package wow.doge.mygame.game.subsystems.input import com.jme3.input.InputManager import wow.doge.mygame.implicits._ import akka.actor.typed.ActorRef import wow.doge.mygame.events.EventBus import com.jme3.input.KeyInput import com.jme3.input.controls.KeyTrigger import monix.bio.UIO import wow.doge.mygame.utils.IOUtils._ import wow.doge.mygame.subsystems.events.EntityMovementEvent.PlayerMovementEvent import scala.concurrent.duration._ import com.jme3.input.controls.MouseAxisTrigger import com.jme3.input.MouseInput import wow.doge.mygame.subsystems.events.PlayerCameraEvent // class GameInputHandler( // inputManager: InputManager // // inputEventBus: InputEventBus // ) {} object GameInputHandler { final case class Props( inputManager: InputManager, playerMovementEventBus: ActorRef[ EventBus.Command[PlayerMovementEvent] ], playerCameraEventBus: ActorRef[EventBus.Command[PlayerCameraEvent]] ) { def begin = for { _ <- UIO(setupKeys(inputManager)) _ <- toIO( generateMovementInputEvents( inputManager, playerMovementEventBus ).completedL.startAndForget ) _ <- toIO( generateRotateEvents( inputManager, playerMovementEventBus ).completedL.startAndForget ) _ <- toIO( generateCameraEvents( inputManager, playerCameraEventBus ).completedL.startAndForget ) _ <- toIO( myTest( inputManager ).completedL.startAndForget ) } yield () } def setupKeys(inputManager: InputManager) = inputManager .withMapping( PlayerMovementInput.WalkLeft.entryName, new KeyTrigger(KeyInput.KEY_A) // new KeyTrigger(KeyInput.KEY_LEFT) ) .withMapping( PlayerMovementInput.WalkRight.entryName, new KeyTrigger(KeyInput.KEY_D) // new KeyTrigger(KeyInput.KEY_RIGHT) ) .withMapping( PlayerMovementInput.WalkForward.entryName, new KeyTrigger(KeyInput.KEY_W) // new KeyTrigger(KeyInput.KEY_UP) ) .withMapping( PlayerMovementInput.WalkBackward.entryName, new KeyTrigger(KeyInput.KEY_S) // new KeyTrigger(KeyInput.KEY_DOWN) ) .withMapping( "Jump", new KeyTrigger(KeyInput.KEY_SPACE) ) .withMapping( PlayerAnalogInput.TurnRight.entryName, new KeyTrigger(KeyInput.KEY_RIGHT), new MouseAxisTrigger(MouseInput.AXIS_X, true) ) .withMapping( PlayerAnalogInput.TurnLeft.entryName, new KeyTrigger(KeyInput.KEY_LEFT), new MouseAxisTrigger(MouseInput.AXIS_X, false) ) .withMapping( "CAMERA_UP", // new KeyTrigger(KeyInput.KEY_LEFT), new MouseAxisTrigger(MouseInput.AXIS_Y, false) ) .withMapping( "CAMERA_DOWN", // new KeyTrigger(KeyInput.KEY_LEFT), new MouseAxisTrigger(MouseInput.AXIS_Y, true) ) .setCursorVisible(false) def generateMovementInputEvents( inputManager: InputManager, playerMovementEventBus: ActorRef[ EventBus.Command[PlayerMovementEvent] ] ) = { val name = "playerMovementInputEventsGenerator" inputManager .enumObservableAction(PlayerMovementInput) // .dump("O") .doOnNext { action => action.binding match { case PlayerMovementInput.WalkLeft => toTask( playerMovementEventBus !! EventBus.Publish( PlayerMovementEvent.PlayerMovedLeft(pressed = action.value), name ) ) case PlayerMovementInput.WalkRight => toTask( playerMovementEventBus !! EventBus.Publish( PlayerMovementEvent.PlayerMovedRight(pressed = action.value), name ) ) case PlayerMovementInput.WalkForward => toTask( playerMovementEventBus !! EventBus.Publish( PlayerMovementEvent.PlayerMovedForward(pressed = action.value), name ) ) case PlayerMovementInput.WalkBackward => toTask( playerMovementEventBus !! EventBus.Publish( PlayerMovementEvent.PlayerMovedBackward(pressed = action.value), name ) ) // case "Jump" if action.value => // toTask( // playerMovementEventBus !! EventBus.Publish( // PlayerMovementEvent.PlayerJumped, // name // ) // ) // case _ => monix.eval.Task.unit } } } def myTest(inputManager: InputManager) = { inputManager .enumObservableAction(PlayerMovementEnum) .sample(1.millis) .mapEval(action => action.binding match { case PlayerMovementEnum.MOVE_RIGHT => monix.eval.Task(println("move right")) >> monix.eval.Task.unit case PlayerMovementEnum.MOVE_LEFT => monix.eval.Task(println("move left")) } ) } def generateRotateEvents( inputManager: InputManager, playerMovementEventBus: ActorRef[ EventBus.Command[PlayerMovementEvent] ] ) = { val name = "rotateMovementEventsGenerator" inputManager .enumAnalogObservable(PlayerAnalogInput) .sample(1.millis) .map(e => e) .doOnNext(analogEvent => analogEvent.binding match { case PlayerAnalogInput.TurnRight => toTask( playerMovementEventBus !! EventBus.Publish( PlayerMovementEvent.PlayerRotatedRight, name ) ) case PlayerAnalogInput.TurnLeft => toTask( playerMovementEventBus !! EventBus.Publish( PlayerMovementEvent.PlayerRotatedLeft, name ) ) } ) } def generateCameraEvents( inputManager: InputManager, playerCameraEventBus: ActorRef[EventBus.Command[PlayerCameraEvent]] ) = { val name = "cameraMovementEventsGenerator" inputManager .analogObservable("CAMERA_UP", "CAMERA_DOWN") .sample(1.millis) .mapEval(analogEvent => analogEvent.binding.name match { case "CAMERA_UP" => toTask( playerCameraEventBus !! EventBus.Publish( PlayerCameraEvent.CameraMovedUp, name ) ) case "CAMERA_DOWN" => toTask( playerCameraEventBus !! EventBus.Publish( PlayerCameraEvent.CameraMovedDown, name ) ) case _ => monix.eval.Task.unit } ) } // def bindMappings(inputManager: InputManager, mappings: ActionMapping*) = { // inputManager // .observableAction(mappings.map(_.name): _*) // .doOnNext(action => // mappings.map(m => // if (action.binding.name == m.name) toTask(m.cb(action)) // else monix.eval.Task.unit // ) // ) // } } // case class ActionMapping(name: String, cb: ActionEvent => Task[Unit])