Testing out JmonkeyEngine to make a game in Scala with Akka Actors within a pure FP layer
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package wow.doge.mygame.game.subsystems.ui
import com.jme3.app.Application import com.jayfella.jme.jfx.JavaFxUI import scalafx.application.Platform import monix.execution.CancelablePromise import monix.bio.Task import cats.effect.concurrent.Deferred import scala.concurrent.duration._ import wow.doge.mygame.game.GameApp
object JFxUI { def apply(app: GameApp) = Task(JavaFxUI.initialize(app)) .executeOn(app.scheduler) >> Task.sleep(500.millis) >> Task( JavaFxUI.getInstance() ) // Task {
// Platform.runLater(() => {
// println("here jfx")
// JavaFxUI.initialize(app)
// println("here2 jfx2")
// val inst = JavaFxUI.getInstance()
// println(inst)
// })
// }
// Task.fromFuture {
// val p = CancelablePromise[JavaFxUI]()
// Platform.runLater(() => {
// println("here")
// JavaFxUI.initialize(app)
// println("here2")
// val inst = JavaFxUI.getInstance()
// println(inst)
// p.success(inst)
// })
// p.future
// }
// for {
// d <- Deferred[Task, JavaFxUI]
// _ <- Task(JavaFxUI.initialize(app))
// } yield ()
}
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