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77 lines
2.7 KiB
77 lines
2.7 KiB
package wow.doge.mygame.game.subsystems.movement
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import com.jme3.bullet.control.BetterCharacterControl
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import com.jme3.math.FastMath
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import com.jme3.math.Quaternion
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import com.jme3.math.Vector3f
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import com.jme3.scene.Spatial
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import com.typesafe.scalalogging.LazyLogging
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import wow.doge.mygame.implicits._
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import wow.doge.mygame.math.ImVector3f
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import wow.doge.mygame.subsystems.movement.RotateDir
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trait CanMove[-A] {
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// def getDirection(cam: Camera, cardinalDir: CardinalDirection): ImVector3f
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def move(inst: A, direction: ImVector3f, speedFactor: Float): Unit
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def location(inst: A): ImVector3f
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def jump(inst: A): Unit
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def stop(inst: A): Unit
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def rotate(inst: A, rotateDir: RotateDir): Unit
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}
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object CanMove {
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implicit val implCanMoveForBetterCharacterControl =
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new CanMove[BetterCharacterControl] {
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override def move(
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inst: BetterCharacterControl,
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direction: ImVector3f,
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speedFactor: Float
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): Unit = {
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val dir = direction.mutable.normalizeLocal()
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inst.setViewDirection(dir.negate())
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inst.setWalkDirection(dir.mult(speedFactor))
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}
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override def location(inst: BetterCharacterControl) =
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inst.getSpatial().getLocalTranslation().immutable
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override def jump(inst: BetterCharacterControl): Unit = inst.jump()
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override def rotate(
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inst: BetterCharacterControl,
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rotateDir: RotateDir
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): Unit = {
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val q =
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rotateDir match {
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case RotateDir.Left =>
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new Quaternion()
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.fromAngleNormalAxis(5 * FastMath.DEG_TO_RAD, Vector3f.UNIT_Y)
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case RotateDir.Right =>
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new Quaternion()
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.fromAngleAxis(-5 * FastMath.DEG_TO_RAD, Vector3f.UNIT_Y)
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}
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val tmp = new Vector3f()
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inst.getViewDirection(tmp)
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inst.setViewDirection(q.mult(tmp))
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}
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override def stop(inst: BetterCharacterControl) =
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inst.setWalkDirection(Vector3f.ZERO)
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}
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implicit val implCanMoveForSpatial = new CanMove[Spatial] with LazyLogging {
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override def move(
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inst: Spatial,
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direction: ImVector3f,
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speedFactor: Float = 1f
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): Unit =
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inst.move(direction.mutable multLocal speedFactor)
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override def location(inst: Spatial) =
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inst.getLocalTranslation().immutable
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override def jump(inst: Spatial): Unit =
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logger.warn("`Jump` is not implemented for type `Spatial`")
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override def rotate(inst: Spatial, rotateDir: RotateDir): Unit =
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rotateDir match {
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case RotateDir.Left => inst.rotate(0, -0.01f, 0)
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case RotateDir.Right => inst.rotate(0, 0.01f, 0)
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}
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override def stop(inst: Spatial) = { /*not required*/ }
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}
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}
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