forked from nova/jmonkey-test
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75 lines
2.5 KiB
75 lines
2.5 KiB
package wow.doge.mygame.game.entities
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import akka.actor.typed.ActorRef
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import akka.actor.typed.LogOptions
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import akka.actor.typed.scaladsl.Behaviors
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import com.typesafe.scalalogging.Logger
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import org.slf4j.event.Level
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import wow.doge.mygame.subsystems.events.PlayerCameraEvent
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import wow.doge.mygame.subsystems.events.PlayerMovementEvent
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import wow.doge.mygame.subsystems.movement.ImMovementActor
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object PlayerMovementEventListener {
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import PlayerMovementEvent._
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def apply(movementActor: ActorRef[ImMovementActor.Command]) =
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Behaviors.logMessages(
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LogOptions()
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.withLevel(Level.TRACE)
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.withLogger(
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Logger[PlayerMovementEventListener.type].underlying
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),
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Behaviors.setup[PlayerMovementEvent](ctx =>
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Behaviors.receiveMessage {
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case PlayerMovedLeft(pressed) =>
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movementActor ! ImMovementActor.MoveLeft(pressed)
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Behaviors.same
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case PlayerMovedRight(pressed) =>
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movementActor ! ImMovementActor.MoveRight(pressed)
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Behaviors.same
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case PlayerMovedForward(pressed) =>
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movementActor ! ImMovementActor.MoveUp(pressed)
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Behaviors.same
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case PlayerMovedBackward(pressed) =>
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movementActor ! ImMovementActor.MoveDown(pressed)
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Behaviors.same
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case PlayerJumped =>
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movementActor ! ImMovementActor.Jump
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Behaviors.same
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// case PlayerTurnedRight =>
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// movementActor ! ImMovementActor.RotateRight
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// Behaviors.same
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// case PlayerTurnedLeft =>
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// movementActor ! ImMovementActor.RotateLeft
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// Behaviors.same
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}
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)
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)
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}
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object PlayerCameraEventListener {
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import PlayerCameraEvent._
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def apply(playerCameraActor: ActorRef[PlayerCameraActor.Command]) =
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Behaviors.logMessages(
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LogOptions()
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.withLevel(Level.TRACE)
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.withLogger(
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Logger[PlayerCameraEventListener.type].underlying
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),
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Behaviors.setup[PlayerCameraEvent](ctx =>
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Behaviors.receiveMessagePartial {
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case CameraMovedUp =>
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playerCameraActor ! PlayerCameraActor.RotateUp
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Behaviors.same
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case CameraMovedDown =>
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playerCameraActor ! PlayerCameraActor.RotateDown
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Behaviors.same
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case CameraLeft =>
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playerCameraActor ! PlayerCameraActor.RotateLeft
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Behaviors.same
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case CameraRight =>
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playerCameraActor ! PlayerCameraActor.RotateRight
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Behaviors.same
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}
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)
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)
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}
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