package wow.doge.mygame.game.subsystems.input import com.jme3.input.InputManager import wow.doge.mygame.implicits._ import akka.actor.typed.ActorRef import wow.doge.mygame.events.EventBus import com.jme3.input.KeyInput import com.jme3.input.controls.KeyTrigger import monix.bio.UIO import wow.doge.mygame.utils.IOUtils._ import wow.doge.mygame.subsystems.events.MovementEvent.PlayerMovementEvent import scala.concurrent.duration._ import com.jme3.input.controls.MouseAxisTrigger import com.jme3.input.MouseInput // class GameInputHandler( // inputManager: InputManager // // inputEventBus: InputEventBus // ) {} object GameInputHandler { final case class Props( inputManager: InputManager, playerMovementEventBus: ActorRef[ EventBus.Command[PlayerMovementEvent] ] ) { def begin = for { _ <- UIO(setupKeys(inputManager)) _ <- toIO( generateMovementInputEvents( inputManager, playerMovementEventBus ).completedL.startAndForget ) _ <- toIO( generateRotateEvents( inputManager, playerMovementEventBus ).completedL.startAndForget ) _ <- toIO( generateCameraEvents( inputManager, playerMovementEventBus ).completedL.startAndForget ) } yield () } def setupKeys(inputManager: InputManager) = inputManager .withMapping( "Left", new KeyTrigger(KeyInput.KEY_A) // new KeyTrigger(KeyInput.KEY_LEFT) ) .withMapping( "Right", new KeyTrigger(KeyInput.KEY_D) // new KeyTrigger(KeyInput.KEY_RIGHT) ) .withMapping( "Up", new KeyTrigger(KeyInput.KEY_W) // new KeyTrigger(KeyInput.KEY_UP) ) .withMapping( "Down", new KeyTrigger(KeyInput.KEY_S) // new KeyTrigger(KeyInput.KEY_DOWN) ) .withMapping( "Jump", new KeyTrigger(KeyInput.KEY_SPACE) ) .withMapping( "ROTATE_RIGHT", new KeyTrigger(KeyInput.KEY_RIGHT), new MouseAxisTrigger(MouseInput.AXIS_X, true) ) .withMapping( "ROTATE_LEFT", new KeyTrigger(KeyInput.KEY_LEFT), new MouseAxisTrigger(MouseInput.AXIS_X, false) ) .withMapping( "CAMERA_UP", // new KeyTrigger(KeyInput.KEY_LEFT), new MouseAxisTrigger(MouseInput.AXIS_Y, false) ) .withMapping( "CAMERA_DOWN", // new KeyTrigger(KeyInput.KEY_LEFT), new MouseAxisTrigger(MouseInput.AXIS_Y, true) ) .setCursorVisible(false) def generateMovementInputEvents( inputManager: InputManager, playerMovementEventBus: ActorRef[ EventBus.Command[PlayerMovementEvent] ] ) = { val name = "movementInputEventsGenerator" inputManager .observableAction( "Left", "Right", "Up", "Down", "Jump", "ROTATE_RIGHT", "ROTATE_LEFT" ) // .dump("O") .doOnNext { action => action.binding.name match { case "Left" => toTask( playerMovementEventBus !! EventBus.Publish( PlayerMovementEvent.PlayerMovedLeft(pressed = action.value), name ) ) case "Right" => toTask( playerMovementEventBus !! EventBus.Publish( PlayerMovementEvent.PlayerMovedRight(pressed = action.value), name ) ) case "Up" => toTask( playerMovementEventBus !! EventBus.Publish( PlayerMovementEvent.PlayerMovedForward(pressed = action.value), name ) ) case "Down" => toTask( playerMovementEventBus !! EventBus.Publish( PlayerMovementEvent.PlayerMovedBackward(pressed = action.value), name ) ) case "Jump" if action.value => toTask( playerMovementEventBus !! EventBus.Publish( PlayerMovementEvent.PlayerJumped, name ) ) case _ => monix.eval.Task.unit } } } def generateRotateEvents( inputManager: InputManager, playerMovementEventBus: ActorRef[ EventBus.Command[PlayerMovementEvent] ] ) = { val name = "rotateMovementEventsGenerator" inputManager .analogObservable("ROTATE_RIGHT", "ROTATE_LEFT") .sample(1.millis) .mapEval(analogEvent => analogEvent.binding.name match { case "ROTATE_RIGHT" => toTask( playerMovementEventBus !! EventBus.Publish( PlayerMovementEvent.PlayerRotatedRight, name ) ) case "ROTATE_LEFT" => toTask( playerMovementEventBus !! EventBus.Publish( PlayerMovementEvent.PlayerRotatedLeft, name ) ) case _ => monix.eval.Task.unit } ) } def generateCameraEvents( inputManager: InputManager, playerMovementEventBus: ActorRef[ EventBus.Command[PlayerMovementEvent] ] ) = { val name = "cameraMovementEventsGenerator" inputManager .analogObservable("CAMERA_UP", "CAMERA_DOWN") .sample(1.millis) .mapEval(analogEvent => analogEvent.binding.name match { case "CAMERA_UP" => toTask( playerMovementEventBus !! EventBus.Publish( PlayerMovementEvent.PlayerCameraUp, name ) ) case "CAMERA_DOWN" => toTask( playerMovementEventBus !! EventBus.Publish( PlayerMovementEvent.PlayerCameraDown, name ) ) case _ => monix.eval.Task.unit } ) } // def bindMappings(inputManager: InputManager, mappings: ActionMapping*) = { // inputManager // .observableAction(mappings.map(_.name): _*) // .doOnNext(action => // mappings.map(m => // if (action.binding.name == m.name) toTask(m.cb(action)) // else monix.eval.Task.unit // ) // ) // } } // case class ActionMapping(name: String, cb: ActionEvent => Task[Unit])