forked from nova/jmonkey-test
Execute on called at one place instead of many
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6ccbf7e11d
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@ -101,7 +101,10 @@ class MainApp(
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bulletAppState <- Task(new BulletAppState())
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_ <- Task(stateManager.attach(bulletAppState))
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_ <- logger.info("Initializing console stream")
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_ <- wire[MainAppDelegate].init(gameApp.scheduler)
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_ <-
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wire[MainAppDelegate]
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.init(gameApp.scheduler)
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.executeOn(gameApp.scheduler)
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} yield gameAppFib
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}
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@ -165,7 +168,6 @@ class MainAppDelegate(
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rootNode,
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bulletAppState.physicsSpace
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)
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.executeOn(appScheduler)
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_ <- createPlayerController(appScheduler)
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.absorbWith(e => DummyException("boom"))
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.onErrorRestart(3)
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@ -240,55 +242,44 @@ class MainAppDelegate(
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def createTestNpc(
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appScheduler: monix.execution.Scheduler,
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npcName: String
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) =
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// : IO[PlayerController.Error, Unit] =
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{
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val initialPos = ImVector3f(50, 5, 0)
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// val modelPath = os.rel / "Models" / "Jaime" / "Jaime.j3o"
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val npcPhysicsControl = new BetterCharacterControl(1.5f, 6f, 1f)
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// (1f, 2.1f, 10f)
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.withJumpForce(ImVector3f(0, 5f, 0))
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// val npcMovementActor = AkkaUtils.spawnActorL2(
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// new NpcMovementActor2.Props(
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// initialPos,
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// tickEventBus,
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// npcPhysicsControl
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// ).behavior,
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// s"${npcName}-npcMovementActor"
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// )
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val mbNpcNode = PlayerController.Defaults.defaultNpcNode(
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assetManager,
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initialPos,
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npcPhysicsControl,
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npcName
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)
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val npcActorTask = AkkaUtils.spawnActorL(
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NpcActorSupervisor
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.Props(
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new NpcMovementActor.Props(
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enqueueR,
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initialPos,
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// tickEventBus,
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npcPhysicsControl
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).behavior,
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npcName,
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initialPos
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)
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.behavior,
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s"${npcName}-npcActorSupervisor"
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)
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// .taggedWith[PlayerControllerTags.PlayerTag]
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) = {
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val initialPos = ImVector3f(50, 5, 0)
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val npcPhysicsControl = new BetterCharacterControl(1.5f, 6f, 1f)
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// (1f, 2.1f, 10f)
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.withJumpForce(ImVector3f(0, 5f, 0))
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val mbNpcNode = PlayerController.Defaults.defaultNpcNode(
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assetManager,
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initialPos,
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npcPhysicsControl,
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npcName
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)
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val npcActorTask = AkkaUtils.spawnActorL(
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NpcActorSupervisor
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.Props(
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new NpcMovementActor.Props(
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enqueueR,
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initialPos,
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// tickEventBus,
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npcPhysicsControl
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).behavior,
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npcName,
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initialPos
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)
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.behavior,
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s"${npcName}-npcActorSupervisor"
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)
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// .taggedWith[PlayerControllerTags.PlayerTag]
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for {
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npcNode <- IO.fromEither(mbNpcNode)
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npcActor <- npcActorTask
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_ <- IO {
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physicsSpace += npcPhysicsControl
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physicsSpace += npcNode
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rootNode += npcNode
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}
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} yield npcActor
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}
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for {
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npcNode <- IO.fromEither(mbNpcNode)
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npcActor <- npcActorTask
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_ <- IO {
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physicsSpace += npcPhysicsControl
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physicsSpace += npcNode
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rootNode += npcNode
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}
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} yield npcActor
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}
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}
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@ -93,7 +93,7 @@ object GameApp {
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def resource(
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logger: Logger[Task],
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jmeScheduler: Scheduler,
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jmeThread: Scheduler,
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schedulers: Schedulers
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) =
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Resource.make(
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@ -112,7 +112,7 @@ object GameApp {
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app.setSettings(settings)
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}
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gameApp <- Task(new GameApp(logger, app))
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fib <- gameApp.start.executeOn(jmeScheduler).start
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fib <- gameApp.start.executeOn(jmeThread).start
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_ <- Task.fromCancelablePromise(startSignal)
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} yield gameApp -> fib
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)(_._2.cancel)
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@ -96,7 +96,7 @@ object PlayerController {
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}
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} yield ())
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.onErrorHandleWith(e => IO.raiseError(GenericError(e.getMessage())))
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.executeOn(appScheduler)
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// .executeOn(appScheduler)
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}
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def apply(
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