package com.jme3.scene import com.jme3.animation.Skeleton package object debug { object SkeletonDebugger { /** * Creates a debugger with no length data. The wires will be a connection between the bones' heads only. * The points will show the bones' heads only and no dotted line of inter bones connection will be visible. * @param name * the name of the debugger's node * @param skeleton * the skeleton that will be shown */ def apply(name: String, skeleton: Skeleton) = new SkeletonDebugger(name, skeleton) } }