Testing out JmonkeyEngine to make a game in Scala with Akka Actors within a pure FP layer
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package wow.doge.mygame.game
import cats.effect.concurrent.Ref
import com.jme3.app.state.AppStateManager
import com.jme3.asset.AssetManager
import com.jme3.input.InputManager
import monix.bio.IO
import monix.bio.Task
sealed trait Error
case object FlyCamNotExists extends Error
class GameApp2(app: GameApp) {
def stateManager: Task[AppStateManager] = Task(app.getStateManager())
def inputManager: Task[InputManager] = Task(app.getInputManager())
def assetManager: Task[AssetManager] = Task(app.getAssetManager())
def guiNode = Ref[Task].of(app.getGuiNode())
def flyCam =
IO(app.getFlyByCamera()).onErrorHandleWith(_ =>
IO.raiseError(FlyCamNotExists)
)
def camera = Task(app.getCamera())
def viewPort = Task(app.getViewPort())
def rootNode = Ref[Task].of(app.getRootNode())
def enqueue(cb: () => Unit) =
app.enqueue(new Runnable {
override def run() = cb()
})
def enqueueL[T](cb: () => T): Task[T] = app.enqueueL(cb)
def start = Task(app.start())
def stop = Task(app.stop())
def scheduler = app.scheduler
}