Testing out JmonkeyEngine to make a game in Scala with Akka Actors within a pure FP layer
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package wow.doge.mygame.launcher
import scala.concurrent.duration.FiniteDuration
import scala.concurrent.duration._
import cats.effect.concurrent.Deferred
import javafx.application.Platform
import monix.bio.Task
import monix.catnap.CancelableF
import monix.eval.{Task => ETask}
import monix.reactive.Observable
import scalafx.Includes._
import scalafx.application.JFXApp
import scalafx.application.JFXApp.PrimaryStage
import scalafx.scene.control.Button
import scalafx.stage.StageStyle
import wow.doge.mygame.executors.Schedulers
import wow.doge.mygame.implicits.JavaFXMonixObservables._
import wow.doge.mygame.utils.IOUtils._
object Launcher {
sealed trait LauncherResult
object LauncherResult {
case object LaunchGame extends LauncherResult
case object Exit extends LauncherResult
}
class Props(
val schedulers: Schedulers,
val signal: Deferred[Task, LauncherResult]
) {
val create = Task(new Launcher(this))
}
}
class Launcher private (props: Launcher.Props) {
import Launcher._
private lazy val launchButton = new Button {
text = "Launch"
}
private lazy val launchAction =
launchButton
.observableAction()
.doOnNext(_ => toTask(props.signal.complete(LauncherResult.LaunchGame)))
private lazy val exitButton = new Button {
text = "Exit"
}
private lazy val exitAction =
exitButton
.observableAction()
.doOnNext(_ => toTask(props.signal.complete(LauncherResult.Exit)))
private lazy val _scene =
DefaultUI.scene(launchButton, exitButton)
private lazy val _stage = new PrimaryStage {
scene = _scene
}
private lazy val internal = new JFXApp {
stage = _stage
stage.initStyle(StageStyle.Undecorated)
// ResizeHelper.addResizeListener(stage)
}
private lazy val sceneDragObservable = {
lazy val mpo = _scene.observableMousePressed()
lazy val mdo = _scene.observableMouseDragged()
mpo.mergeMap(pressEvent =>
mdo.doOnNext(dragEvent =>
ETask(
_stage.setX(dragEvent.screenX - pressEvent.sceneX)
) >>
ETask(
_stage.setY(
dragEvent.screenY - pressEvent.sceneY
)
)
)
)
}
def init(delay: FiniteDuration = 2000.millis) =
for {
_ <- Task(Platform.setImplicitExit(false))
fib <- Task(internal.main(Array.empty)).start
_ <- Task.sleep(500.millis)
sceneDragFib <- toIO(sceneDragObservable.completedL).start
fib2 <- toIO(
Observable(launchAction, exitAction).merge
.doOnNext(_ =>
ETask(internal.stage.close()).executeOn(props.schedulers.fx)
)
.completedL
).start
c <- CancelableF[Task](fib.cancel >> fib2.cancel >> sceneDragFib.cancel)
} yield (c)
}