Testing out JmonkeyEngine to make a game in Scala with Akka Actors within a pure FP layer
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package wow.doge.mygame
import wow.doge.mygame.utils.wrappers.jme.AppNode2 import com.softwaremill.tagging._ import wow.doge.mygame.game.GameAppTags import monix.execution.Scheduler import io.estatico.newtype.macros.newtype
package object types { type RootNode = AppNode2 @@ GameAppTags.RootNode type GuiNode = AppNode2 @@ GameAppTags.GuiNode @newtype case class AsyncScheduler(value: Scheduler) @newtype case class IoScheduler(value: Scheduler) @newtype case class FxScheduler(value: Scheduler) @newtype case class JmeScheduler(value: Scheduler) @newtype case class AkkaScheduler(value: akka.actor.typed.Scheduler) }
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