Testing out JmonkeyEngine to make a game in Scala with Akka Actors within a pure FP layer
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package wow.doge.mygame.game.subsystems.input
import scala.concurrent.duration._
import akka.actor.typed.ActorRef
import com.jme3.input.InputManager
import com.jme3.input.KeyInput
import com.jme3.input.MouseInput
import com.jme3.input.controls.KeyTrigger
import com.jme3.input.controls.MouseAxisTrigger
import monix.bio.UIO
import wow.doge.mygame.events.EventBus
import wow.doge.mygame.implicits._
import wow.doge.mygame.subsystems.events.EntityMovementEvent.PlayerMovementEvent
import wow.doge.mygame.subsystems.events.PlayerCameraEvent
import wow.doge.mygame.utils.IOUtils._
object GameInputHandler {
final case class Props(
inputManager: InputManager,
playerMovementEventBus: ActorRef[
EventBus.Command[PlayerMovementEvent]
],
playerCameraEventBus: ActorRef[EventBus.Command[PlayerCameraEvent]]
) {
def begin =
for {
_ <- UIO(setupMovementKeys(inputManager))
_ <- UIO(setupKeys(inputManager))
_ <- toIO(
generateMovementInputEvents(
inputManager,
playerMovementEventBus
).completedL.startAndForget
)
_ <- toIO(
generateRotateEvents(
inputManager,
playerMovementEventBus
).completedL.startAndForget
)
_ <- toIO(
generateCameraEvents(
inputManager,
playerCameraEventBus
).completedL.startAndForget
)
} yield ()
}
def setupMovementKeys(inputManager: InputManager) =
inputManager.withEnumMappings(PlayerMovementInput) {
case PlayerMovementInput.WalkRight =>
Seq(new KeyTrigger(KeyInput.KEY_D))
case PlayerMovementInput.WalkLeft =>
Seq(new KeyTrigger(KeyInput.KEY_A))
case PlayerMovementInput.WalkForward =>
Seq(new KeyTrigger(KeyInput.KEY_W))
case PlayerMovementInput.WalkBackward =>
Seq(new KeyTrigger(KeyInput.KEY_S))
case PlayerMovementInput.Jump =>
Seq(new KeyTrigger(KeyInput.KEY_SPACE))
}
def setupKeys(inputManager: InputManager) =
inputManager
.withMapping(
PlayerAnalogInput.TurnRight.entryName,
new KeyTrigger(KeyInput.KEY_RIGHT),
new MouseAxisTrigger(MouseInput.AXIS_X, true)
)
.withMapping(
PlayerAnalogInput.TurnLeft.entryName,
new KeyTrigger(KeyInput.KEY_LEFT),
new MouseAxisTrigger(MouseInput.AXIS_X, false)
)
.withMapping(
"CAMERA_UP",
// new KeyTrigger(KeyInput.KEY_LEFT),
new MouseAxisTrigger(MouseInput.AXIS_Y, false)
)
.withMapping(
"CAMERA_DOWN",
// new KeyTrigger(KeyInput.KEY_LEFT),
new MouseAxisTrigger(MouseInput.AXIS_Y, true)
)
.setCursorVisible(false)
def generateMovementInputEvents(
inputManager: InputManager,
playerMovementEventBus: ActorRef[
EventBus.Command[PlayerMovementEvent]
]
) = {
val name = "playerMovementInputEventsGenerator"
inputManager
.enumObservableAction(PlayerMovementInput)
// .dump("O")
.doOnNext { action =>
action.binding match {
case PlayerMovementInput.WalkLeft =>
toTask(
playerMovementEventBus !! EventBus.Publish(
PlayerMovementEvent.PlayerMovedLeft(pressed = action.value),
name
)
)
case PlayerMovementInput.WalkRight =>
toTask(
playerMovementEventBus !! EventBus.Publish(
PlayerMovementEvent.PlayerMovedRight(pressed = action.value),
name
)
)
case PlayerMovementInput.WalkForward =>
toTask(
playerMovementEventBus !! EventBus.Publish(
PlayerMovementEvent.PlayerMovedForward(pressed = action.value),
name
)
)
case PlayerMovementInput.WalkBackward =>
toTask(
playerMovementEventBus !! EventBus.Publish(
PlayerMovementEvent.PlayerMovedBackward(pressed = action.value),
name
)
)
case PlayerMovementInput.Jump =>
if (action.value) {
toTask(
playerMovementEventBus !! EventBus.Publish(
PlayerMovementEvent.PlayerJumped,
name
)
)
} else monix.eval.Task.unit
}
}
}
def generateRotateEvents(
inputManager: InputManager,
playerMovementEventBus: ActorRef[
EventBus.Command[PlayerMovementEvent]
]
) = {
val name = "rotateMovementEventsGenerator"
inputManager
.enumAnalogObservable(PlayerAnalogInput)
.sample(1.millis)
// .map(e => e)
.doOnNext(analogEvent =>
analogEvent.binding match {
case PlayerAnalogInput.TurnRight =>
toTask(
playerMovementEventBus !! EventBus.Publish(
PlayerMovementEvent.PlayerRotatedRight,
name
)
)
case PlayerAnalogInput.TurnLeft =>
toTask(
playerMovementEventBus !! EventBus.Publish(
PlayerMovementEvent.PlayerRotatedLeft,
name
)
)
}
)
}
def generateCameraEvents(
inputManager: InputManager,
playerCameraEventBus: ActorRef[EventBus.Command[PlayerCameraEvent]]
) = {
val name = "cameraMovementEventsGenerator"
inputManager
.analogObservable("CAMERA_UP", "CAMERA_DOWN")
.sample(1.millis)
.mapEval(analogEvent =>
analogEvent.binding.name match {
case "CAMERA_UP" =>
toTask(
playerCameraEventBus !! EventBus.Publish(
PlayerCameraEvent.CameraMovedUp,
name
)
)
case "CAMERA_DOWN" =>
toTask(
playerCameraEventBus !! EventBus.Publish(
PlayerCameraEvent.CameraMovedDown,
name
)
)
case _ => monix.eval.Task.unit
}
)
}
}