Testing out JmonkeyEngine to make a game in Scala with Akka Actors within a pure FP layer
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package wow.doge.mygame.game.appstates;
import com.jme3.app.state.AbstractAppState;
import com.simsilica.es.EntityData;
import com.simsilica.es.base.DefaultEntityData;
import com.jme3.app.state.BaseAppState;
import com.jme3.app.Application;
public class EntityDataState extends BaseAppState {
private EntityData entityData;
public EntityDataState() {
this(new DefaultEntityData());
}
public EntityDataState(EntityData ed) {
this.entityData = ed;
}
public EntityData getEntityData() {
return entityData;
}
public void onEnable() {
}
public void onDisable() {
}
// @Override
public void cleanup(Application application) {
entityData.close();
entityData = null; // cannot be reused
}
public void initialize(Application application) {
}
}