Browse Source

rename "reset" to "restart"

master
Rick Watson 5 years ago
parent
commit
7bf713dfea
  1. 2
      interface/src/constants/Endpoints.js
  2. 48
      interface/src/containers/SystemStatus.js
  3. 2
      lib/framework/ESP8266React.cpp
  4. 4
      lib/framework/ESP8266React.h
  5. 18
      lib/framework/ResetService.cpp
  6. 29
      lib/framework/ResetService.h
  7. 18
      lib/framework/RestartService.cpp
  8. 29
      lib/framework/RestartService.h

2
interface/src/constants/Endpoints.js

@ -13,4 +13,4 @@ export const SYSTEM_STATUS_ENDPOINT = ENDPOINT_ROOT + "systemStatus";
export const SIGN_IN_ENDPOINT = ENDPOINT_ROOT + "signIn";
export const VERIFY_AUTHORIZATION_ENDPOINT = ENDPOINT_ROOT + "verifyAuthorization";
export const SECURITY_SETTINGS_ENDPOINT = ENDPOINT_ROOT + "securitySettings";
export const RESET_ENDPOINT = ENDPOINT_ROOT + "reset";
export const RESTART_ENDPOINT = ENDPOINT_ROOT + "restart";

48
interface/src/containers/SystemStatus.js

@ -22,7 +22,7 @@ import DataUsageIcon from '@material-ui/icons/DataUsage';
import AutorenewIcon from '@material-ui/icons/Autorenew';
import RefreshIcon from '@material-ui/icons/Refresh';
import { SYSTEM_STATUS_ENDPOINT, RESET_ENDPOINT } from '../constants/Endpoints';
import { SYSTEM_STATUS_ENDPOINT, RESTART_ENDPOINT } from '../constants/Endpoints';
import { restComponent } from '../components/RestComponent';
import LoadingNotification from '../components/LoadingNotification';
import SectionContent from '../components/SectionContent';
@ -42,7 +42,7 @@ class SystemStatus extends Component {
super(props);
this.state = {
confirmReset: false,
confirmRestart: false,
processing: false
}
}
@ -112,53 +112,53 @@ class SystemStatus extends Component {
<Button startIcon={<RefreshIcon />} variant="contained" color="secondary" className={classes.button} onClick={this.props.loadData}>
Refresh
</Button>
<Button startIcon={<AutorenewIcon />} variant="contained" color="secondary" className={classes.button} onClick={this.onReset}>
Reset
<Button startIcon={<AutorenewIcon />} variant="contained" color="secondary" className={classes.button} onClick={this.onRestart}>
Restart
</Button>
</div>
);
}
onReset = () => {
this.setState({ confirmReset: true });
onRestart = () => {
this.setState({ confirmRestart: true });
}
onResetRejected = () => {
this.setState({ confirmReset: false });
onRestartRejected = () => {
this.setState({ confirmRestart: false });
}
onResetConfirmed = () => {
onRestartConfirmed = () => {
this.setState({ processing: true });
redirectingAuthorizedFetch(RESET_ENDPOINT, { method: 'POST' })
redirectingAuthorizedFetch(RESTART_ENDPOINT, { method: 'POST' })
.then(response => {
if (response.status === 200) {
this.props.enqueueSnackbar("Device is resetting", { variant: 'info' });
this.setState({ processing: false, confirmReset: false });
this.props.enqueueSnackbar("Device is restarting", { variant: 'info' });
this.setState({ processing: false, confirmRestart: false });
} else {
throw Error("Invalid status code: " + response.status);
}
})
.catch(error => {
this.props.enqueueSnackbar(error.message || "Problem resetting device", { variant: 'error' });
this.setState({ processing: false, confirmReset: false });
this.props.enqueueSnackbar(error.message || "Problem restarting device", { variant: 'error' });
this.setState({ processing: false, confirmRestart: false });
});
}
renderResetDialog() {
renderRestartDialog() {
return (
<Dialog
open={this.state.confirmReset}
onClose={this.onResetRejected}
open={this.state.confirmRestart}
onClose={this.onRestartRejected}
>
<DialogTitle>Confirm Reset</DialogTitle>
<DialogTitle>Confirm Restart</DialogTitle>
<DialogContent dividers={true}>
Are you sure you want to reset the device?
Are you sure you want to restart the device?
</DialogContent>
<DialogActions>
<Button startIcon={<AutorenewIcon />} variant="contained" onClick={this.onResetConfirmed} disabled={this.state.processing} color="primary" autoFocus>
Reset
<Button startIcon={<AutorenewIcon />} variant="contained" onClick={this.onRestartConfirmed} disabled={this.state.processing} color="primary" autoFocus>
Restart
</Button>
<Button variant="contained" onClick={this.onResetRejected} color="secondary">
<Button variant="contained" onClick={this.onRestartRejected} color="secondary">
Cancel
</Button>
</DialogActions>
@ -171,14 +171,14 @@ class SystemStatus extends Component {
return (
<SectionContent title="System Status">
<LoadingNotification
onReset={loadData}
onRestart={loadData}
fetched={fetched}
errorMessage={errorMessage}
render={
() => this.renderSystemStatus(data, classes)
}
/>
{this.renderResetDialog()}
{this.renderRestartDialog()}
</SectionContent>
)
}

2
lib/framework/ESP8266React.cpp

@ -6,7 +6,7 @@ ESP8266React::ESP8266React(AsyncWebServer* server, FS* fs):
_apSettingsService(server, fs, &_securitySettingsService),
_ntpSettingsService(server, fs, &_securitySettingsService),
_otaSettingsService(server, fs, &_securitySettingsService),
_ResetService(server, &_securitySettingsService),
_restartService(server, &_securitySettingsService),
_authenticationService(server, &_securitySettingsService),
_wifiScanner(server, &_securitySettingsService),
_wifiStatus(server, &_securitySettingsService),

4
lib/framework/ESP8266React.h

@ -24,7 +24,7 @@
#include <NTPStatus.h>
#include <APStatus.h>
#include <SystemStatus.h>
#include <ResetService.h>
#include <RestartService.h>
class ESP8266React {
@ -47,7 +47,7 @@ class ESP8266React {
APSettingsService _apSettingsService;
NTPSettingsService _ntpSettingsService;
OTASettingsService _otaSettingsService;
ResetService _ResetService;
RestartService _restartService;
AuthenticationService _authenticationService;

18
lib/framework/ResetService.cpp

@ -1,18 +0,0 @@
#include <ResetService.h>
ResetService::ResetService(AsyncWebServer* server, SecurityManager* securityManager) {
server->on(RESET_SERVICE_PATH, HTTP_POST, securityManager->wrapRequest(
std::bind(&ResetService::reset, this, std::placeholders::_1), AuthenticationPredicates::IS_ADMIN
));
}
void ResetService::reset(AsyncWebServerRequest* request) {
request->onDisconnect([]() {
#if defined(ESP8266)
ESP.reset();
#elif defined(ESP_PLATFORM)
ESP.restart();
#endif
});
request->send(200);
}

29
lib/framework/ResetService.h

@ -1,29 +0,0 @@
#ifndef ResetService_h
#define ResetService_h
#if defined(ESP8266)
#include <ESP8266WiFi.h>
#include <ESPAsyncTCP.h>
#elif defined(ESP_PLATFORM)
#include <WiFi.h>
#include <AsyncTCP.h>
#endif
#include <ESPAsyncWebServer.h>
#include <SecurityManager.h>
#define RESET_SERVICE_PATH "/rest/reset"
class ResetService {
public:
ResetService(AsyncWebServer* server, SecurityManager* securityManager);
private:
void reset(AsyncWebServerRequest *request);
};
#endif // end ResetService_h

18
lib/framework/RestartService.cpp

@ -0,0 +1,18 @@
#include <RestartService.h>
RestartService::RestartService(AsyncWebServer* server, SecurityManager* securityManager) {
server->on(RESTART_SERVICE_PATH, HTTP_POST, securityManager->wrapRequest(
std::bind(&RestartService::restart, this, std::placeholders::_1), AuthenticationPredicates::IS_ADMIN
));
}
void RestartService::restart(AsyncWebServerRequest* request) {
request->onDisconnect([]() {
#if defined(ESP8266)
ESP.reset();
#elif defined(ESP_PLATFORM)
ESP.restart();
#endif
});
request->send(200);
}

29
lib/framework/RestartService.h

@ -0,0 +1,29 @@
#ifndef RestartService_h
#define RestartService_h
#if defined(ESP8266)
#include <ESP8266WiFi.h>
#include <ESPAsyncTCP.h>
#elif defined(ESP_PLATFORM)
#include <WiFi.h>
#include <AsyncTCP.h>
#endif
#include <ESPAsyncWebServer.h>
#include <SecurityManager.h>
#define RESTART_SERVICE_PATH "/rest/restart"
class RestartService {
public:
RestartService(AsyncWebServer* server, SecurityManager* securityManager);
private:
void restart(AsyncWebServerRequest *request);
};
#endif // end RestartService_h
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