Testing out JmonkeyEngine to make a game in Scala with Akka Actors within a pure FP layer
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package wow.doge.mygame.utils
import akka.actor.typed.ActorRef import akka.actor.typed.Behavior import akka.actor.typed.Props import akka.actor.typed.Scheduler import akka.actor.typed.SpawnProtocol import akka.util.Timeout import wow.doge.mygame.implicits._
object AkkaUtils { def spawnActorL[T]( spawnProtocol: ActorRef[SpawnProtocol.Command], actorName: String, behavior: Behavior[T] )(implicit timeout: Timeout, scheduler: Scheduler) = spawnProtocol.askL[ActorRef[T]]( SpawnProtocol.Spawn( behavior, actorName, Props.empty, _ ) ) def spawnActorL2[T]( behavior: Behavior[T], actorName: String )(implicit timeout: Timeout, scheduler: Scheduler, spawnProtocol: ActorRef[SpawnProtocol.Command] ) = spawnProtocol.askL[ActorRef[T]]( SpawnProtocol.Spawn( behavior, actorName, Props.empty, _ ) ) }
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