package wow.doge.mygame.subsystems.events import scala.concurrent.duration._ import akka.actor.typed.ActorRef import akka.actor.typed.ActorSystem import akka.actor.typed.LogOptions import akka.actor.typed.Props import akka.actor.typed.SpawnProtocol import akka.actor.typed.SupervisorStrategy import akka.actor.typed.scaladsl.Behaviors import akka.util.Timeout import com.typesafe.scalalogging.{Logger => SLogger} import org.slf4j.event.Level import wow.doge.mygame.implicits._ import wow.doge.mygame.subsystems.events.Event import wow.doge.mygame.subsystems.events.EventBus import wow.doge.mygame.subsystems.events.TickEvent class EventsModule(spawnProtocol: ActorSystem[SpawnProtocol.Command]) { implicit lazy val s = spawnProtocol.scheduler implicit lazy val timeout = Timeout(1.second) lazy val eventBusLogger = SLogger[EventBus[_]] lazy val playerEventBusTask = createEventBus[PlayerEvent]("playerEventBus") // lazy val playerCameraEventBusTask = // createEventBus[PlayerCameraEvent]("playerCameraEventBus", Level.DEBUG) lazy val tickEventBusTask = createEventBus[TickEvent]("tickEventBus", Level.TRACE) lazy val mainEventBusTask = createEventBus[Event]("mainEventBus") def createEventBus[T](busName: String, logLevel: Level = Level.DEBUG) = spawnProtocol.askL( SpawnProtocol.Spawn[EventBus.Command[T]]( Behaviors.logMessages( logOptions = LogOptions() .withLevel(logLevel) .withLogger(eventBusLogger.underlying), Behaviors .supervise(EventBus[T]()) .onFailure[Exception](SupervisorStrategy.restart) ), busName, Props.empty, _ ) ) } object EventsModule { type GameEventBus[T] = ActorRef[EventBus.Command[T]] }