/******************************************************************************* * Copyright 2014 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package wow.doge.mygame.game.subsystems.ai.gdx; import com.badlogic.gdx.ai.pfa.Connection; import com.badlogic.gdx.ai.pfa.GraphPath; import com.badlogic.gdx.ai.pfa.Heuristic; import com.badlogic.gdx.ai.pfa.PathFinder; import com.badlogic.gdx.ai.pfa.PathFinderQueue; import com.badlogic.gdx.ai.pfa.PathFinderRequest; import com.badlogic.gdx.utils.Array; import com.badlogic.gdx.utils.BinaryHeap; import com.badlogic.gdx.utils.TimeUtils; import java.util.List; import wow.doge.mygame.game.subsystems.ai.gdx.Graph; import wow.doge.mygame.game.subsystems.ai.gdx.MyIndexedGraph; import scala.collection.immutable.IndexedSeq; /** * A fully implemented {@link PathFinder} that can perform both interruptible * and non-interruptible pathfinding. *

* This implementation is a common variation of the A* algorithm that is faster * than the general A*. *

* In the general A* implementation, data are held for each node in the open or * closed lists, and these data are held as a NodeRecord instance. Records are * created when a node is first considered and then moved between the open and * closed lists, as required. There is a key step in the algorithm where the * lists are searched for a node record corresponding to a particular node. This * operation is something time-consuming. *

* The indexed A* algorithm improves execution speed by using an array of all * the node records for every node in the graph. Nodes must be numbered using * sequential integers (see {@link MyIndexedGraph#getIndex(Object)}), so we * don't need to search for a node in the two lists at all. We can simply use * the node index to look up its record in the array (creating it if it is * missing). This means that the close list is no longer needed. To know whether * a node is open or closed, we use the {@link NodeRecord#category category} of * the node record. This makes the search step very fast indeed (in fact, there * is no search, and we can go straight to the information we need). * Unfortunately, we can't get rid of the open list because we still need to be * able to retrieve the element with the lowest cost. However, we use a * {@link BinaryHeap} for the open list in order to keep performance as high as * possible. * * @param Type of node * * @author davebaol */ public class IndexedAStarPathFinder implements PathFinder { MyIndexedGraph graph; NodeRecord[] nodeRecords; BinaryHeap> openList; NodeRecord current; public Metrics metrics; /** The unique ID for each search run. Used to mark nodes. */ private int searchId; private static final int UNVISITED = 0; private static final int OPEN = 1; private static final int CLOSED = 2; public IndexedAStarPathFinder(MyIndexedGraph graph) { this(graph, false); } @SuppressWarnings("unchecked") public IndexedAStarPathFinder(MyIndexedGraph graph, boolean calculateMetrics) { this.graph = graph; this.nodeRecords = (NodeRecord[]) new NodeRecord[graph.getNodeCount()]; this.openList = new BinaryHeap>(); if (calculateMetrics) this.metrics = new Metrics(); } @Override public boolean searchConnectionPath(N startNode, N endNode, Heuristic heuristic, GraphPath> outPath) { // Perform AStar boolean found = search(startNode, endNode, heuristic); if (found) { // Create a path made of connections generateConnectionPath(startNode, outPath); } return found; } @Override public boolean searchNodePath(N startNode, N endNode, Heuristic heuristic, GraphPath outPath) { // Perform AStar boolean found = search(startNode, endNode, heuristic); if (found) { // Create a path made of nodes generateNodePath(startNode, outPath); } return found; } protected boolean search(N startNode, N endNode, Heuristic heuristic) { initSearch(startNode, endNode, heuristic); // Iterate through processing each node do { // Retrieve the node with smallest estimated total cost from the open list current = openList.pop(); current.category = CLOSED; // Terminate if we reached the goal node if (current.node == endNode) return true; visitChildren(endNode, heuristic); } while (openList.size > 0); // We've run out of nodes without finding the goal, so there's no solution return false; } @Override public boolean search(PathFinderRequest request, long timeToRun) { long lastTime = TimeUtils.nanoTime(); // We have to initialize the search if the status has just changed if (request.statusChanged) { initSearch(request.startNode, request.endNode, request.heuristic); request.statusChanged = false; } // Iterate through processing each node do { // Check the available time long currentTime = TimeUtils.nanoTime(); timeToRun -= currentTime - lastTime; if (timeToRun <= PathFinderQueue.TIME_TOLERANCE) return false; // Retrieve the node with smallest estimated total cost from the open list current = openList.pop(); current.category = CLOSED; // Terminate if we reached the goal node; we've found a path. if (current.node == request.endNode) { request.pathFound = true; generateNodePath(request.startNode, request.resultPath); return true; } // Visit current node's children visitChildren(request.endNode, request.heuristic); // Store the current time lastTime = currentTime; } while (openList.size > 0); // The open list is empty and we've not found a path. request.pathFound = false; return true; } protected void initSearch(N startNode, N endNode, Heuristic heuristic) { if (metrics != null) metrics.reset(); // Increment the search id if (++searchId < 0) searchId = 1; // Initialize the open list openList.clear(); // Initialize the record for the start node and add it to the open list NodeRecord startRecord = getNodeRecord(startNode); startRecord.node = startNode; startRecord.connection = null; startRecord.costSoFar = 0; addToOpenList(startRecord, heuristic.estimate(startNode, endNode)); current = null; } protected void visitChildren(N endNode, Heuristic heuristic) { // Get current node's outgoing connections IndexedSeq> connections = graph.getConnections(current.node); // Loop through each connection in turn for (int i = 0; i < connections.size(); i++) { if (metrics != null) metrics.visitedNodes++; Connection connection = connections.apply(i); // Get the cost estimate for the node N node = connection.getToNode(); float nodeCost = current.costSoFar + connection.getCost(); float nodeHeuristic; NodeRecord nodeRecord = getNodeRecord(node); if (nodeRecord.category == CLOSED) { // The node is closed // If we didn't find a shorter route, skip if (nodeRecord.costSoFar <= nodeCost) continue; // We can use the node's old cost values to calculate its heuristic // without calling the possibly expensive heuristic function nodeHeuristic = nodeRecord.getEstimatedTotalCost() - nodeRecord.costSoFar; } else if (nodeRecord.category == OPEN) { // The node is open // If our route is no better, then skip if (nodeRecord.costSoFar <= nodeCost) continue; // Remove it from the open list (it will be re-added with the new cost) openList.remove(nodeRecord); // We can use the node's old cost values to calculate its heuristic // without calling the possibly expensive heuristic function nodeHeuristic = nodeRecord.getEstimatedTotalCost() - nodeRecord.costSoFar; } else { // the node is unvisited // We'll need to calculate the heuristic value using the function, // since we don't have a node record with a previously calculated value nodeHeuristic = heuristic.estimate(node, endNode); } // Update node record's cost and connection nodeRecord.costSoFar = nodeCost; nodeRecord.connection = connection; // Add it to the open list with the estimated total cost addToOpenList(nodeRecord, nodeCost + nodeHeuristic); } } protected void generateConnectionPath(N startNode, GraphPath> outPath) { // Work back along the path, accumulating connections // outPath.clear(); while (current.node != startNode) { outPath.add(current.connection); current = nodeRecords[graph.getIndex(current.connection.getFromNode())]; } // Reverse the path outPath.reverse(); } protected void generateNodePath(N startNode, GraphPath outPath) { // Work back along the path, accumulating nodes // outPath.clear(); while (current.connection != null) { outPath.add(current.node); current = nodeRecords[graph.getIndex(current.connection.getFromNode())]; } outPath.add(startNode); // Reverse the path outPath.reverse(); } protected void addToOpenList(NodeRecord nodeRecord, float estimatedTotalCost) { openList.add(nodeRecord, estimatedTotalCost); nodeRecord.category = OPEN; if (metrics != null) { metrics.openListAdditions++; metrics.openListPeak = Math.max(metrics.openListPeak, openList.size); } } protected NodeRecord getNodeRecord(N node) { int index = graph.getIndex(node); NodeRecord nr = nodeRecords[index]; if (nr != null) { if (nr.searchId != searchId) { nr.category = UNVISITED; nr.searchId = searchId; } return nr; } nr = nodeRecords[index] = new NodeRecord(); nr.node = node; nr.searchId = searchId; return nr; } /** * This nested class is used to keep track of the information we need for each * node during the search. * * @param Type of node * * @author davebaol */ static class NodeRecord extends BinaryHeap.Node { /** The reference to the node. */ N node; /** The incoming connection to the node */ Connection connection; /** The actual cost from the start node. */ float costSoFar; /** The node category: {@link #UNVISITED}, {@link #OPEN} or {@link #CLOSED}. */ int category; /** ID of the current search. */ int searchId; /** Creates a {@code NodeRecord}. */ public NodeRecord() { super(0); } /** Returns the estimated total cost. */ public float getEstimatedTotalCost() { return getValue(); } } /** * A class used by {@link IndexedAStarPathFinder} to collect search metrics. * * @author davebaol */ public static class Metrics { public int visitedNodes; public int openListAdditions; public int openListPeak; public Metrics() { } public void reset() { visitedNodes = 0; openListAdditions = 0; openListPeak = 0; } } }