Testing out JmonkeyEngine to make a game in Scala with Akka Actors within a pure FP layer
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package wow.doge.mygame.game.nodes
import akka.actor.typed.ActorRef
import akka.actor.typed.scaladsl.Behaviors
import wow.doge.mygame.subsystems.movement.ImMovementActor
import org.slf4j.event.Level
import akka.actor.typed.LogOptions
import wow.doge.mygame.subsystems.events.MovementEvent.PlayerMovementEvent
import com.typesafe.scalalogging.Logger
object PlayerMovementEventHandler {
import PlayerMovementEvent._
def apply(movementActor: ActorRef[ImMovementActor.Command]) =
Behaviors.logMessages(
LogOptions()
.withLevel(Level.TRACE)
.withLogger(
Logger[PlayerMovementEventHandler.type].underlying
),
Behaviors.setup[PlayerMovementEvent](ctx =>
Behaviors.receiveMessage {
case PlayerMovedLeft(pressed) =>
movementActor ! ImMovementActor.MovedLeft(pressed)
Behaviors.same
case PlayerMovedRight(pressed) =>
movementActor ! ImMovementActor.MovedRight(pressed)
Behaviors.same
case PlayerMovedForward(pressed) =>
movementActor ! ImMovementActor.MovedUp(pressed)
Behaviors.same
case PlayerMovedBackward(pressed) =>
movementActor ! ImMovementActor.MovedDown(pressed)
Behaviors.same
case PlayerJumped =>
movementActor ! ImMovementActor.Jump
Behaviors.same
case PlayerRotatedRight =>
// ctx.log.warn("right rotate not implemented yet")
movementActor ! ImMovementActor.RotateRight
Behaviors.same
case PlayerRotatedLeft =>
// ctx.log.warn("left rotate not implemented yet")
movementActor ! ImMovementActor.RotateLeft
Behaviors.same
case PlayerCameraUp =>
ctx.log.warn("camera up not implemented yet")
Behaviors.same
case PlayerCameraDown =>
ctx.log.warn("camera down not implemented yet")
Behaviors.same
}
)
)
}