Testing out JmonkeyEngine to make a game in Scala with Akka Actors within a pure FP layer
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package wow.doge.mygame
import akka.actor.typed.ActorSystem import cats.effect.Resource import monix.bio.Task import io.odin.Logger import wow.doge.mygame.game.GameApp import wow.doge.mygame.executors.Schedulers
trait ActorSystemModule {
def logger: Logger[Task] def app: GameApp def schedulers: Schedulers
lazy val actorsResource = Resource.make(logger.info("Creating Actor System") >> Task { ActorSystem( RootActor(app, schedulers, logger = logger), name = "GameActorSystem" ) })(sys => logger.info("Shutting down actor system") >> Task( sys.terminate() ) ) }
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