Testing out JmonkeyEngine to make a game in Scala with Akka Actors within a pure FP layer
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package wow.doge.mygame.subsystems.events
import akka.actor.typed.ActorRef import akka.actor.typed.SpawnProtocol import wow.doge.mygame.implicits._ import akka.actor.typed.Props import akka.actor.typed.LogOptions import com.typesafe.scalalogging.{Logger => SLLogger} import wow.doge.mygame.events.EventBus import akka.actor.typed.scaladsl.Behaviors import scala.concurrent.duration._ import akka.util.Timeout import akka.actor.typed.SupervisorStrategy import cats.effect.Resource import akka.actor.typed.ActorSystem import monix.bio.Task import org.slf4j.event.Level import wow.doge.mygame.subsystems.events.EntityMovementEvent.PlayerMovementEvent
class EventsModule2( spawnProtocol: ActorSystem[SpawnProtocol.Command] ) { private implicit lazy val s = spawnProtocol.scheduler
private implicit lazy val timeout = Timeout(1.second)
private lazy val eventBusLogger = SLLogger[EventBus[_]]
private lazy val playerMovementEventBusTask = createEventBus[PlayerMovementEvent]("movementEventBus")
private lazy val playerCameraEventBusTask = createEventBus[PlayerCameraEvent]("playerCameraEventBus", Level.DEBUG)
def createEventBus[T](busName: String, logLevel: Level = Level.DEBUG) = spawnProtocol.askL( SpawnProtocol.Spawn[EventBus.Command[T]]( Behaviors.logMessages( logOptions = LogOptions() .withLevel(logLevel) .withLogger(eventBusLogger.underlying), Behaviors .supervise(EventBus[T]()) .onFailure[Exception](SupervisorStrategy.restart) ), busName, Props.empty, _ ) )
type EventBuses = ( ActorRef[ EventBus.Command[EntityMovementEvent.PlayerMovementEvent], ], ActorRef[EventBus.Command[PlayerCameraEvent]] )
val resource: Resource[Task, EventBuses] = Resource.liftF(for { playerMovementEventBus <- playerMovementEventBusTask playerCameraEventBus <- playerCameraEventBusTask } yield (playerMovementEventBus, playerCameraEventBus)) }
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