Testing out JmonkeyEngine to make a game in Scala with Akka Actors within a pure FP layer
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  1. /*******************************************************************************
  2. * Copyright 2014 See AUTHORS file.
  3. *
  4. * Licensed under the Apache License, Version 2.0 (the "License");
  5. * you may not use this file except in compliance with the License.
  6. * You may obtain a copy of the License at
  7. *
  8. * http://www.apache.org/licenses/LICENSE-2.0
  9. *
  10. * Unless required by applicable law or agreed to in writing, software
  11. * distributed under the License is distributed on an "AS IS" BASIS,
  12. * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. * See the License for the specific language governing permissions and
  14. * limitations under the License.
  15. ******************************************************************************/
  16. package wow.doge.mygame.game.subsystems.ai.gdx;
  17. import wow.doge.mygame.game.subsystems.ai.gdx.Graph;
  18. /**
  19. * A graph for the {@link IndexedAStarPathFinder}.
  20. *
  21. * @param <N> Type of node
  22. *
  23. * @author davebaol
  24. */
  25. public interface MyIndexedGraph<N> extends Graph<N> {
  26. /**
  27. * Returns the unique index of the given node.
  28. *
  29. * @param node the node whose index will be returned
  30. * @return the unique index of the given node.
  31. */
  32. public int getIndex(N node);
  33. /** Returns the number of nodes in this graph. */
  34. public int getNodeCount();
  35. }