Testing out JmonkeyEngine to make a game in Scala with Akka Actors within a pure FP layer
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
package wow.doge.mygame.utils.wrappers.jme import scala.reflect.ClassTag
import cats.Show import cats.kernel.Eq import com.jme3.asset.AssetLoadException import com.jme3.asset.AssetLocator import com.jme3.asset.AssetNotFoundException import com.jme3.scene.Spatial import com.jme3.{asset => jmea} import monix.bio.IO import monix.bio.UIO
class AssetManager(assetManager: jmea.AssetManager) { import AssetManager._ def loadModel(path: os.RelPath): IO[Error, Spatial] = IO(assetManager.loadModel(path.toString)).onErrorHandleWith { case ex: AssetNotFoundException => IO.raiseError(AssetNotFound(ex.getMessage)) case ex: AssetLoadException => IO.raiseError(AssetLoadError(ex.getMessage)) } def loadModelAs[T <: Spatial]( path: os.RelPath )(implicit ct: ClassTag[T]): IO[Error, T] = loadModel(path).flatMap(model => if (model.getClass == ct.runtimeClass) UIO(model.asInstanceOf[T]) else IO.raiseError(CouldNotCastError) ) def loadAssetAs[T](path: os.RelPath)(implicit ct: ClassTag[T]): IO[Error, T] = IO(assetManager.loadAsset(path.toString)) .onErrorHandleWith { case ex: AssetNotFoundException => IO.raiseError(AssetNotFound(ex.getMessage)) case ex: AssetLoadException => IO.raiseError(AssetLoadError(ex.getMessage)) } .flatMap(asset => if (asset.getClass == ct.runtimeClass) UIO(asset.asInstanceOf[T]) else IO.raiseError(CouldNotCastError) ) def registerLocator(path: os.RelPath, locator: Class[_ <: AssetLocator]) = UIO(assetManager.registerLocator(path.toString, locator))
} object AssetManager { sealed trait Error case class AssetNotFound(message: String) extends Error case class AssetLoadError(message: String) extends Error case object CouldNotCastError extends Error object Error { implicit val show = Show.fromToString[Error] implicit val eq = Eq.fromUniversalEquals[Error] } }
|