Testing out JmonkeyEngine to make a game in Scala with Akka Actors within a pure FP layer
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package wow.doge.mygame.scriptsystem
import akka.actor.typed.scaladsl.Behaviors
import akka.actor.typed.scaladsl.PoolRouter
import akka.actor.typed.scaladsl.Routers
import wow.doge.mygame.state.ScriptActor
import akka.actor.typed.ActorRef
import akka.actor.typed.scaladsl.ActorContext
import akka.actor.typed.Behavior
import akka.util.Timeout
import scala.util.Success
import scala.util.Failure
import akka.actor.typed.SupervisorStrategy
object ScriptCachingActor {
/**
* aka script representation
*/
type ScriptRepr = Any
type ScriptsMap = Map[os.Path, ScriptRepr]
type ScriptResult = Either[ScriptActor.Error, ScriptRepr]
sealed trait Command
final case class Get(
scriptPath: os.Path,
requester: ActorRef[ScriptResult]
) extends Command
final case class GetMap(requester: ActorRef[ScriptsMap]) extends Command
final case class Put(scriptPath: os.Path, script: ScriptRepr) extends Command
private final case object NoOp extends Command
private final case class DelegateToChild(
scriptActor: ActorRef[ScriptActor.Command],
scriptPath: os.Path,
requester: ActorRef[ScriptResult]
) extends Command
final case class Props(
ctx: ActorContext[Command],
scriptActor: ActorRef[ScriptActor.Command]
)
final case class State(scriptsMap: ScriptsMap)
def apply(state: State = State(Map.empty)): Behavior[Command] =
Behaviors.logMessages {
Behaviors.setup { ctx =>
val pool = ScriptActorPool(4)
val scriptsRouter = ctx.spawn(pool, "script-actors-pool")
new ScriptCachingActor(Props(ctx, scriptsRouter)).receiveMessage(state)
}
}
private def getOrCompileScript(
ctx: ActorContext[Command],
scriptPath: os.Path,
scriptsMap: ScriptsMap,
scriptActor: ActorRef[ScriptActor.Command],
requester: ActorRef[ScriptResult]
) = {
scriptsMap
.get(scriptPath)
.fold {
ctx.log.debug("Delegating to child")
ctx.self ! DelegateToChild(
scriptActor,
scriptPath,
requester
)
} { s =>
ctx.log.debug("Getting script from cache")
requester ! Right(s)
}
}
private def askChildForScriptCompilation(
ctx: ActorContext[Command],
scriptActor: ActorRef[ScriptActor.Command],
scriptPath: os.Path,
requester: ActorRef[ScriptResult]
)(implicit timeout: Timeout) = {
ctx.ask(scriptActor, ScriptActor.CompileAny(scriptPath, _)) {
case Success(value) =>
requester ! value
value.fold(
err => {
ctx.log.error(err.reason)
NoOp
},
res => {
Put(scriptPath, res)
}
)
case Failure(exception) => {
ctx.log.error(exception.getMessage())
NoOp
}
}
}
}
class ScriptCachingActor(props: ScriptCachingActor.Props) {
import com.softwaremill.quicklens._
import ScriptCachingActor._
def receiveMessage(state: State): Behavior[Command] =
Behaviors.receiveMessage { msg =>
msg match {
case Get(scriptPath, requester) =>
getOrCompileScript(
props.ctx,
scriptPath,
state.scriptsMap,
props.scriptActor,
requester
)
Behaviors.same
case DelegateToChild(scriptActor, scriptPath, requester) =>
import scala.concurrent.duration._
implicit val timeout = Timeout(15.seconds)
// child ! ScriptActor.CompileAny(scriptPath, requester)
askChildForScriptCompilation(
props.ctx,
scriptActor,
scriptPath,
requester
)
Behaviors.same
case GetMap(requester) =>
requester ! state.scriptsMap
Behaviors.same
case Put(scriptPath, script) =>
props.ctx.log.debug(s"Putting $script at path $scriptPath")
val newState =
state.modify(_.scriptsMap).using(_ + (scriptPath -> script))
props.ctx.log.debug(newState.toString())
receiveMessage(state = newState)
case NoOp => Behaviors.same
}
}
}
object ScriptActorPool {
def apply(
poolSize: Int
): PoolRouter[ScriptActor.Command] =
Routers.pool(poolSize = poolSize)(
// make sure the workers are restarted if they fail
Behaviors
.supervise(ScriptActor())
.onFailure[Exception](SupervisorStrategy.restart)
)
// def apply(
// poolSize: Int,
// parent: ActorRef[ScriptStoringActor.Command]
// ): PoolRouter[ScriptActor.Command] =
// Routers.pool(poolSize = poolSize)(
// // make sure the workers are restarted if they fail
// Behaviors
// .supervise(ScriptActor(parent = parent))
// .onFailure[Exception](SupervisorStrategy.restart)
// )
}