Testing out JmonkeyEngine to make a game in Scala with Akka Actors within a pure FP layer
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package wow.doge.mygame
import akka.actor.typed.ActorSystem
import cats.effect.Resource
import monix.bio.Task
import io.odin.Logger
import wow.doge.mygame.game.GameApp
import wow.doge.mygame.executors.Schedulers
trait ActorSystemModule {
def logger: Logger[Task]
def app: GameApp
def schedulers: Schedulers
lazy val actorsResource =
Resource.make(logger.info("Creating Actor System") >> Task {
ActorSystem(
RootActor(app, schedulers, logger = logger),
name = "GameActorSystem"
)
})(sys =>
logger.info("Shutting down actor system") >> Task(
sys.terminate()
)
)
}