Testing out JmonkeyEngine to make a game in Scala with Akka Actors within a pure FP layer
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 

750 lines
22 KiB

package wow.doge.mygame.utils
/*
* Copyright (c) 2011-2019, ScalaFX Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the ScalaFX Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE SCALAFX PROJECT OR ITS CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
import javafx.scene.{input => jfxsi, layout => jfxsl, paint => jfxsp}
import javafx.{
collections => jfxc,
event => jfxe,
geometry => jfxg,
scene => jfxs,
util => jfxu
}
import scalafx.Includes._
import scalafx.beans.property.{
ObjectProperty,
ReadOnlyDoubleProperty,
ReadOnlyObjectProperty
}
import scalafx.collections._
import scalafx.delegate.SFXDelegate
import scalafx.geometry.NodeOrientation
import scalafx.scene.image.WritableImage
import scalafx.scene.input.{Dragboard, Mnemonic, TransferMode}
import scalafx.scene.paint.Paint
import com.goxr3plus.fxborderlessscene.borderless.{BorderlessScene => BScene}
import scala.language.implicitConversions
import scalafx.scene.Cursor
import scalafx.scene._
import scalafx.stage.Stage
import scalafx.stage.StageStyle
object BorderlessScene {
implicit def sfxScene2jfx(v: BorderlessScene): Scene =
if (v != null) v.delegate else null
}
/**
* Wraps [[http://docs.oracle.com/javase/8/javafx/api/javafx/scene/Scene.html]].
*
* @constructor Create a new ScalaFX Scene with JavaFX Scene as delegate.
* @param delegate JavaFX Scene delegated. Its default value is a JavaFX Scene with a
* [[http://docs.oracle.com/javase/8/javafx/api/javafx/scene/Group.html Group]] as root Node.
*/
class BorderlessScene(
override val delegate: BScene
) extends SFXDelegate[BScene] {
def this(stage: Stage, stageStyle: StageStyle, parent: Parent) =
this(new BScene(stage, stageStyle, parent))
/**
* Returns the root Node of the scene graph
*/
def root: ObjectProperty[jfxs.Parent] = delegate.rootProperty
/**
* Sets the root Node of the scene graph
*/
def root_=(v: Parent): Unit = {
root() = v
}
/**
* Returns Nodes children from this Scene's `root`.
*/
def getChildren =
root.value match {
case group: jfxs.Group => group.getChildren
case pane: jfxsl.Pane => pane.getChildren
case _ =>
throw new IllegalStateException(
"Cannot access children of root: " + root + "\n" +
"Use a class that extends Group or Pane, or override the getChildren method."
)
}
/**
* Returns scene's antialiasing setting.
*/
def antialiasing: SceneAntialiasing = delegate.getAntiAliasing
/**
* Returns Content's Node children from this Scene's `root`.
*/
def content: jfxc.ObservableList[jfxs.Node] = getChildren
/**
* Sets the list of Nodes children from this Scene's `root`, replacing the prior content. If you want append to
* current content, use `add` or similar.
*
* @param c list of Nodes children from this Scene's `root` to replace prior content.
*/
def content_=(c: Iterable[Node]): Unit = {
fillSFXCollection(this.content, c)
}
/**
* Sets a Node child, replacing the prior content. If you want append to current content, use `add` or similar.
*
* @param n Node child to replace prior content.
*/
def content_=(n: Node): Unit = {
fillSFXCollectionWithOne(this.content, n)
}
/**
* Specifies the type of camera use for rendering this `Scene`.
*/
def camera: ObjectProperty[jfxs.Camera] = delegate.cameraProperty
def camera_=(v: Camera): Unit = {
camera() = v
}
/**
* Defines the mouse cursor for this `Scene`.
*/
def cursor: ObjectProperty[jfxs.Cursor] = delegate.cursorProperty
def cursor_=(v: Cursor): Unit = {
cursor() = v
}
/** The effective node orientation of a scene resolves the inheritance of node orientation, returning either left-to-right or right-to-left. */
def effectiveNodeOrientation: ReadOnlyObjectProperty[jfxg.NodeOrientation] =
delegate.effectiveNodeOrientationProperty
/**
* Specifies the event dispatcher for this scene.
*/
def eventDispatcher: ObjectProperty[jfxe.EventDispatcher] =
delegate.eventDispatcherProperty
def eventDispatcher_=(v: jfxe.EventDispatcher): Unit = {
eventDispatcher() = v
}
/**
* Defines the background fill of this Scene.
*/
def fill: ObjectProperty[jfxsp.Paint] = delegate.fillProperty
def fill_=(v: Paint): Unit = {
fill() = v
}
/**
* The height of this Scene
*/
def height: ReadOnlyDoubleProperty = delegate.heightProperty
/**
* The width of this Scene
*/
def width: ReadOnlyDoubleProperty = delegate.widthProperty
def nodeOrientation: ObjectProperty[jfxg.NodeOrientation] =
delegate.nodeOrientationProperty
def nodeOrientation_=(v: NodeOrientation): Unit = {
ObjectProperty.fillProperty[jfxg.NodeOrientation](this.nodeOrientation, v)
}
/**
* Defines a function to be called when a mouse button has been clicked (pressed and released) on this `Scene`.
*/
def onContextMenuRequested = delegate.onContextMenuRequestedProperty
def onContextMenuRequested_=(
v: jfxe.EventHandler[_ >: jfxsi.ContextMenuEvent]
): Unit = {
onContextMenuRequested() = v
}
/**
* Defines a function to be called when drag gesture has been detected.
*/
def onDragDetected = delegate.onDragDetectedProperty
def onDragDetected_=(v: jfxe.EventHandler[_ >: jfxsi.MouseEvent]): Unit = {
onDragDetected() = v
}
/**
* Defines a function to be called when this `Scene` is a drag and drop gesture source after its data has been
* dropped on a drop target.
*/
def onDragDone = delegate.onDragDoneProperty
def onDragDone_=(v: jfxe.EventHandler[_ >: jfxsi.DragEvent]): Unit = {
onDragDone() = v
}
/**
* Defines a function to be called when the mouse button is released on this `Scene` during drag and drop gesture.
*/
def onDragDropped = delegate.onDragDroppedProperty
def onDragDropped_=(v: jfxe.EventHandler[_ >: jfxsi.DragEvent]): Unit = {
onDragDropped() = v
}
/**
* Defines a function to be called when drag gesture enters this Scene.
*/
def onDragEntered = delegate.onDragEnteredProperty
def onDragEntered_=(v: jfxe.EventHandler[_ >: jfxsi.DragEvent]): Unit = {
onDragEntered() = v
}
/**
* Defines a function to be called when drag gesture exits this Scene.
*/
def onDragExited = delegate.onDragExitedProperty
def onDragExited_=(v: jfxe.EventHandler[_ >: jfxsi.DragEvent]): Unit = {
onDragExited() = v
}
/**
* Defines a function to be called when drag gesture progresses within this `Scene`.
*/
def onDragOver = delegate.onDragOverProperty
def onDragOver_=(v: jfxe.EventHandler[_ >: jfxsi.DragEvent]): Unit = {
onDragOver() = v
}
/**
* Defines a function to be called when this `Node` has input focus and the input method text has changed.
*/
def onInputMethodTextChanged = delegate.onInputMethodTextChangedProperty
def onInputMethodTextChanged_=(
v: jfxe.EventHandler[_ >: jfxsi.InputMethodEvent]
): Unit = {
onInputMethodTextChanged() = v
}
/**
* Defines a function to be called when some `Node` of this `Scene` has input focus and a key has been pressed.
*/
def onKeyPressed = delegate.onKeyPressedProperty
def onKeyPressed_=(v: jfxe.EventHandler[_ >: jfxsi.KeyEvent]): Unit = {
onKeyPressed() = v
}
/**
* Defines a function to be called when some `Node` of this `Scene` has input focus and a key has been released.
*/
def onKeyReleased = delegate.onKeyReleasedProperty
def onKeyReleased_=(v: jfxe.EventHandler[_ >: jfxsi.KeyEvent]): Unit = {
onKeyReleased() = v
}
/**
* Defines a function to be called when some `Node` of this `Scene` has input focus and a key has been typed.
*/
def onKeyTyped = delegate.onKeyTypedProperty
def onKeyTyped_=(v: jfxe.EventHandler[_ >: jfxsi.KeyEvent]): Unit = {
onKeyTyped() = v
}
/**
* Defines a function to be called when a mouse button has been clicked (pressed and released) on this `Scene`.
*/
def onMouseClicked = delegate.onMouseClickedProperty
def onMouseClicked_=(v: jfxe.EventHandler[_ >: jfxsi.MouseEvent]): Unit = {
onMouseClicked() = v
}
/**
* Defines a function to be called when a mouse button is pressed on this `Scene` and then dragged.
*/
def onMouseDragged = delegate.onMouseDraggedProperty
def onMouseDragged_=(v: jfxe.EventHandler[_ >: jfxsi.MouseEvent]): Unit = {
onMouseDragged() = v
}
/**
* Defines a function to be called when a full press-drag-release gesture enters this `Scene`.
*/
def onMouseDragEntered = delegate.onMouseDragEnteredProperty
def onMouseDragEntered_=(
v: jfxe.EventHandler[_ >: jfxsi.MouseDragEvent]
): Unit = {
onMouseDragEntered() = v
}
/**
* Defines a function to be called when a full press-drag-release gesture exits this `Scene`.
*/
def onMouseDragExited = delegate.onMouseDragExitedProperty
def onMouseDragExited_=(
v: jfxe.EventHandler[_ >: jfxsi.MouseDragEvent]
): Unit = {
onMouseDragExited() = v
}
/**
* Defines a function to be called when a full press-drag-release gesture progresses within this `Scene`.
*/
def onMouseDragOver = delegate.onMouseDragOverProperty
def onMouseDragOver_=(
v: jfxe.EventHandler[_ >: jfxsi.MouseDragEvent]
): Unit = {
onMouseDragOver() = v
}
/**
* Defines a function to be called when a full press-drag-release gesture ends within this `Scene`.
*/
def onMouseDragReleased = delegate.onMouseDragReleasedProperty
def onMouseDragReleased_=(
v: jfxe.EventHandler[_ >: jfxsi.MouseDragEvent]
): Unit = {
onMouseDragReleased() = v
}
/**
* Defines a function to be called when the mouse enters this `Scene`.
*/
def onMouseEntered = delegate.onMouseEnteredProperty
def onMouseEntered_=(v: jfxe.EventHandler[_ >: jfxsi.MouseEvent]): Unit = {
onMouseEntered() = v
}
/**
* Defines a function to be called when the mouse exits this `Scene`.
*/
def onMouseExited = delegate.onMouseExitedProperty
def onMouseExited_=(v: jfxe.EventHandler[_ >: jfxsi.MouseEvent]): Unit = {
onMouseExited() = v
}
/**
* Defines a function to be called when mouse cursor moves within this `Scene` but no buttons have been pushed.
*/
def onMouseMoved = delegate.onMouseMovedProperty
def onMouseMoved_=(v: jfxe.EventHandler[_ >: jfxsi.MouseEvent]): Unit = {
onMouseMoved() = v
}
/**
* Defines a function to be called when a mouse button has been pressed on this `Scene`.
*/
def onMousePressed = delegate.onMousePressedProperty
def onMousePressed_=(v: jfxe.EventHandler[_ >: jfxsi.MouseEvent]): Unit = {
onMousePressed() = v
}
/**
* Defines a function to be called when a mouse button has been released on this `Scene`.
*/
def onMouseReleased = delegate.onMouseReleasedProperty
def onMouseReleased_=(v: jfxe.EventHandler[_ >: jfxsi.MouseEvent]): Unit = {
onMouseReleased() = v
}
/**
* Defines a function to be called when user performs a scrolling action.
*/
def onScroll = delegate.onScrollProperty
def onScroll_=(v: jfxe.EventHandler[_ >: jfxsi.ScrollEvent]): Unit = {
onScroll() = v
}
/**
* The URL of the user-agent stylesheet that will be used by this Scene in place of the the platform-default
* user-agent stylesheet. If the URL does not resolve to a valid location, the platform-default user-agent
* stylesheet will be used.
*
* For additional information about using CSS with the scene graph, see the
* [[http://docs.oracle.com/javase/8/javafx/api/javafx/scene/doc-files/cssref.html CSS Reference Guide]].
*
* @return The URL of the user-agent stylesheet that will be used by this SubScene, or null if has not been set.
*/
def userAgentStylesheet: ObjectProperty[String] =
delegate.userAgentStylesheetProperty
/**
* Set the URL of the user-agent stylesheet that will be used by this Scene in place of the the platform-default
* user-agent stylesheet. If the URL does not resolve to a valid location, the platform-default user-agent
* stylesheet will be used.
*
* For additional information about using CSS with the scene graph, see the
* [[http://docs.oracle.com/javase/8/javafx/api/javafx/scene/doc-files/cssref.html CSS Reference Guide]].
*
* @param url The URL is a hierarchical URI of the form `[scheme:][//authority][path]`.
* If the URL does not have a `[scheme:]` component, the URL is considered to be the `[path]`
* component only. Any leading '/' character of the `[path]` is ignored and the `[path]` is
* treated as a path relative to the root of the application's classpath.
*/
def userAgentStylesheet_=(url: String): Unit = {
ObjectProperty.fillProperty[String](userAgentStylesheet, url)
}
/**
* The `Window` for this Scene
*/
def window: ReadOnlyObjectProperty[javafx.stage.Window] =
delegate.windowProperty
/**
* The horizontal location of this `Scene` on the `Window`.
*/
def x: ReadOnlyDoubleProperty = delegate.xProperty
/**
* The vertical location of this `Scene` on the `Window`.
*/
def y: ReadOnlyDoubleProperty = delegate.yProperty
/**
* Retrieves the depth buffer attribute for this scene.
*/
def depthBuffer = delegate.isDepthBuffer
/**
* Gets an observable list of string URLs linking to the stylesheets to use with this Parent's contents.
*/
def stylesheets: jfxc.ObservableList[String] = delegate.getStylesheets
/**
* Sets the list of stylesheets URLs, replacing the prior content. If you want append to current content, use `add` or
* similar.
*
* @param c list of stylesheets URLs to replace prior content.
*/
def stylesheets_=(c: Iterable[String]): Unit = {
fillCollection(stylesheets, c)
}
/**
* Looks for any node within the scene graph based on the specified CSS selector.
*
* @param selector The css selector to look up
* @return A [[scala.Some]] containing the Node in the scene which matches the CSS selector, or [[scala.None]]
* if none is found.
*/
def lookup(selector: String): Option[Node] = Option(delegate.lookup(selector))
/**
* Registers the specified mnemonic.
*
* @param m The Mnemonic
*/
def addMnemonic(m: Mnemonic): Unit = {
delegate.addMnemonic(m)
}
/**
* Unregisters the specified mnemonic.
*
* @param m The Mnemonic to be removed.
*/
def removeMnemonic(m: Mnemonic): Unit = {
delegate.removeMnemonic(m)
}
/**
* Gets the list of mnemonics for this `Scene`.
*/
def getMnemonics
: jfxc.ObservableMap[jfxsi.KeyCombination, jfxc.ObservableList[
jfxsi.Mnemonic
]] = delegate.getMnemonics
/**
* Gets the list of accelerators for this Scene.
*/
def accelerators: jfxc.ObservableMap[jfxsi.KeyCombination, Runnable] =
delegate.getAccelerators
/**
* Confirms a potential drag and drop gesture that is recognized over this `Scene`.
*
* @param transferModes The supported `TransferMode`(s) of this `Node`
* @return A `Dragboard` to place this `Scene`'s data on
*/
def startDragAndDrop(transferModes: TransferMode*): Dragboard =
delegate.startDragAndDrop(transferModes.map(_.delegate): _*)
/**
* Starts a full press-drag-release gesture with this scene as gesture source.
*/
def startFullDrag(): Unit = {
delegate.startFullDrag()
}
/**
* The scene's current focus owner node. This node's "focused" variable might be false if this scene has no window,
* or if the window is inactive (window.focused == false).
*
* @since 2.2
*/
def focusOwner: ReadOnlyObjectProperty[jfxs.Node] =
delegate.focusOwnerProperty()
/**
* Defines a function to be called when user performs a rotation action.
*
* @since 2.2
*/
def onRotate = delegate.onRotateProperty
def onRotate_=(v: jfxe.EventHandler[_ >: jfxsi.RotateEvent]): Unit = {
onRotate() = v
}
/**
* Defines a function to be called when a rotation gesture ends.
*
* @since 2.2
*/
def onRotationFinished = delegate.onRotationFinishedProperty()
def onRotationFinished_=(
v: jfxe.EventHandler[_ >: jfxsi.RotateEvent]
): Unit = {
onRotationFinished() = v
}
/**
* Defines a function to be called when a rotation gesture starts.
*
* @since 2.2
*/
def onRotationStarted = delegate.onRotationFinishedProperty()
def onRotationStarted_=(
v: jfxe.EventHandler[_ >: jfxsi.RotateEvent]
): Unit = {
onRotationStarted() = v
}
/**
* Defines a function to be called when a Scroll gesture ends.
*
* @since 2.2
*/
def onScrollFinished = delegate.onScrollFinishedProperty()
def onScrollFinished_=(v: jfxe.EventHandler[_ >: jfxsi.ScrollEvent]): Unit = {
onScrollFinished() = v
}
/**
* Defines a function to be called when a Scroll gesture starts.
*
* @since 2.2
*/
def onScrollStarted = delegate.onScrollStartedProperty()
def onScrollStarted_=(v: jfxe.EventHandler[_ >: jfxsi.ScrollEvent]): Unit = {
onScrollStarted() = v
}
/**
* Defines a function to be called when a Swipe Down gesture starts.
*
* @since 2.2
*/
def onSwipeDown = delegate.onSwipeDownProperty()
def onSwipeDown_=(v: jfxe.EventHandler[_ >: jfxsi.SwipeEvent]): Unit = {
onSwipeDown() = v
}
/**
* Defines a function to be called when a Swipe Down gesture starts.
*
* @since 2.2
*/
def onSwipeLeft = delegate.onSwipeLeftProperty()
def onSwipeLeft_=(v: jfxe.EventHandler[_ >: jfxsi.SwipeEvent]): Unit = {
onSwipeLeft() = v
}
/**
* Defines a function to be called when a Swipe Up gesture starts.
*
* @since 2.2
*/
def onSwipeUp = delegate.onSwipeUpProperty()
def onSwipeUp_=(v: jfxe.EventHandler[_ >: jfxsi.SwipeEvent]): Unit = {
onSwipeUp() = v
}
/**
* Defines a function to be called when a Swipe Right gesture starts.
*
* @since 2.2
*/
def onSwipeRight = delegate.onSwipeRightProperty()
def onSwipeRight_=(v: jfxe.EventHandler[_ >: jfxsi.SwipeEvent]): Unit = {
onSwipeRight() = v
}
/**
* Defines a function to be called when user performs a Touch action.
*
* @since 2.2
*/
def onZoom = delegate.onZoomProperty()
def onZoom_=(v: jfxe.EventHandler[_ >: jfxsi.ZoomEvent]): Unit = {
onZoom() = v
}
/**
* Defines a function to be called when a Zoom gesture ends.
*
* @since 2.2
*/
def onZoomFinished = delegate.onZoomFinishedProperty()
def onZoomFinished_=(v: jfxe.EventHandler[_ >: jfxsi.ZoomEvent]): Unit = {
onZoomFinished() = v
}
/**
* Defines a function to be called when a Zoom gesture starts.
*
* @since 2.2
*/
def onZoomStarted = delegate.onZoomStartedProperty()
def onZoomStarted_=(v: jfxe.EventHandler[_ >: jfxsi.ZoomEvent]): Unit = {
onZoomStarted() = v
}
/**
* Defines a function to be called when user performs a Touch Moved action.
*
* @since 2.2
*/
def onTouchMoved = delegate.onTouchMovedProperty()
def onTouchMoved_=(v: jfxe.EventHandler[_ >: jfxsi.TouchEvent]): Unit = {
onTouchMoved() = v
}
/**
* Defines a function to be called when user performs a Touch Pressed action.
*
* @since 2.2
*/
def onTouchPressed = delegate.onTouchPressedProperty()
def onTouchPressed_=(v: jfxe.EventHandler[_ >: jfxsi.TouchEvent]): Unit = {
onTouchPressed() = v
}
/**
* Defines a function to be called when user performs a Touch Released action.
*
* @since 2.2
*/
def onTouchReleased = delegate.onTouchReleasedProperty()
def onTouchReleased_=(v: jfxe.EventHandler[_ >: jfxsi.TouchEvent]): Unit = {
onTouchReleased() = v
}
/**
* Defines a function to be called when user performs a Touch Stationary action.
*
* @since 2.2
*/
def onTouchStationary = delegate.onTouchStationaryProperty()
def onTouchStationary_=(v: jfxe.EventHandler[_ >: jfxsi.TouchEvent]): Unit = {
onTouchStationary() = v
}
/**
* Takes a snapshot of this scene and returns the rendered image when it is ready.
*
* @param image The writable image that will be used to hold the rendered scene.
* @return the rendered image
*
* @since 2.2
*/
def snapshot(image: WritableImage): WritableImage = delegate.snapshot(image)
/**
* Takes a snapshot of this scene at the next frame and calls the specified callback method when the image is ready.
*
* @param callback A function to be called when the image is ready.
* @param image The writable image that will be used to hold the rendered scene.
*
* @since 2.2
*/
def snapshot(callback: SnapshotResult => Unit, image: WritableImage): Unit = {
val javaCallback = new jfxu.Callback[jfxs.SnapshotResult, java.lang.Void] {
def call(result: jfxs.SnapshotResult): java.lang.Void = {
callback(new SnapshotResult(result))
null
}
}
delegate.snapshot(javaCallback, image)
}
}