Testing out JmonkeyEngine to make a game in Scala with Akka Actors within a pure FP layer
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/******************************************************************************* * Copyright 2014 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0
* * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/
package wow.doge.mygame.game.subsystems.ai.gdx;
import wow.doge.mygame.game.subsystems.ai.gdx.Graph;
/** * A graph for the {@link IndexedAStarPathFinder}. * * @param <N> Type of node * * @author davebaol */ public interface MyIndexedGraph<N> extends Graph<N> {
/** * Returns the unique index of the given node. * * @param node the node whose index will be returned * @return the unique index of the given node. */ public int getIndex(N node);
/** Returns the number of nodes in this graph. */ public int getNodeCount();
}
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