

@ -32,7 +32,7 @@ import wow.doge.mygame.subsystems.movement.ImMovementActor
import wow.doge.mygame.utils.AkkaUtils
// class PlayerNode(val name: String) extends Node(name) {}
sealed trait Player
sealed trait PlayerTag
sealed trait PlayerCameraNode
object PlayerController {
@ -54,7 +54,7 @@ object PlayerController {
],
playerCameraEventBus: ActorRef[EventBus.Command[PlayerCameraEvent]],
_playerPhysicsControl: Option[BetterCharacterControl],
_playerNode: Option[Node with Player] = None,
_playerNode: Option[Node with PlayerTag] = None,
_cameraNode: Option[CameraNode with PlayerCameraNode] = None,
appScheduler: monix.execution.Scheduler
)(implicit timeout: Timeout, scheduler: Scheduler) {
@ -68,7 +68,7 @@ object PlayerController {
playerPhysicsControl <- IO(
_playerPhysicsControl
.getOrElse(defaultPlayerPhysicsControl)
.taggedWith[Player]
.taggedWith[PlayerTag]
)
playerNode <- IO.fromEither(
_playerNode.fold(
@ -179,7 +179,7 @@ object Methods {
def spawnMovementActor(
enqueueR: Function1[() => Unit, Unit],
spawnProtocol: ActorRef[SpawnProtocol.Command],
movable: BetterCharacterControl @@ Player,
movable: BetterCharacterControl @@ PlayerTag,
playerMovementEventBus: ActorRef[
EventBus.Command[PlayerMovementEvent]
],

View File

@ -22,7 +22,7 @@ object PlayerMovementEventListener {
Logger[PlayerMovementEventListener.type].underlying
),
Behaviors.setup[PlayerMovementEvent](ctx =>
Behaviors.receiveMessage {
Behaviors.receiveMessagePartial {
case PlayerMovedLeft(pressed) =>
movementActor ! ImMovementActor.MovedLeft(pressed)
Behaviors.same
@ -69,7 +69,7 @@ object PlayerCameraEventListener {
Logger[PlayerCameraEventListener.type].underlying
),
Behaviors.setup[PlayerCameraEvent](ctx =>
Behaviors.receiveMessage {
Behaviors.receiveMessagePartial {
case CameraMovedUp =>
enqueueR(() => {

View File

@ -0,0 +1,33 @@
package wow.doge.mygame.game.subsystems.ai
import com.badlogic.gdx.ai.pfa.Connection
import wow.doge.mygame.game.subsystems.ai.gdx.MyIndexedGraph
import scala.collection.immutable.ArraySeq
// import com.badlogic.gdx.ai.pfa.indexed.IndexedGraph
// import scala.jdk.javaapi.CollectionConverters._
case class City(x: Float, y: Float, name: String, index: Int)
case class Street(fromNode: City, toNode: City, cost: Float)
extends Connection[City] {
override def getCost(): Float = cost
override def getFromNode(): City = fromNode
override def getToNode(): City = toNode
}
class CityGraph extends MyIndexedGraph[City] {
override def getConnections(
city: City
): IndexedSeq[Connection[City]] =
ArraySeq(Street(City(0f, 0f, "egw", 0), City(0f, 0f, "egw", 0), 1))
// or Vector(Street(City(0f, 0f, "egw", 0), City(0f, 0f, "egw", 0), 1))
override def getIndex(city: City): Int = ???
override def getNodeCount(): Int = ???
}

View File

@ -0,0 +1,43 @@
/*******************************************************************************
* Copyright 2014 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package wow.doge.mygame.game.subsystems.ai.gdx;
import com.badlogic.gdx.ai.pfa.Connection;
import com.badlogic.gdx.utils.Array;
// import java.lang.Iterable;
import java.util.List;
import scala.collection.immutable.IndexedSeq;
/**
* A graph is a collection of nodes, each one having a collection of outgoing
* {@link Connection connections}.
*
* @param <N> Type of node
*
* @author davebaol
*/
public interface Graph<N> {
/**
* Returns the connections outgoing from the given node.
*
* @param fromNode the node whose outgoing connections will be returned
* @return the array of connections outgoing from the given node.
*/
public IndexedSeq<Connection<N>> getConnections(N fromNode);
}

View File

@ -0,0 +1,371 @@
/*******************************************************************************
* Copyright 2014 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package wow.doge.mygame.game.subsystems.ai.gdx;
import com.badlogic.gdx.ai.pfa.Connection;
import com.badlogic.gdx.ai.pfa.GraphPath;
import com.badlogic.gdx.ai.pfa.Heuristic;
import com.badlogic.gdx.ai.pfa.PathFinder;
import com.badlogic.gdx.ai.pfa.PathFinderQueue;
import com.badlogic.gdx.ai.pfa.PathFinderRequest;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.BinaryHeap;
import com.badlogic.gdx.utils.TimeUtils;
import java.util.List;
import wow.doge.mygame.game.subsystems.ai.gdx.Graph;
import wow.doge.mygame.game.subsystems.ai.gdx.MyIndexedGraph;
import scala.collection.immutable.IndexedSeq;
/**
* A fully implemented {@link PathFinder} that can perform both interruptible
* and non-interruptible pathfinding.
* <p>
* This implementation is a common variation of the A* algorithm that is faster
* than the general A*.
* <p>
* In the general A* implementation, data are held for each node in the open or
* closed lists, and these data are held as a NodeRecord instance. Records are
* created when a node is first considered and then moved between the open and
* closed lists, as required. There is a key step in the algorithm where the
* lists are searched for a node record corresponding to a particular node. This
* operation is something time-consuming.
* <p>
* The indexed A* algorithm improves execution speed by using an array of all
* the node records for every node in the graph. Nodes must be numbered using
* sequential integers (see {@link MyIndexedGraph#getIndex(Object)}), so we
* don't need to search for a node in the two lists at all. We can simply use
* the node index to look up its record in the array (creating it if it is
* missing). This means that the close list is no longer needed. To know whether
* a node is open or closed, we use the {@link NodeRecord#category category} of
* the node record. This makes the search step very fast indeed (in fact, there
* is no search, and we can go straight to the information we need).
* Unfortunately, we can't get rid of the open list because we still need to be
* able to retrieve the element with the lowest cost. However, we use a
* {@link BinaryHeap} for the open list in order to keep performance as high as
* possible.
*
* @param <N> Type of node
*
* @author davebaol
*/
public class IndexedAStarPathFinder<N> implements PathFinder<N> {
MyIndexedGraph<N> graph;
NodeRecord<N>[] nodeRecords;
BinaryHeap<NodeRecord<N>> openList;
NodeRecord<N> current;
public Metrics metrics;
/** The unique ID for each search run. Used to mark nodes. */
private int searchId;
private static final int UNVISITED = 0;
private static final int OPEN = 1;
private static final int CLOSED = 2;
public IndexedAStarPathFinder(MyIndexedGraph<N> graph) {
this(graph, false);
}
@SuppressWarnings("unchecked")
public IndexedAStarPathFinder(MyIndexedGraph<N> graph, boolean calculateMetrics) {
this.graph = graph;
this.nodeRecords = (NodeRecord<N>[]) new NodeRecord[graph.getNodeCount()];
this.openList = new BinaryHeap<NodeRecord<N>>();
if (calculateMetrics)
this.metrics = new Metrics();
}
@Override
public boolean searchConnectionPath(N startNode, N endNode, Heuristic<N> heuristic,
GraphPath<Connection<N>> outPath) {
// Perform AStar
boolean found = search(startNode, endNode, heuristic);
if (found) {
// Create a path made of connections
generateConnectionPath(startNode, outPath);
}
return found;
}
@Override
public boolean searchNodePath(N startNode, N endNode, Heuristic<N> heuristic, GraphPath<N> outPath) {
// Perform AStar
boolean found = search(startNode, endNode, heuristic);
if (found) {
// Create a path made of nodes
generateNodePath(startNode, outPath);
}
return found;
}
protected boolean search(N startNode, N endNode, Heuristic<N> heuristic) {
initSearch(startNode, endNode, heuristic);
// Iterate through processing each node
do {
// Retrieve the node with smallest estimated total cost from the open list
current = openList.pop();
current.category = CLOSED;
// Terminate if we reached the goal node
if (current.node == endNode)
return true;
visitChildren(endNode, heuristic);
} while (openList.size > 0);
// We've run out of nodes without finding the goal, so there's no solution
return false;
}
@Override
public boolean search(PathFinderRequest<N> request, long timeToRun) {
long lastTime = TimeUtils.nanoTime();
// We have to initialize the search if the status has just changed
if (request.statusChanged) {
initSearch(request.startNode, request.endNode, request.heuristic);
request.statusChanged = false;
}
// Iterate through processing each node
do {
// Check the available time
long currentTime = TimeUtils.nanoTime();
timeToRun -= currentTime - lastTime;
if (timeToRun <= PathFinderQueue.TIME_TOLERANCE)
return false;
// Retrieve the node with smallest estimated total cost from the open list
current = openList.pop();
current.category = CLOSED;
// Terminate if we reached the goal node; we've found a path.
if (current.node == request.endNode) {
request.pathFound = true;
generateNodePath(request.startNode, request.resultPath);
return true;
}
// Visit current node's children
visitChildren(request.endNode, request.heuristic);
// Store the current time
lastTime = currentTime;
} while (openList.size > 0);
// The open list is empty and we've not found a path.
request.pathFound = false;
return true;
}
protected void initSearch(N startNode, N endNode, Heuristic<N> heuristic) {
if (metrics != null)
metrics.reset();
// Increment the search id
if (++searchId < 0)
searchId = 1;
// Initialize the open list
openList.clear();
// Initialize the record for the start node and add it to the open list
NodeRecord<N> startRecord = getNodeRecord(startNode);
startRecord.node = startNode;
startRecord.connection = null;
startRecord.costSoFar = 0;
addToOpenList(startRecord, heuristic.estimate(startNode, endNode));
current = null;
}
protected void visitChildren(N endNode, Heuristic<N> heuristic) {
// Get current node's outgoing connections
IndexedSeq<Connection<N>> connections = graph.getConnections(current.node);
// Loop through each connection in turn
for (int i = 0; i < connections.size(); i++) {
if (metrics != null)
metrics.visitedNodes++;
Connection<N> connection = connections.apply(i);
// Get the cost estimate for the node
N node = connection.getToNode();
float nodeCost = current.costSoFar + connection.getCost();
float nodeHeuristic;
NodeRecord<N> nodeRecord = getNodeRecord(node);
if (nodeRecord.category == CLOSED) { // The node is closed
// If we didn't find a shorter route, skip
if (nodeRecord.costSoFar <= nodeCost)
continue;
// We can use the node's old cost values to calculate its heuristic
// without calling the possibly expensive heuristic function
nodeHeuristic = nodeRecord.getEstimatedTotalCost() - nodeRecord.costSoFar;
} else if (nodeRecord.category == OPEN) { // The node is open
// If our route is no better, then skip
if (nodeRecord.costSoFar <= nodeCost)
continue;
// Remove it from the open list (it will be re-added with the new cost)
openList.remove(nodeRecord);
// We can use the node's old cost values to calculate its heuristic
// without calling the possibly expensive heuristic function
nodeHeuristic = nodeRecord.getEstimatedTotalCost() - nodeRecord.costSoFar;
} else { // the node is unvisited
// We'll need to calculate the heuristic value using the function,
// since we don't have a node record with a previously calculated value
nodeHeuristic = heuristic.estimate(node, endNode);
}
// Update node record's cost and connection
nodeRecord.costSoFar = nodeCost;
nodeRecord.connection = connection;
// Add it to the open list with the estimated total cost
addToOpenList(nodeRecord, nodeCost + nodeHeuristic);
}
}
protected void generateConnectionPath(N startNode, GraphPath<Connection<N>> outPath) {
// Work back along the path, accumulating connections
// outPath.clear();
while (current.node != startNode) {
outPath.add(current.connection);
current = nodeRecords[graph.getIndex(current.connection.getFromNode())];
}
// Reverse the path
outPath.reverse();
}
protected void generateNodePath(N startNode, GraphPath<N> outPath) {
// Work back along the path, accumulating nodes
// outPath.clear();
while (current.connection != null) {
outPath.add(current.node);
current = nodeRecords[graph.getIndex(current.connection.getFromNode())];
}
outPath.add(startNode);
// Reverse the path
outPath.reverse();
}
protected void addToOpenList(NodeRecord<N> nodeRecord, float estimatedTotalCost) {
openList.add(nodeRecord, estimatedTotalCost);
nodeRecord.category = OPEN;
if (metrics != null) {
metrics.openListAdditions++;
metrics.openListPeak = Math.max(metrics.openListPeak, openList.size);
}
}
protected NodeRecord<N> getNodeRecord(N node) {
int index = graph.getIndex(node);
NodeRecord<N> nr = nodeRecords[index];
if (nr != null) {
if (nr.searchId != searchId) {
nr.category = UNVISITED;
nr.searchId = searchId;
}
return nr;
}
nr = nodeRecords[index] = new NodeRecord<N>();
nr.node = node;
nr.searchId = searchId;
return nr;
}
/**
* This nested class is used to keep track of the information we need for each
* node during the search.
*
* @param <N> Type of node
*
* @author davebaol
*/
static class NodeRecord<N> extends BinaryHeap.Node {
/** The reference to the node. */
N node;
/** The incoming connection to the node */
Connection<N> connection;
/** The actual cost from the start node. */
float costSoFar;
/** The node category: {@link #UNVISITED}, {@link #OPEN} or {@link #CLOSED}. */
int category;
/** ID of the current search. */
int searchId;
/** Creates a {@code NodeRecord}. */
public NodeRecord() {
super(0);
}
/** Returns the estimated total cost. */
public float getEstimatedTotalCost() {
return getValue();
}
}
/**
* A class used by {@link IndexedAStarPathFinder} to collect search metrics.
*
* @author davebaol
*/
public static class Metrics {
public int visitedNodes;
public int openListAdditions;
public int openListPeak;
public Metrics() {
}
public void reset() {
visitedNodes = 0;
openListAdditions = 0;
openListPeak = 0;
}
}
}

View File

@ -0,0 +1,41 @@
/*******************************************************************************
* Copyright 2014 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package wow.doge.mygame.game.subsystems.ai.gdx;
import wow.doge.mygame.game.subsystems.ai.gdx.Graph;
/**
* A graph for the {@link IndexedAStarPathFinder}.
*
* @param <N> Type of node
*
* @author davebaol
*/
public interface MyIndexedGraph<N> extends Graph<N> {
/**
* Returns the unique index of the given node.
*
* @param node the node whose index will be returned
* @return the unique index of the given node.
*/
public int getIndex(N node);
/** Returns the number of nodes in this graph. */
public int getNodeCount();
}

View File

@ -65,30 +65,6 @@ object GameInputHandler {
def setupKeys(inputManager: InputManager) =
inputManager
// .withMapping(
// PlayerMovementInput.WalkLeft.entryName,
// new KeyTrigger(KeyInput.KEY_A)
// // new KeyTrigger(KeyInput.KEY_LEFT)
// )
// .withMapping(
// PlayerMovementInput.WalkRight.entryName,
// new KeyTrigger(KeyInput.KEY_D)
// // new KeyTrigger(KeyInput.KEY_RIGHT)
// )
// .withMapping(
// PlayerMovementInput.WalkForward.entryName,
// new KeyTrigger(KeyInput.KEY_W)
// // new KeyTrigger(KeyInput.KEY_UP)
// )
// .withMapping(
// PlayerMovementInput.WalkBackward.entryName,
// new KeyTrigger(KeyInput.KEY_S)
// // new KeyTrigger(KeyInput.KEY_DOWN)
// )
// .withMapping(
// PlayerMovementInput.Jump.entryName,
// new KeyTrigger(KeyInput.KEY_SPACE)
// )
.withMapping(
PlayerAnalogInput.TurnRight.entryName,
new KeyTrigger(KeyInput.KEY_RIGHT),

View File

@ -17,8 +17,8 @@ object DefaultGameLevel {
lazy val sceneModel: Spatial = assetManager.loadModel("main.scene")
lazy val sceneShape = CollisionShapeFactory.createMeshShape(
sceneModel.toNode match {
case util.Right(node) => node
case util.Left(ex) =>
case Right(node) => node
case Left(ex) =>
throw new NotImplementedError("No fallback sceneshape")
}
)
@ -40,7 +40,7 @@ object DefaultGameLevel {
dl.setColor(ColorRGBA.White);
dl.setDirection(new Vector3f(2.8f, -2.8f, -2.8f).normalizeLocal());
// app.rootNode.addLight(dl);
new Level(
new GameLevel(
model = sceneModel,
physicsControl = landscape,
ambientLight = al,

View File

@ -10,7 +10,7 @@ import monix.bio.Task
import com.jme3.scene.Node
import wow.doge.mygame.implicits._
class Level(
class GameLevel(
model: Spatial,
physicsControl: RigidBodyControl,
ambientLight: AmbientLight,
@ -19,14 +19,8 @@ class Level(
def addToGame(rootNode: Ref[Task, Node], physicsSpace: PhysicsSpace) = {
for {
_ <- rootNode.update(_ :+ model)
_ <- rootNode.update { r =>
r.addLight(ambientLight)
r
}
_ <- rootNode.update { r =>
r.addLight(directionalLight)
r
}
_ <- rootNode.update(_ :+ ambientLight)
_ <- rootNode.update(_ :+ directionalLight)
_ <- Task(physicsSpace += model)
_ <- Task(physicsSpace += physicsControl)
} yield ()

View File

@ -0,0 +1,43 @@
package wow.doge.mygame.game.subsystems.ui
import com.jme3.app.Application
import com.jayfella.jme.jfx.JavaFxUI
import scalafx.application.Platform
import monix.execution.CancelablePromise
import monix.bio.Task
import cats.effect.concurrent.Deferred
import scala.concurrent.duration._
import wow.doge.mygame.game.GameApp
object JFxUI {
def apply(app: GameApp) =
Task(JavaFxUI.initialize(app))
.executeOn(app.scheduler) >> Task.sleep(500.millis) >> Task(
JavaFxUI.getInstance()
)
// Task {
// Platform.runLater(() => {
// println("here jfx")
// JavaFxUI.initialize(app)
// println("here2 jfx2")
// val inst = JavaFxUI.getInstance()
// println(inst)
// })
// }
// Task.fromFuture {
// val p = CancelablePromise[JavaFxUI]()
// Platform.runLater(() => {
// println("here")
// JavaFxUI.initialize(app)
// println("here2")
// val inst = JavaFxUI.getInstance()
// println(inst)
// p.success(inst)
// })
// p.future
// }
// for {
// d <- Deferred[Task, JavaFxUI]
// _ <- Task(JavaFxUI.initialize(app))
// } yield ()
}

View File

@ -0,0 +1,88 @@
package wow.doge.mygame.implicits
import javafx.{
collections => jfxc,
event => jfxe,
geometry => jfxg,
scene => jfxs,
util => jfxu
}
import javafx.scene.{input => jfxsi, layout => jfxsl, paint => jfxsp}
import scalafx.scene.Scene
import monix.execution.Cancelable
import monix.reactive.OverflowStrategy
import monix.reactive.Observable
import monix.execution.Ack
import scalafx.scene.control.ButtonBase
object JavaFXMonixObservables {
implicit final class SceneObservables(private val scene: Scene)
extends AnyVal {
def observableMousePressed(): Observable[jfxsi.MouseEvent] = {
import monix.execution.cancelables.SingleAssignCancelable
Observable.create(OverflowStrategy.Unbounded) { sub =>
val c = SingleAssignCancelable()
val l = new jfxe.EventHandler[jfxsi.MouseEvent] {
override def handle(event: jfxsi.MouseEvent): Unit = {
if (sub.onNext(event) == Ack.Stop) c.cancel()
}
}
scene.onMousePressed = l
c := Cancelable(() =>
scene.removeEventHandler(
jfxsi.MouseEvent.MOUSE_PRESSED,
l
)
)
c
}
}
def observableMouseDragged(): Observable[jfxsi.MouseEvent] = {
import monix.execution.cancelables.SingleAssignCancelable
Observable.create(OverflowStrategy.Unbounded) { sub =>
val c = SingleAssignCancelable()
val l = new jfxe.EventHandler[jfxsi.MouseEvent] {
override def handle(event: jfxsi.MouseEvent): Unit = {
if (sub.onNext(event) == Ack.Stop) c.cancel()
}
}
scene.onMouseDragged = l
c := Cancelable(() =>
scene.removeEventHandler(
jfxsi.MouseEvent.MOUSE_DRAGGED,
l
)
)
c
}
}
}
implicit final class OnActionObservable(
private val button: ButtonBase
) extends AnyVal {
def observableAction(): Observable[jfxe.ActionEvent] = {
import monix.execution.cancelables.SingleAssignCancelable
Observable.create(OverflowStrategy.Unbounded) { sub =>
val c = SingleAssignCancelable()
val l = new jfxe.EventHandler[jfxe.ActionEvent] {
override def handle(event: jfxe.ActionEvent): Unit = {
if (sub.onNext(event) == Ack.Stop) c.cancel()
}
}
button.onAction = l
c := Cancelable(() =>
button.removeEventHandler(
jfxe.ActionEvent.ACTION,
l
)
)
c
}
}
}
}

View File

@ -1,43 +0,0 @@
package wow.doge.mygame.implicits
import enumeratum._
sealed trait TestEnum extends EnumEntry
object TestEnum extends Enum[TestEnum] {
val values = findValues
case object Test2 extends TestEnum
}
sealed trait Greeting extends EnumEntry
object Greeting extends Enum[Greeting] {
/*
`findValues` is a protected method that invokes a macro to find all `Greeting` object declarations inside an `Enum`
You use it to implement the `val values` member
*/
val values = findValues
case object Hello extends Greeting
case object GoodBye extends Greeting
case object Hi extends Greeting
case object Bye extends Greeting
}
object ObsTest {}
sealed trait PlayerMovementEnum extends EnumEntry {
def test: String
}
object PlayerMovementEnum extends Enum[PlayerMovementEnum] {
val values = findValues
case object MOVE_RIGHT extends PlayerMovementEnum {
val test = "hmm"
}
case object MOVE_LEFT extends PlayerMovementEnum {
val test = "mmh"
}
}

View File

@ -0,0 +1,18 @@
package wow.doge.mygame.implicits
import javafx.{
collections => jfxc,
event => jfxe,
geometry => jfxg,
scene => jfxs,
util => jfxu
}
import javafx.scene.{input => jfxsi, layout => jfxsl, paint => jfxsp}
import scalafx.scene.Scene
import monix.execution.Cancelable
import monix.reactive.OverflowStrategy
import monix.reactive.Observable
import monix.execution.Ack
import scalafx.scene.control.Button
package object observables {}

View File

@ -6,7 +6,6 @@ import scala.reflect.ClassTag
import akka.actor.typed.ActorRef
import akka.actor.typed.Scheduler
import akka.util.Timeout
import cats.effect.concurrent.Ref
import com.jme3.app.Application
import com.jme3.app.SimpleApplication
import com.jme3.app.state.AppState
@ -49,6 +48,8 @@ import monix.reactive.OverflowStrategy
import monix.reactive.observers.Subscriber
import wow.doge.mygame.math.ImVector3f
import wow.doge.mygame.state.MyBaseState
import com.jme3.light.Light
import com.jayfella.jme.jfx.JavaFxUI
case class ActionEvent(binding: Action, value: Boolean, tpf: Float)
case class EnumActionEvent[T <: EnumEntry](
@ -70,7 +71,7 @@ package object implicits {
type PhysicsTickObservable =
Observable[Either[PrePhysicsTickEvent, PhysicsTickEvent]]
implicit class JMEAppExt(private val app: Application) extends AnyVal {
implicit final class JMEAppExt(private val app: Application) extends AnyVal {
def enqueueR(cb: () => Unit) =
app.enqueue(new Runnable {
@ -78,7 +79,7 @@ package object implicits {
})
}
implicit class StateManagerExt(private val asm: AppStateManager)
implicit final class StateManagerExt(private val asm: AppStateManager)
extends AnyVal {
def state[S <: AppState]()(implicit c: ClassTag[S]): S =
asm.getState(c.runtimeClass.asInstanceOf[Class[S]])
@ -87,8 +88,9 @@ package object implicits {
}
implicit class SimpleApplicationExt[T <: SimpleApplication](private val sa: T)
extends AnyVal {
implicit final class SimpleApplicationExt[T <: SimpleApplication](
private val sa: T
) extends AnyVal {
def stateManager: AppStateManager = sa.getStateManager()
def inputManager: InputManager = sa.getInputManager()
def assetManager: AssetManager = sa.getAssetManager()
@ -121,7 +123,8 @@ package object implicits {
}
}
implicit class AssetManagerExt(private val am: AssetManager) extends AnyVal {
implicit final class AssetManagerExt(private val am: AssetManager)
extends AnyVal {
def registerLocator(
assetPath: os.RelPath,
locator: Class[_ <: AssetLocator]
@ -134,13 +137,13 @@ package object implicits {
}
}
implicit class BulletAppStateExt(private val bas: BulletAppState)
implicit final class BulletAppStateExt(private val bas: BulletAppState)
extends AnyVal {
def physicsSpace = bas.getPhysicsSpace()
def speed = bas.getSpeed()
}
implicit class BetterCharacterControlExt(
implicit final class BetterCharacterControlExt(
private val bcc: BetterCharacterControl
) {
def withJumpForce(force: ImVector3f) = {
@ -149,11 +152,12 @@ package object implicits {
}
}
implicit class SpatialExt[T <: Spatial](private val spat: T) extends AnyVal {
def asRef = Ref[Task].of(spat)
implicit final class SpatialExt[T <: Spatial](private val spat: T)
extends AnyVal {
// def asRef = Ref[Task].of(spat)
}
implicit class NodeExt[T <: Node](private val n: T) extends AnyVal {
implicit final class NodeExt[T <: Node](private val n: T) extends AnyVal {
/**
* Attaches the given child
@ -167,18 +171,13 @@ package object implicits {
}
/**
* Gets the list of children as a monix observable
*
* @return
* @return Gets the list of children as a monix observable
*/
// def children = n.getChildren().asScala.toSeq
def observableChildren =
Observable.fromIterable(n.getChildren().asScala)
/**
* A copy of the list of children of this node as a lazy list
*
* @return
* @return A copy of the list of children of this node as a lazy list
*/
def children = LazyList.from(n.getChildren().asScala)
@ -199,6 +198,11 @@ package object implicits {
n
}
def :+(light: Light) = {
n.addLight(light)
n
}
def -=(spatial: Spatial) = n.detachChild(spatial)
def :-(spatial: Spatial) = {
@ -206,6 +210,11 @@ package object implicits {
n
}
def :-(light: Light) = {
n.removeLight(light)
n
}
def depthFirst(cb: Spatial => Unit) =
n.depthFirstTraversal(new SceneGraphVisitor() {
override def visit(s: Spatial) = cb(s)
@ -313,7 +322,7 @@ package object implicits {
}
implicit class CameraNodeExt(private val cn: CameraNode) {
implicit final class CameraNodeExt(private val cn: CameraNode) {
def withControlDir(controlDir: ControlDirection) = {
cn.setControlDir(controlDir)
cn
@ -325,14 +334,15 @@ package object implicits {
}
}
implicit class EntityDataExt(private val ed: EntityData) extends AnyVal {
implicit final class EntityDataExt(private val ed: EntityData)
extends AnyVal {
def query = new EntityQuery(ed)
// def entities[T <: EntityComponent](entities: Seq[T])
}
implicit class EntityExt(private val e: EntityId) extends AnyVal {
implicit final class EntityExt(private val e: EntityId) extends AnyVal {
def withComponents(classes: EntityComponent*)(implicit
ed: EntityData
): EntityId = {
@ -341,7 +351,8 @@ package object implicits {
}
}
implicit class ActorRefExt[Req](private val a: ActorRef[Req]) extends AnyVal {
implicit final class ActorRefExt[Req](private val a: ActorRef[Req])
extends AnyVal {
import akka.actor.typed.scaladsl.AskPattern._
/**
@ -374,7 +385,7 @@ package object implicits {
// ask(replyTo)(timeout, scheduler)
// }
implicit class InputManagerExt(private val inputManager: InputManager)
implicit final class InputManagerExt(private val inputManager: InputManager)
extends AnyVal {
def withMapping(mapping: String, triggers: Trigger*): InputManager = {
inputManager.addMapping(mapping, triggers: _*)
@ -507,7 +518,7 @@ package object implicits {
}
}
implicit class PhysicsSpaceExt(private val space: PhysicsSpace)
implicit final class PhysicsSpaceExt(private val space: PhysicsSpace)
extends AnyVal {
def collisionObservable(): Observable[PhysicsCollisionEvent] = {
@ -587,9 +598,11 @@ package object implicits {
space
}
// def asRef = Ref[Task].of(space)
}
implicit class Vector3fExt(private val v: Vector3f) extends AnyVal {
implicit final class Vector3fExt(private val v: Vector3f) extends AnyVal {
//TODO add more operations
def +=(that: Vector3f) = v.addLocal(that)
def +=(f: Float) = v.addLocal(f, f, f)
@ -608,7 +621,7 @@ package object implicits {
def immutable = ImVector3f(v.x, v.y, v.z)
}
implicit class ImVector3fExt(private val v: ImVector3f) extends AnyVal {
implicit final class ImVector3fExt(private val v: ImVector3f) extends AnyVal {
def +(that: ImVector3f) = v.copy(v.x + that.x, v.y + that.y, v.z + that.z)
def +(f: Float): ImVector3f = v.copy(v.x + f, v.y + f, v.z + f)
def *(that: ImVector3f) = v.copy(v.x * that.x, v.y * that.y, v.z * that.z)
@ -628,4 +641,8 @@ package object implicits {
// f.hideErrors
// }
implicit final class JavaFxUIExt(private val jfxui: JavaFxUI) extends AnyVal {
def +=(node: scalafx.scene.Node) = jfxui.attachChild(node)
def -=(node: scalafx.scene.Node) = jfxui.detachChild(node)
}
}

View File

@ -0,0 +1,102 @@
package wow.doge.mygame.launcher
import scalafx.geometry.Insets
import scalafx.scene.Scene
import scalafx.scene.effect.DropShadow
import scalafx.scene.layout.HBox
import scalafx.scene.paint.Color._
import scalafx.scene.paint._
import scalafx.scene.text.Text
import scalafx.scene.control.Button
import scalafx.scene.layout.VBox
import scalafx.scene.layout.FlowPane
import scalafx.geometry.Orientation
import scalafx.geometry.Pos
import scalafx.stage.Stage
object DefaultUI {
def scene(
// stage: Stage,
launchButton: Button,
exitButton: Button
) =
new Scene {
fill = Color.rgb(38, 38, 38)
content = new VBox {
children = Seq(
new HBox {
padding = Insets(50, 80, 50, 80)
children = Seq(
new Text {
text = "JMonkeyEngine"
style = "-fx-font: normal bold 50pt sans-serif"
fill = new LinearGradient(endX = 0, stops = Stops(Red, DarkRed))
},
new Text {
text = " Game"
style = "-fx-font: italic bold 50pt sans-serif"
fill = new LinearGradient(
endX = 0,
stops = Stops(White, DarkGray)
)
effect = new DropShadow {
color = DarkGray
radius = 15
spread = 0.25
}
}
)
},
new FlowPane {
hgap = 10
padding = Insets(50, 80, 50, 80)
orientation = Orientation.Horizontal
alignment = Pos.Center
children = Seq(launchButton, exitButton)
}
)
}
// onMousePressed = (pressEvent) => {
// onMouseDragged = (dragEvent) => {
// stage.setX(dragEvent.getScreenX() - pressEvent.getSceneX())
// stage.setY(dragEvent.getScreenY() - pressEvent.getSceneY())
// }
// }
}
def box(launchButton: Button, exitButton: Button) =
new VBox {
children = Seq(
new HBox {
padding = Insets(50, 80, 50, 80)
children = Seq(
new Text {
text = "JMonkeyEngine"
style = "-fx-font: normal bold 50pt sans-serif"
fill = new LinearGradient(endX = 0, stops = Stops(Red, DarkRed))
},
new Text {
text = " Game"
style = "-fx-font: italic bold 50pt sans-serif"
fill = new LinearGradient(
endX = 0,
stops = Stops(White, DarkGray)
)
effect = new DropShadow {
color = DarkGray
radius = 15
spread = 0.25
}
}
)
},
new FlowPane {
hgap = 10
padding = Insets(50, 80, 50, 80)
orientation = Orientation.Horizontal
alignment = Pos.Center
children = Seq(launchButton, exitButton)
}
)
}
}

View File

@ -0,0 +1,153 @@
package wow.doge.mygame.launcher
import scala.concurrent.duration.FiniteDuration
import scalafx.application.JFXApp
import scalafx.application.JFXApp.PrimaryStage
import wow.doge.mygame.executors.Schedulers
import cats.effect.Resource
import monix.bio.Task
import scala.concurrent.duration._
import javafx.application.Platform
import scalafx.scene.control.Button
import cats.effect.concurrent.Deferred
import wow.doge.mygame.utils.IOUtils._
import monix.eval.{Task => ETask}
import monix.reactive.Observable
import monix.bio.Fiber
import scalafx.stage.StageStyle
import scalafx.Includes._
import wow.doge.mygame.utils.ResizeHelper
import scalafx.scene.Scene
import scalafx.scene.layout.VBox
import wow.doge.mygame.implicits.JavaFXMonixObservables._
import monix.catnap.cancelables.SingleAssignCancelableF
import monix.catnap.CancelableF
// import wow.doge.mygame.implicits.JavaFXMonixObservables._
// import scala.language.implicitConversions
// object Stage {
// implicit def sfxStage2jfx(v: Stage): jfxs.Stage = if (v != null) v.delegate else null
// }
object Launcher {
sealed trait LauncherResult
object LauncherResult {
case object LaunchGame extends LauncherResult
case object Exit extends LauncherResult
}
class Props(
val schedulers: Schedulers,
val signal: Deferred[Task, LauncherResult]
) {
// val resource2
// : Resource[Task, (LauncherApp, Task[Ref[Task, Stage]], Fiber[Unit])] =
// Resource.make(for {
// app <- Task(new LauncherApp(this))
// fib <- app.init.start
// } yield ((app, app.stageRef, fib)))(_._3.cancel)
val create = Task(new Launcher(this))
val resource: Resource[Task, Launcher] =
Resource.make(for {
app <- Task(new Launcher(this))
// fib <- app.init.start
} yield (app))(_ => Task.unit)
}
}
class Launcher private (props: Launcher.Props) {
import Launcher._
private lazy val launchButton = new Button {
text = "Launch"
}
// private lazy val launchButtonObs =
private lazy val launchAction =
launchButton
.observableAction()
.doOnNext(_ => toTask(props.signal.complete(LauncherResult.LaunchGame)))
private lazy val exitButton = new Button {
text = "Exit"
}
// private lazy val exitButtonObs =
private lazy val exitAction =
exitButton
.observableAction()
.doOnNext(_ => toTask(props.signal.complete(LauncherResult.Exit)))
private lazy val _scene =
// new Scene {
// content = new VBox
// }
DefaultUI.scene(launchButton, exitButton)
private lazy val _stage = new PrimaryStage {
scene = _scene
}
private lazy val internal = new JFXApp {
stage = _stage
stage.initStyle(StageStyle.Undecorated)
// ResizeHelper.addResizeListener(stage)
}
private lazy val sceneDragObservable = {
lazy val mpo = _scene.observableMousePressed()
lazy val mdo = _scene.observableMouseDragged()
mpo.mergeMap(pressEvent =>
mdo.doOnNext(dragEvent =>
ETask(
_stage.setX(dragEvent.screenX - pressEvent.sceneX)
) >>
ETask(
_stage.setY(
dragEvent.screenY - pressEvent.sceneY
)
)
)
)
}
// var stage = internal.stage
// lazy val stageRef = Ref.of[Task, Stage](internal.stage)
// stage: => PrimaryStage
def init(delay: FiniteDuration = 2000.millis) =
for {
_ <- Task(Platform.setImplicitExit(false))
fib <- Task(internal.main(Array.empty)).start
_ <- Task.sleep(500.millis)
// _ <- Task {
// // lazy val _stage = new CustomStageBuilder()
// // .setWindowTitle("CustomStage example")
// // .setWindowColor("rgb(34,54,122)")
// // .build()
// internal.stage.scene =
// DefaultUI.scene(internal.stage, launchButton, exitButton)
// // _stage.setScene(DefaultUI.scene(launchButton, exitButton))
// // JFXApp.Stage = _stage
// }.executeOn(props.schedulers.fx)
// c <- SingleAssignCancelableF[Task]
sceneDragFib <- toIO(sceneDragObservable.completedL).start
fib2 <- toIO(
Observable(launchAction, exitAction).merge
.doOnNext(_ =>
ETask(internal.stage.close()).executeOn(props.schedulers.fx)
)
// .doOnNext(_ => toTask(fib.cancel))
.completedL
).start
c <- CancelableF[Task](fib.cancel >> fib2.cancel >> sceneDragFib.cancel)
// _ <- Task {
// internal.stage = stage
// }.executeOn(props.schedulers.fx)
// .delayExecution(delay)
} yield (c)
}

View File

@ -3,7 +3,6 @@ package wow.doge.mygame.subsystems.events
import wow.doge.mygame.game.subsystems.movement.CanMove
sealed trait EntityMovementEvent
object EntityMovementEvent {
final case class MovedLeft[T: CanMove](pressed: Boolean, movable: T)
extends EntityMovementEvent
@ -29,5 +28,6 @@ object EntityMovementEvent {
final case object PlayerRotatedLeft extends PlayerMovementEvent
final case object PlayerCameraUp extends PlayerMovementEvent
final case object PlayerCameraDown extends PlayerMovementEvent
}
}

View File

@ -23,9 +23,6 @@ final case class Test1(hello1: String, hello2: String)
final case class Test2(hello1: String)
final case class Plugin(name: String, priority: Int)
object Plugin {
// @annotation.nowarn(
// "msg=Block result was adapted via implicit conversion"
// )
implicit val pluginFormat: Decoder[Plugin] = deriveDecoder
}

View File

@ -29,6 +29,11 @@ object ScriptActor {
result: ActorRef[Either[Error, Any]]
) extends Command
final case class CompileAll(
paths: Seq[os.Path],
result: ActorRef[Map[os.Path, Either[Error, Any]]]
) extends Command
lazy val defaultScalaRunner =
ammonite
.Main(
@ -126,15 +131,18 @@ class ScriptActor(
import ScriptActor._
def receiveMessage: Behavior[Command] =
Behaviors.receiveMessage { msg =>
msg match {
Behaviors.receiveMessage {
case CompileAny(path, requester) =>
context.log.debug(s"Received $path")
val res = getScript(path)
context.log.debug(s"result = $res")
requester ! res
Behaviors.same
}
case CompileAll(paths, requester) =>
context.log.debug(s"Received $paths")
requester ! compileAll(paths)
Behaviors.same
}
def getScript(path: os.Path): Either[Error, Any] =
@ -148,4 +156,25 @@ class ScriptActor(
case l @ Left(err) => l
}
type LOL = Map[os.Path, Either[wow.doge.mygame.state.ScriptActor.Error, Any]]
def compileAll(
paths: Seq[os.Path]
): LOL = {
@annotation.tailrec
def loop(
paths: Seq[os.Path],
scriptsMap: Map[
os.Path,
Either[wow.doge.mygame.state.ScriptActor.Error, Any]
]
): LOL = {
paths match {
case head :: next => loop(next, scriptsMap + (head -> getScript(head)))
case Nil => scriptsMap
}
}
loop(paths, Map.empty)
}
}

View File

@ -37,6 +37,11 @@ object ScriptCachingActor {
requester: ActorRef[ScriptResult],
force: Boolean = false
) extends Command
// final case class GetAll(
// scriptPaths: Seq[os.Path],
// requester: ActorRef[Map[os.Path, ScriptResult]],
// force: Boolean = false
// ) extends Command
final case class GetMap(requester: ActorRef[ScriptsMap]) extends Command
final case class Put(scriptPath: os.Path, script: ScriptObject)
extends Command
@ -47,6 +52,15 @@ object ScriptCachingActor {
scriptPath: os.Path,
requester: ActorRef[ScriptResult]
) extends Command
// private[scriptsystem] final case class DelegateAllToChild(
// scriptPaths: Seq[os.Path],
// requester: ActorRef[Map[os.Path, ScriptResult]]
// ) extends Command
// private[scriptsystem] final case class ReplyWithPrecompiled(
// precompiled: Map[os.Path, ScriptResult],
// requester: ActorRef[Map[os.Path, ScriptResult]]
// ) extends Command
// final case class Props(
// ctx: ActorContext[Command],
@ -102,6 +116,51 @@ class ScriptCachingActor(
)
Behaviors.same
// case GetAll(scriptPaths, requester, force) =>
// import scala.concurrent.duration._
// implicit val timeout = Timeout(15.seconds)
// /**
// * Holy complexity batman this is getting too complex
// */
// if (force) {
// scriptPaths
// .sliding(
// if (scriptPaths.length > 3 && scriptPaths.length % 2 == 0) 2
// else 3
// )
// .foreach(lst =>
// ctx.self ! DelegateAllToChild(scriptPaths, requester)
// )
// } else {
// val (failures, successes) = scriptPaths
// .partitionMap(path =>
// state.scriptsMap.get(path) match {
// case Some(value) => Right(path -> value)
// case None => Left(path)
// }
// ) match {
// case (failures, successes) =>
// import cats.syntax.either._
// failures -> Map.from(successes.map {
// case (p, obj) => p -> obj.asRight[ScriptActor.Error]
// })
// }
// ctx.ask(scriptActor, ScriptActor.CompileAll(failures, _)) {
// case Success(value) =>
// val total = successes ++ value
// requester ! total
// value.foreach {
// case (path, res) => res.foreach(r => ctx.self ! Put(path, r))
// }
// NoOp
// case Failure(exception) => NoOp
// }
// }
// // scriptPaths.foreach(p => ctx.self ! Get(p))
// Behaviors.same
case DelegateToChild(scriptActor, scriptPath, requester) =>
import scala.concurrent.duration._
implicit val timeout = Timeout(15.seconds)
@ -114,6 +173,19 @@ class ScriptCachingActor(
)
Behaviors.same
// case DelegateAllToChild(scriptPaths, requester) =>
// import scala.concurrent.duration._
// implicit val timeout = Timeout(15.seconds)
// ctx.ask(scriptActor, ScriptActor.CompileAll(scriptPaths, _)) {
// case Success(value) =>
// value.foreach {
// case (path, res) => res.foreach(r => ctx.self ! Put(path, r))
// }
// NoOp
// case Failure(exception) => NoOp
// }
// Behaviors.same
case GetMap(requester) =>
requester ! state.scriptsMap
Behaviors.same
@ -128,6 +200,7 @@ class ScriptCachingActor(
case NoOp => Behaviors.same
}
}
}
object ScriptActorPool {

View File

@ -35,6 +35,7 @@ class ScriptSystemResource(
Resource.liftF(scriptCacheActor)
}
// sys.ask(ref => ScriptCachingActor.GetAll(os.pwd/'assets/'scripts/'scala/"hello2.sc",ref, false))
val init = for {
scriptFiles <- Task(findScriptFiles(os.pwd / "assets" / "scripts"))

View File

@ -0,0 +1,750 @@
package wow.doge.mygame.utils
/*
* Copyright (c) 2011-2019, ScalaFX Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the ScalaFX Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE SCALAFX PROJECT OR ITS CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
import javafx.scene.{input => jfxsi, layout => jfxsl, paint => jfxsp}
import javafx.{
collections => jfxc,
event => jfxe,
geometry => jfxg,
scene => jfxs,
util => jfxu
}
import scalafx.Includes._
import scalafx.beans.property.{
ObjectProperty,
ReadOnlyDoubleProperty,
ReadOnlyObjectProperty
}
import scalafx.collections._
import scalafx.delegate.SFXDelegate
import scalafx.geometry.NodeOrientation
import scalafx.scene.image.WritableImage
import scalafx.scene.input.{Dragboard, Mnemonic, TransferMode}
import scalafx.scene.paint.Paint
import com.goxr3plus.fxborderlessscene.borderless.{BorderlessScene => BScene}
import scala.language.implicitConversions
import scalafx.scene.Cursor
import scalafx.scene._
import scalafx.stage.Stage
import scalafx.stage.StageStyle
object BorderlessScene {
implicit def sfxScene2jfx(v: BorderlessScene): Scene =
if (v != null) v.delegate else null
}
/**
* Wraps [[http://docs.oracle.com/javase/8/javafx/api/javafx/scene/Scene.html]].
*
* @constructor Create a new ScalaFX Scene with JavaFX Scene as delegate.
* @param delegate JavaFX Scene delegated. Its default value is a JavaFX Scene with a
* [[http://docs.oracle.com/javase/8/javafx/api/javafx/scene/Group.html Group]] as root Node.
*/
class BorderlessScene(
override val delegate: BScene
) extends SFXDelegate[BScene] {
def this(stage: Stage, stageStyle: StageStyle, parent: Parent) =
this(new BScene(stage, stageStyle, parent))
/**
* Returns the root Node of the scene graph
*/
def root: ObjectProperty[jfxs.Parent] = delegate.rootProperty
/**
* Sets the root Node of the scene graph
*/
def root_=(v: Parent): Unit = {
root() = v
}
/**
* Returns Nodes children from this Scene's `root`.
*/
def getChildren =
root.value match {
case group: jfxs.Group => group.getChildren
case pane: jfxsl.Pane => pane.getChildren
case _ =>
throw new IllegalStateException(
"Cannot access children of root: " + root + "\n" +
"Use a class that extends Group or Pane, or override the getChildren method."
)
}
/**
* Returns scene's antialiasing setting.
*/
def antialiasing: SceneAntialiasing = delegate.getAntiAliasing
/**
* Returns Content's Node children from this Scene's `root`.
*/
def content: jfxc.ObservableList[jfxs.Node] = getChildren
/**
* Sets the list of Nodes children from this Scene's `root`, replacing the prior content. If you want append to
* current content, use `add` or similar.
*
* @param c list of Nodes children from this Scene's `root` to replace prior content.
*/
def content_=(c: Iterable[Node]): Unit = {
fillSFXCollection(this.content, c)
}
/**
* Sets a Node child, replacing the prior content. If you want append to current content, use `add` or similar.
*
* @param n Node child to replace prior content.
*/
def content_=(n: Node): Unit = {
fillSFXCollectionWithOne(this.content, n)
}
/**
* Specifies the type of camera use for rendering this `Scene`.
*/
def camera: ObjectProperty[jfxs.Camera] = delegate.cameraProperty
def camera_=(v: Camera): Unit = {
camera() = v
}
/**
* Defines the mouse cursor for this `Scene`.
*/
def cursor: ObjectProperty[jfxs.Cursor] = delegate.cursorProperty
def cursor_=(v: Cursor): Unit = {
cursor() = v
}
/** The effective node orientation of a scene resolves the inheritance of node orientation, returning either left-to-right or right-to-left. */
def effectiveNodeOrientation: ReadOnlyObjectProperty[jfxg.NodeOrientation] =
delegate.effectiveNodeOrientationProperty
/**
* Specifies the event dispatcher for this scene.
*/
def eventDispatcher: ObjectProperty[jfxe.EventDispatcher] =
delegate.eventDispatcherProperty
def eventDispatcher_=(v: jfxe.EventDispatcher): Unit = {
eventDispatcher() = v
}
/**
* Defines the background fill of this Scene.
*/
def fill: ObjectProperty[jfxsp.Paint] = delegate.fillProperty
def fill_=(v: Paint): Unit = {
fill() = v
}
/**
* The height of this Scene
*/
def height: ReadOnlyDoubleProperty = delegate.heightProperty
/**
* The width of this Scene
*/
def width: ReadOnlyDoubleProperty = delegate.widthProperty
def nodeOrientation: ObjectProperty[jfxg.NodeOrientation] =
delegate.nodeOrientationProperty
def nodeOrientation_=(v: NodeOrientation): Unit = {
ObjectProperty.fillProperty[jfxg.NodeOrientation](this.nodeOrientation, v)
}
/**
* Defines a function to be called when a mouse button has been clicked (pressed and released) on this `Scene`.
*/
def onContextMenuRequested = delegate.onContextMenuRequestedProperty
def onContextMenuRequested_=(
v: jfxe.EventHandler[_ >: jfxsi.ContextMenuEvent]
): Unit = {
onContextMenuRequested() = v
}
/**
* Defines a function to be called when drag gesture has been detected.
*/
def onDragDetected = delegate.onDragDetectedProperty
def onDragDetected_=(v: jfxe.EventHandler[_ >: jfxsi.MouseEvent]): Unit = {
onDragDetected() = v
}
/**
* Defines a function to be called when this `Scene` is a drag and drop gesture source after its data has been
* dropped on a drop target.
*/
def onDragDone = delegate.onDragDoneProperty
def onDragDone_=(v: jfxe.EventHandler[_ >: jfxsi.DragEvent]): Unit = {
onDragDone() = v
}
/**
* Defines a function to be called when the mouse button is released on this `Scene` during drag and drop gesture.
*/
def onDragDropped = delegate.onDragDroppedProperty
def onDragDropped_=(v: jfxe.EventHandler[_ >: jfxsi.DragEvent]): Unit = {
onDragDropped() = v
}
/**
* Defines a function to be called when drag gesture enters this Scene.
*/
def onDragEntered = delegate.onDragEnteredProperty
def onDragEntered_=(v: jfxe.EventHandler[_ >: jfxsi.DragEvent]): Unit = {
onDragEntered() = v
}
/**
* Defines a function to be called when drag gesture exits this Scene.
*/
def onDragExited = delegate.onDragExitedProperty
def onDragExited_=(v: jfxe.EventHandler[_ >: jfxsi.DragEvent]): Unit = {
onDragExited() = v
}
/**
* Defines a function to be called when drag gesture progresses within this `Scene`.
*/
def onDragOver = delegate.onDragOverProperty
def onDragOver_=(v: jfxe.EventHandler[_ >: jfxsi.DragEvent]): Unit = {
onDragOver() = v
}
/**
* Defines a function to be called when this `Node` has input focus and the input method text has changed.
*/
def onInputMethodTextChanged = delegate.onInputMethodTextChangedProperty
def onInputMethodTextChanged_=(
v: jfxe.EventHandler[_ >: jfxsi.InputMethodEvent]
): Unit = {
onInputMethodTextChanged() = v
}
/**
* Defines a function to be called when some `Node` of this `Scene` has input focus and a key has been pressed.
*/
def onKeyPressed = delegate.onKeyPressedProperty
def onKeyPressed_=(v: jfxe.EventHandler[_ >: jfxsi.KeyEvent]): Unit = {
onKeyPressed() = v
}
/**
* Defines a function to be called when some `Node` of this `Scene` has input focus and a key has been released.
*/
def onKeyReleased = delegate.onKeyReleasedProperty
def onKeyReleased_=(v: jfxe.EventHandler[_ >: jfxsi.KeyEvent]): Unit = {
onKeyReleased() = v
}
/**
* Defines a function to be called when some `Node` of this `Scene` has input focus and a key has been typed.
*/
def onKeyTyped = delegate.onKeyTypedProperty
def onKeyTyped_=(v: jfxe.EventHandler[_ >: jfxsi.KeyEvent]): Unit = {
onKeyTyped() = v
}
/**
* Defines a function to be called when a mouse button has been clicked (pressed and released) on this `Scene`.
*/
def onMouseClicked = delegate.onMouseClickedProperty
def onMouseClicked_=(v: jfxe.EventHandler[_ >: jfxsi.MouseEvent]): Unit = {
onMouseClicked() = v
}
/**
* Defines a function to be called when a mouse button is pressed on this `Scene` and then dragged.
*/
def onMouseDragged = delegate.onMouseDraggedProperty
def onMouseDragged_=(v: jfxe.EventHandler[_ >: jfxsi.MouseEvent]): Unit = {
onMouseDragged() = v
}
/**
* Defines a function to be called when a full press-drag-release gesture enters this `Scene`.
*/
def onMouseDragEntered = delegate.onMouseDragEnteredProperty
def onMouseDragEntered_=(
v: jfxe.EventHandler[_ >: jfxsi.MouseDragEvent]
): Unit = {
onMouseDragEntered() = v
}
/**
* Defines a function to be called when a full press-drag-release gesture exits this `Scene`.
*/
def onMouseDragExited = delegate.onMouseDragExitedProperty
def onMouseDragExited_=(
v: jfxe.EventHandler[_ >: jfxsi.MouseDragEvent]
): Unit = {
onMouseDragExited() = v
}
/**
* Defines a function to be called when a full press-drag-release gesture progresses within this `Scene`.
*/
def onMouseDragOver = delegate.onMouseDragOverProperty
def onMouseDragOver_=(
v: jfxe.EventHandler[_ >: jfxsi.MouseDragEvent]
): Unit = {
onMouseDragOver() = v
}
/**
* Defines a function to be called when a full press-drag-release gesture ends within this `Scene`.
*/
def onMouseDragReleased = delegate.onMouseDragReleasedProperty
def onMouseDragReleased_=(
v: jfxe.EventHandler[_ >: jfxsi.MouseDragEvent]
): Unit = {
onMouseDragReleased() = v
}
/**
* Defines a function to be called when the mouse enters this `Scene`.
*/
def onMouseEntered = delegate.onMouseEnteredProperty
def onMouseEntered_=(v: jfxe.EventHandler[_ >: jfxsi.MouseEvent]): Unit = {
onMouseEntered() = v
}
/**
* Defines a function to be called when the mouse exits this `Scene`.
*/
def onMouseExited = delegate.onMouseExitedProperty
def onMouseExited_=(v: jfxe.EventHandler[_ >: jfxsi.MouseEvent]): Unit = {
onMouseExited() = v
}
/**
* Defines a function to be called when mouse cursor moves within this `Scene` but no buttons have been pushed.
*/
def onMouseMoved = delegate.onMouseMovedProperty
def onMouseMoved_=(v: jfxe.EventHandler[_ >: jfxsi.MouseEvent]): Unit = {
onMouseMoved() = v
}
/**
* Defines a function to be called when a mouse button has been pressed on this `Scene`.
*/
def onMousePressed = delegate.onMousePressedProperty
def onMousePressed_=(v: jfxe.EventHandler[_ >: jfxsi.MouseEvent]): Unit = {
onMousePressed() = v
}
/**
* Defines a function to be called when a mouse button has been released on this `Scene`.
*/
def onMouseReleased = delegate.onMouseReleasedProperty
def onMouseReleased_=(v: jfxe.EventHandler[_ >: jfxsi.MouseEvent]): Unit = {
onMouseReleased() = v
}
/**
* Defines a function to be called when user performs a scrolling action.
*/
def onScroll = delegate.onScrollProperty
def onScroll_=(v: jfxe.EventHandler[_ >: jfxsi.ScrollEvent]): Unit = {
onScroll() = v
}
/**
* The URL of the user-agent stylesheet that will be used by this Scene in place of the the platform-default
* user-agent stylesheet. If the URL does not resolve to a valid location, the platform-default user-agent
* stylesheet will be used.
*
* For additional information about using CSS with the scene graph, see the
* [[http://docs.oracle.com/javase/8/javafx/api/javafx/scene/doc-files/cssref.html CSS Reference Guide]].
*
* @return The URL of the user-agent stylesheet that will be used by this SubScene, or null if has not been set.
*/
def userAgentStylesheet: ObjectProperty[String] =
delegate.userAgentStylesheetProperty
/**
* Set the URL of the user-agent stylesheet that will be used by this Scene in place of the the platform-default
* user-agent stylesheet. If the URL does not resolve to a valid location, the platform-default user-agent
* stylesheet will be used.
*
* For additional information about using CSS with the scene graph, see the
* [[http://docs.oracle.com/javase/8/javafx/api/javafx/scene/doc-files/cssref.html CSS Reference Guide]].
*
* @param url The URL is a hierarchical URI of the form `[scheme:][//authority][path]`.
* If the URL does not have a `[scheme:]` component, the URL is considered to be the `[path]`
* component only. Any leading '/' character of the `[path]` is ignored and the `[path]` is
* treated as a path relative to the root of the application's classpath.
*/
def userAgentStylesheet_=(url: String): Unit = {
ObjectProperty.fillProperty[String](userAgentStylesheet, url)
}
/**
* The `Window` for this Scene
*/
def window: ReadOnlyObjectProperty[javafx.stage.Window] =
delegate.windowProperty
/**
* The horizontal location of this `Scene` on the `Window`.
*/
def x: ReadOnlyDoubleProperty = delegate.xProperty
/**
* The vertical location of this `Scene` on the `Window`.
*/
def y: ReadOnlyDoubleProperty = delegate.yProperty
/**
* Retrieves the depth buffer attribute for this scene.
*/
def depthBuffer = delegate.isDepthBuffer
/**
* Gets an observable list of string URLs linking to the stylesheets to use with this Parent's contents.
*/
def stylesheets: jfxc.ObservableList[String] = delegate.getStylesheets
/**
* Sets the list of stylesheets URLs, replacing the prior content. If you want append to current content, use `add` or
* similar.
*
* @param c list of stylesheets URLs to replace prior content.
*/
def stylesheets_=(c: Iterable[String]): Unit = {
fillCollection(stylesheets, c)
}
/**
* Looks for any node within the scene graph based on the specified CSS selector.
*
* @param selector The css selector to look up
* @return A [[scala.Some]] containing the Node in the scene which matches the CSS selector, or [[scala.None]]
* if none is found.
*/
def lookup(selector: String): Option[Node] = Option(delegate.lookup(selector))
/**
* Registers the specified mnemonic.
*
* @param m The Mnemonic
*/
def addMnemonic(m: Mnemonic): Unit = {
delegate.addMnemonic(m)
}
/**
* Unregisters the specified mnemonic.
*
* @param m The Mnemonic to be removed.
*/
def removeMnemonic(m: Mnemonic): Unit = {
delegate.removeMnemonic(m)
}
/**
* Gets the list of mnemonics for this `Scene`.
*/
def getMnemonics
: jfxc.ObservableMap[jfxsi.KeyCombination, jfxc.ObservableList[
jfxsi.Mnemonic
]] = delegate.getMnemonics
/**
* Gets the list of accelerators for this Scene.
*/
def accelerators: jfxc.ObservableMap[jfxsi.KeyCombination, Runnable] =
delegate.getAccelerators
/**
* Confirms a potential drag and drop gesture that is recognized over this `Scene`.
*
* @param transferModes The supported `TransferMode`(s) of this `Node`
* @return A `Dragboard` to place this `Scene`'s data on
*/
def startDragAndDrop(transferModes: TransferMode*): Dragboard =
delegate.startDragAndDrop(transferModes.map(_.delegate): _*)
/**
* Starts a full press-drag-release gesture with this scene as gesture source.
*/
def startFullDrag(): Unit = {
delegate.startFullDrag()
}
/**
* The scene's current focus owner node. This node's "focused" variable might be false if this scene has no window,
* or if the window is inactive (window.focused == false).
*
* @since 2.2
*/
def focusOwner: ReadOnlyObjectProperty[jfxs.Node] =
delegate.focusOwnerProperty()
/**
* Defines a function to be called when user performs a rotation action.
*
* @since 2.2
*/
def onRotate = delegate.onRotateProperty
def onRotate_=(v: jfxe.EventHandler[_ >: jfxsi.RotateEvent]): Unit = {
onRotate() = v
}
/**
* Defines a function to be called when a rotation gesture ends.
*
* @since 2.2
*/
def onRotationFinished = delegate.onRotationFinishedProperty()
def onRotationFinished_=(
v: jfxe.EventHandler[_ >: jfxsi.RotateEvent]
): Unit = {
onRotationFinished() = v
}
/**
* Defines a function to be called when a rotation gesture starts.
*
* @since 2.2
*/
def onRotationStarted = delegate.onRotationFinishedProperty()
def onRotationStarted_=(
v: jfxe.EventHandler[_ >: jfxsi.RotateEvent]
): Unit = {
onRotationStarted() = v
}
/**
* Defines a function to be called when a Scroll gesture ends.
*
* @since 2.2
*/
def onScrollFinished = delegate.onScrollFinishedProperty()
def onScrollFinished_=(v: jfxe.EventHandler[_ >: jfxsi.ScrollEvent]): Unit = {
onScrollFinished() = v
}
/**
* Defines a function to be called when a Scroll gesture starts.
*
* @since 2.2
*/
def onScrollStarted = delegate.onScrollStartedProperty()
def onScrollStarted_=(v: jfxe.EventHandler[_ >: jfxsi.ScrollEvent]): Unit = {
onScrollStarted() = v
}
/**
* Defines a function to be called when a Swipe Down gesture starts.
*
* @since 2.2
*/
def onSwipeDown = delegate.onSwipeDownProperty()
def onSwipeDown_=(v: jfxe.EventHandler[_ >: jfxsi.SwipeEvent]): Unit = {
onSwipeDown() = v
}
/**
* Defines a function to be called when a Swipe Down gesture starts.
*
* @since 2.2
*/
def onSwipeLeft = delegate.onSwipeLeftProperty()
def onSwipeLeft_=(v: jfxe.EventHandler[_ >: jfxsi.SwipeEvent]): Unit = {
onSwipeLeft() = v
}
/**
* Defines a function to be called when a Swipe Up gesture starts.
*
* @since 2.2
*/
def onSwipeUp = delegate.onSwipeUpProperty()
def onSwipeUp_=(v: jfxe.EventHandler[_ >: jfxsi.SwipeEvent]): Unit = {
onSwipeUp() = v
}
/**
* Defines a function to be called when a Swipe Right gesture starts.
*
* @since 2.2
*/
def onSwipeRight = delegate.onSwipeRightProperty()
def onSwipeRight_=(v: jfxe.EventHandler[_ >: jfxsi.SwipeEvent]): Unit = {
onSwipeRight() = v
}
/**
* Defines a function to be called when user performs a Touch action.
*
* @since 2.2
*/
def onZoom = delegate.onZoomProperty()
def onZoom_=(v: jfxe.EventHandler[_ >: jfxsi.ZoomEvent]): Unit = {
onZoom() = v
}
/**
* Defines a function to be called when a Zoom gesture ends.
*
* @since 2.2
*/
def onZoomFinished = delegate.onZoomFinishedProperty()
def onZoomFinished_=(v: jfxe.EventHandler[_ >: jfxsi.ZoomEvent]): Unit = {
onZoomFinished() = v
}
/**
* Defines a function to be called when a Zoom gesture starts.
*
* @since 2.2
*/
def onZoomStarted = delegate.onZoomStartedProperty()
def onZoomStarted_=(v: jfxe.EventHandler[_ >: jfxsi.ZoomEvent]): Unit = {
onZoomStarted() = v
}
/**
* Defines a function to be called when user performs a Touch Moved action.
*
* @since 2.2
*/
def onTouchMoved = delegate.onTouchMovedProperty()
def onTouchMoved_=(v: jfxe.EventHandler[_ >: jfxsi.TouchEvent]): Unit = {
onTouchMoved() = v
}
/**
* Defines a function to be called when user performs a Touch Pressed action.
*
* @since 2.2
*/
def onTouchPressed = delegate.onTouchPressedProperty()
def onTouchPressed_=(v: jfxe.EventHandler[_ >: jfxsi.TouchEvent]): Unit = {
onTouchPressed() = v
}
/**
* Defines a function to be called when user performs a Touch Released action.
*
* @since 2.2
*/
def onTouchReleased = delegate.onTouchReleasedProperty()
def onTouchReleased_=(v: jfxe.EventHandler[_ >: jfxsi.TouchEvent]): Unit = {
onTouchReleased() = v
}
/**
* Defines a function to be called when user performs a Touch Stationary action.
*
* @since 2.2
*/
def onTouchStationary = delegate.onTouchStationaryProperty()
def onTouchStationary_=(v: jfxe.EventHandler[_ >: jfxsi.TouchEvent]): Unit = {
onTouchStationary() = v
}
/**
* Takes a snapshot of this scene and returns the rendered image when it is ready.
*
* @param image The writable image that will be used to hold the rendered scene.
* @return the rendered image
*
* @since 2.2
*/
def snapshot(image: WritableImage): WritableImage = delegate.snapshot(image)
/**
* Takes a snapshot of this scene at the next frame and calls the specified callback method when the image is ready.
*
* @param callback A function to be called when the image is ready.
* @param image The writable image that will be used to hold the rendered scene.
*
* @since 2.2
*/
def snapshot(callback: SnapshotResult => Unit, image: WritableImage): Unit = {
val javaCallback = new jfxu.Callback[jfxs.SnapshotResult, java.lang.Void] {
def call(result: jfxs.SnapshotResult): java.lang.Void = {
callback(new SnapshotResult(result))
null
}
}
delegate.snapshot(javaCallback, image)
}
}

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package wow.doge.mygame.utils
import java.io.ByteArrayOutputStream
import java.io.OutputStream
import java.io.PrintStream
import cats.effect.Resource
import monix.bio.Task
import scalafx.scene.control.TextArea
import scalafx.application.Platform
trait ConsoleStreamable[T] {
def println(inst: T, text: String): Unit
def print(inst: T, text: String): Unit
}
class GenericConsoleStream[T](
outputStream: OutputStream,
val config: GenericConsoleStream.Config =
GenericConsoleStream.Config.default,
private var streamable: Option[T] = None
)(implicit
cs: ConsoleStreamable[T]
) extends PrintStream(outputStream, true) {
private lazy val defaultOut = System.out
def printToStreamable(stble: Option[T], text: String) =
stble.foreach(s => cs.println(s, text))
override def println(text: String): Unit =
if (config.exclusive) {
printToStreamable(streamable, text)
} else {
defaultOut.println(text)
printToStreamable(streamable, text)
}
override def print(text: String): Unit =
streamable.foreach(s =>
if (config.exclusive) {
printToStreamable(streamable, text)
} else {
defaultOut.println(text)
printToStreamable(streamable, text)
}
)
def :=(s: T) = {
streamable match {
case Some(value) =>
case None => streamable = Some(s)
}
}
}
object GenericConsoleStream {
/**
* for future use
*/
case class Config(exclusive: Boolean = false)
object Config {
lazy val default = Config()
}
implicit val implJFXConsoleStreamForTextArea =
new ConsoleStreamable[scalafx.scene.control.TextArea] {
override def println(
ta: scalafx.scene.control.TextArea,
text: String
): Unit =
ta.appendText(text + "\n")
override def print(
ta: scalafx.scene.control.TextArea,
text: String
): Unit =
ta.appendText(text)
}
// def textAreaStreamResource(ta: TextArea) =
// Resource.make(
// Task(
// new GenericConsoleStream(
// outputStream = new ByteArrayOutputStream(),
// streamable = ta
// )
// )
// )(s => Task(s.close()))
def textAreaStream(
// ta: TextArea
) =
// Task(
new GenericConsoleStream[TextArea](
outputStream = new ByteArrayOutputStream()
// streamable = ta
)
// )
// (s => Task(s.close()))
}

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@ -1,71 +0,0 @@
package wow.doge.mygame.utils
import java.io.ByteArrayOutputStream
import java.io.OutputStream
import java.io.PrintStream
import cats.effect.Resource
import monix.bio.Task
import scalafx.scene.control.TextArea
trait JFXConsoleStreamable[T] {
def println(inst: T, text: String): Unit
def print(inst: T, text: String): Unit
}
class JFXConsoleStream[T](
outputStream: OutputStream,
val config: JFXConsoleStream.Config = JFXConsoleStream.Config.default,
control: T
)(implicit
jcs: JFXConsoleStreamable[T]
) extends PrintStream(outputStream, true) {
private lazy val defaultOut = System.out
override def println(text: String): Unit =
if (config.exclusive) {
jcs.println(control, text + "\n")
} else {
defaultOut.println(text)
jcs.println(control, text + "\n")
}
override def print(text: String): Unit = jcs.println(control, text)
}
object JFXConsoleStream {
/**
* for future use
*/
case class Config(exclusive: Boolean = false)
object Config {
lazy val default = Config()
}
implicit val implJFXConsoleStreamForTextArea =
new JFXConsoleStreamable[scalafx.scene.control.TextArea] {
override def println(
ta: scalafx.scene.control.TextArea,
text: String
): Unit =
ta.appendText(text + "\n")
override def print(
ta: scalafx.scene.control.TextArea,
text: String
): Unit =
ta.appendText(text)
}
def textAreaStream(ta: TextArea) =
Resource.make(
Task(
new JFXConsoleStream(
outputStream = new ByteArrayOutputStream(),
control = ta
)
)
)(s => Task(s.close()))
}

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package wow.doge.mygame.utils;
import javafx.event.EventHandler;
import javafx.event.EventType;
import javafx.geometry.Insets;
import javafx.scene.Cursor;
import javafx.scene.Scene;
import javafx.scene.input.MouseEvent;
import javafx.stage.Stage;
//created by Alexander Berg
public class ResizeHelper {
public static ResizeListener addResizeListener(Stage stage) {
ResizeListener resizeListener = new ResizeListener(stage);
Scene scene = stage.getScene();
scene.addEventHandler(MouseEvent.MOUSE_MOVED, resizeListener);
scene.addEventHandler(MouseEvent.MOUSE_PRESSED, resizeListener);
scene.addEventHandler(MouseEvent.MOUSE_DRAGGED, resizeListener);
scene.addEventHandler(MouseEvent.MOUSE_EXITED, resizeListener);
scene.addEventHandler(MouseEvent.MOUSE_EXITED_TARGET, resizeListener);
return resizeListener;
}
public static class ResizeListener implements EventHandler<MouseEvent> {
private Stage stage;
private Scene scene;
private Cursor cursorEvent = Cursor.DEFAULT;
private int border = 4;
private double startX = 0;
private double startY = 0;
private double sceneOffsetX = 0;
private double sceneOffsetY = 0;
private double padTop = 0;
private double padRight = 0;
private double padBottom = 0;
private double padLeft = 0;
public ResizeListener(Stage stage) {
this.stage = stage;
this.scene = stage.getScene();
}
public void setPadding(Insets padding) {
padTop = padding.getTop();
padRight = padding.getRight();
padBottom = padding.getBottom();
padLeft = padding.getLeft();
}
@Override
public void handle(MouseEvent mouseEvent) {
EventType<? extends MouseEvent> mouseEventType = mouseEvent.getEventType();
double mouseEventX = mouseEvent.getSceneX(), mouseEventY = mouseEvent.getSceneY(),
viewWidth = stage.getWidth() - padLeft - padRight,
viewHeight = stage.getHeight() - padTop - padBottom;
if (MouseEvent.MOUSE_MOVED.equals(mouseEventType)) {
if (mouseEventX < border + padLeft && mouseEventY < border + padTop) {
cursorEvent = Cursor.NW_RESIZE;
} else if (mouseEventX < border + padLeft && mouseEventY > viewHeight - border + padTop) {
cursorEvent = Cursor.SW_RESIZE;
} else if (mouseEventX > viewWidth - border + padLeft && mouseEventY < border + padTop) {
cursorEvent = Cursor.NE_RESIZE;
} else if (mouseEventX > viewWidth - border + padLeft && mouseEventY > viewHeight - border + padTop) {
cursorEvent = Cursor.SE_RESIZE;
} else if (mouseEventX < border + padLeft) {
cursorEvent = Cursor.W_RESIZE;
} else if (mouseEventX > viewWidth - border + padLeft) {
cursorEvent = Cursor.E_RESIZE;
} else if (mouseEventY < border + padTop) {
cursorEvent = Cursor.N_RESIZE;
} else if (mouseEventY > viewHeight - border + padTop) {
cursorEvent = Cursor.S_RESIZE;
} else {
cursorEvent = Cursor.DEFAULT;
}
scene.setCursor(cursorEvent);
} else if (MouseEvent.MOUSE_EXITED.equals(mouseEventType)
|| MouseEvent.MOUSE_EXITED_TARGET.equals(mouseEventType)) {
scene.setCursor(Cursor.DEFAULT);
} else if (MouseEvent.MOUSE_PRESSED.equals(mouseEventType)) {
startX = viewWidth - mouseEventX;
startY = viewHeight - mouseEventY;
sceneOffsetX = mouseEvent.getSceneX();
sceneOffsetY = mouseEvent.getSceneY();
} else if (MouseEvent.MOUSE_DRAGGED.equals(mouseEventType) && !Cursor.DEFAULT.equals(cursorEvent)) {
if (!Cursor.W_RESIZE.equals(cursorEvent) && !Cursor.E_RESIZE.equals(cursorEvent)) {
double minHeight = stage.getMinHeight() > (border * 2) ? stage.getMinHeight() : (border * 2);
if (Cursor.NW_RESIZE.equals(cursorEvent) || Cursor.N_RESIZE.equals(cursorEvent)
|| Cursor.NE_RESIZE.equals(cursorEvent)) {
if (stage.getHeight() > minHeight || mouseEventY < 0) {
double height = stage.getY() - mouseEvent.getScreenY() + stage.getHeight() + sceneOffsetY;
double y = mouseEvent.getScreenY() - sceneOffsetY;
stage.setHeight(height);
stage.setY(y);
}
} else {
if (stage.getHeight() > minHeight || mouseEventY + startY - stage.getHeight() > 0) {
stage.setHeight(mouseEventY + startY + padBottom + padTop);
}
}
}
if (!Cursor.N_RESIZE.equals(cursorEvent) && !Cursor.S_RESIZE.equals(cursorEvent)) {
double minWidth = stage.getMinWidth() > (border * 2) ? stage.getMinWidth() : (border * 2);
if (Cursor.NW_RESIZE.equals(cursorEvent) || Cursor.W_RESIZE.equals(cursorEvent)
|| Cursor.SW_RESIZE.equals(cursorEvent)) {
if (stage.getWidth() > minWidth || mouseEventX < 0) {
double width = stage.getX() - mouseEvent.getScreenX() + stage.getWidth() + sceneOffsetX;
double x = mouseEvent.getScreenX() - sceneOffsetX;
stage.setWidth(width);
stage.setX(x);
}
} else {
if (stage.getWidth() > minWidth || mouseEventX + startX - stage.getWidth() > 0) {
stage.setWidth(mouseEventX + startX + padLeft + padRight);
}
}
}
}
}
}
}

View File

@ -0,0 +1,24 @@
package wow.doge.mygame.utils
import monix.execution.atomic.AtomicAny
/**
* Useless
*/
sealed abstract class Tree[+T]
case class Node[T](data: T, children: AtomicAny[LazyList[Tree[T]]])
extends Tree[T] {
def add(data: T) = {
children.transform(children =>
Node(data, AtomicAny(LazyList[Tree[T]]())) #:: children
)
}
}
// case object Leaf extends Tree[Nothing]
case class Data(data: Int)
class TreeManager[T] {
// val root: AtomicAny[Tree[T]] = AtomicAny(Leaf)
def add(data: T, node: Node[T]) = {}
}