Testing out JmonkeyEngine to make a game in Scala with Akka Actors within a pure FP layer
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package wow.doge.mygame.game.subsystems.level
import com.jme3.bullet.control.RigidBodyControl
import com.jme3.light.AmbientLight
import com.jme3.light.DirectionalLight
import com.jme3.scene.Spatial
import com.jme3.bullet.PhysicsSpace
import cats.effect.concurrent.Ref
import monix.bio.Task
import com.jme3.scene.Node
import wow.doge.mygame.implicits._
class GameLevel(
model: Spatial,
physicsControl: RigidBodyControl,
ambientLight: AmbientLight,
directionalLight: DirectionalLight
) {
def addToGame(rootNode: Ref[Task, Node], physicsSpace: PhysicsSpace) = {
for {
_ <- rootNode.update(_ :+ model)
_ <- rootNode.update(_ :+ ambientLight)
_ <- rootNode.update(_ :+ directionalLight)
_ <- Task(physicsSpace += model)
_ <- Task(physicsSpace += physicsControl)
} yield ()
}
}