Testing out JmonkeyEngine to make a game in Scala with Akka Actors within a pure FP layer
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package wow.doge.mygame.utils
import java.io.ByteArrayOutputStream
import java.io.OutputStream
import java.io.PrintStream
import scalafx.application.Platform
import scalafx.scene.control.TextArea
trait ConsoleStreamable[T] {
def println(inst: T, text: String): Unit
def print(inst: T, text: String): Unit
}
class GenericConsoleStream[T](
outputStream: OutputStream,
val config: GenericConsoleStream.Config =
GenericConsoleStream.Config.default,
// TODO make this atomic ?
private var _streamable: Option[T] = None
)(implicit
cs: ConsoleStreamable[T]
) extends PrintStream(outputStream, true) {
private val defaultOut = System.out
def printToStreamable(stble: Option[T], text: String) =
stble.foreach(s => cs.println(s, text))
override def println(text: String): Unit =
if (config.exclusive)
printToStreamable(_streamable, text)
else {
defaultOut.println(text)
printToStreamable(_streamable, text)
}
override def print(text: String): Unit =
if (config.exclusive)
printToStreamable(_streamable, text)
else {
defaultOut.println(text)
printToStreamable(_streamable, text)
}
def :=(s: T) =
_streamable match {
case Some(value) =>
case None => _streamable = Some(s)
}
}
object GenericConsoleStream {
/**
* for future use
*/
case class Config(exclusive: Boolean = false)
object Config {
val default = Config()
}
implicit val implJFXConsoleStreamForTextArea =
new ConsoleStreamable[TextArea] {
override def println(
ta: TextArea,
text: String
): Unit =
Platform.runLater(() => ta.appendText(text + "\n"))
override def print(
ta: TextArea,
text: String
): Unit =
Platform.runLater(() => ta.appendText(text))
}
def textAreaStream() =
new GenericConsoleStream[TextArea](
outputStream = new ByteArrayOutputStream()
)
}