Testing out JmonkeyEngine to make a game in Scala with Akka Actors within a pure FP layer
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package wow.doge.mygame.game.subsystems.ai
import com.badlogic.gdx.ai.pfa.Connection import wow.doge.mygame.game.subsystems.ai.gdx.MyIndexedGraph import scala.collection.immutable.ArraySeq // import com.badlogic.gdx.ai.pfa.indexed.IndexedGraph
// import scala.jdk.javaapi.CollectionConverters._
case class City(x: Float, y: Float, name: String, index: Int) case class Street(fromNode: City, toNode: City, cost: Float) extends Connection[City] {
override def getCost(): Float = cost
override def getFromNode(): City = fromNode
override def getToNode(): City = toNode
}
class CityGraph extends MyIndexedGraph[City] {
override def getConnections( city: City ): IndexedSeq[Connection[City]] = ArraySeq(Street(City(0f, 0f, "egw", 0), City(0f, 0f, "egw", 0), 1)) // or Vector(Street(City(0f, 0f, "egw", 0), City(0f, 0f, "egw", 0), 1))
override def getIndex(city: City): Int = ???
override def getNodeCount(): Int = ???
}
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