Testing out JmonkeyEngine to make a game in Scala with Akka Actors within a pure FP layer
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package wow.doge.mygame
import org.scalatest.funsuite.AnyFunSuite
import com.jme3.scene.Spatial
import com.jme3.collision.{Collidable, CollisionResults}
import com.jme3.bounding.BoundingVolume
import com.jme3.scene.Spatial.DFSMode
import com.jme3.scene.SceneGraphVisitor
import java.util.Queue
import wow.doge.mygame.utils.wrappers.jme.CollisionShapeFactory
import monix.execution.Scheduler.Implicits.global
import cats.syntax.eq._
class CollisionShapeFactoryTest extends AnyFunSuite {
test("Test for WrongArgumentError") {
val res = CollisionShapeFactory
.createMeshShape(new TestSpatial)
.attempt
.runSyncUnsafe()
assert(res.isLeft)
assert(
res.left.get eqv
CollisionShapeFactory.WrongArgumentError(
"The spatial must either be a Node or a Geometry!"
)
)
}
}
class TestSpatial extends Spatial {
override def collideWith(x$1: Collidable, x$2: CollisionResults): Int = ???
override def updateModelBound(): Unit = ???
override def setModelBound(x$1: BoundingVolume): Unit = ???
override def getVertexCount(): Int = ???
override def getTriangleCount(): Int = ???
override def depthFirstTraversal(x$1: SceneGraphVisitor, x$2: DFSMode): Unit =
???
override protected def breadthFirstTraversal(
x$1: SceneGraphVisitor,
x$2: Queue[Spatial]
): Unit = ???
}