Testing out JmonkeyEngine to make a game in Scala with Akka Actors within a pure FP layer
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package wow.doge.mygame.math;
import cats.Show
import cats.kernel.Eq
import cats.syntax.eq._
import math.{abs, pow, sqrt}
case class ImVector3f(x: Float, y: Float, z: Float)
object ImVector3f {
//format: off
val Zero = ImVector3f(0, 0, 0)
val UnitX = ImVector3f(1, 0, 0)
val UnitY = ImVector3f(0, 1, 0)
val UnitZ = ImVector3f(0, 0, 1)
val Unit = ImVector3f(1, 1, 1)
//format: on
val Max = ImVector3f(Float.MaxValue, Float.MaxValue, Float.MaxValue)
val Min = ImVector3f(Float.MinValue, Float.MinValue, Float.MinValue)
implicit val show = new Show[ImVector3f] {
def format(f: Float) = f.formatted("%.2f")
override def show(t: ImVector3f): String =
s"ImVector3f(${format(t.x)},${format(t.y)},${format(t.z)})"
}
implicit val eq = Eq.fromUniversalEquals[ImVector3f]
private def squareDiff(f1: Float, f2: Float) =
pow(f1.toDouble - f2.toDouble, 2)
// private def squareDiff2(f1: Float, f2: Float) = pow((f1 - f2).toDouble, 2)
def dst(v1: ImVector3f, v2: ImVector3f): Double =
if (v1 === v2) 0
else {
val total =
squareDiff(v1.x, v2.x) + squareDiff(v1.y, v2.y) +
squareDiff(v1.z, v2.z)
sqrt(total)
}
def manhattanDst(v1: ImVector3f, v2: ImVector3f) =
abs(v1.x - v2.x) + abs(v1.y - v2.y) + abs(v1.z - v2.z)
}